Monthly Archives: February 2009

HM3 Journal: That crazy RGB beat

I spent all day (literally) fulfilling Eric's request in the comments to my last HM3 update, and am happy to say that the basics of manual RBG and alpha color entry are in for HM3. The screen grab here doesn't have the Alpha channel implemented yet, but it's coming:

newcustomcolorarea

All of the 28 color boxes on this page are custom ones, filled by moi. I can put more boxes in there if you want, though even 28 seemed kind of like overkill. Anyway, from this panel you can mouse over the color gradient until you get the color you want and click, saving it to the custom color swatches (and also filling in the hex and RGB fields with that color's values in case you need a starting point).

You can also manually enter a hex value if you prefer that and save that color swatch.

Or, you can enter Red, Green, and Blue colors in the text boxes and save that color.

Meanwhile you can adjust the alpha (transparency) of any particular color area on the figure as well, so you can get those cool see-through skeleton skins and such. There'll be a text box like the RBG ones next to the Alpha slider for that purpose.

I love this -- you guys make a request, it sounds like a good idea that I can hypothetically figure out, and bam, it goes in the program. That's the kind of live, interactive development you can only get with the web.

So thank Eric if this sounds like something you'll get use out of! And if you won't, you can just ignore it -- you're under no obligation to use any of the new advanced color functions at all if you don't want.

And now, the weekend, woot!

Reason #4: His layout sucks

Setting matters, and in comics you establish and maintain setting in every panel, on every page. Rob Lifeld, being lazy when it comes to his art, of course can't be bothered with a) figuring out where the action takes place, much less b) either drawing or remembering it as he goes along. As a case in point, I bring you page 3 from "Youngblood" number 2:
Continue reading

Random Panel: "It's that evil dastard Viagro!"

batmanboners

HM3 Journal: The code of many colors

I've spent the last two days trying to get the various tabs working in HeroMachine 3, and it's been more aggravating than I thought it would be. The structure is a little bit different, and chasing down all the changes in hundreds of lines of code can be quite taxing. But I think I have the basics working in terms of loading up sets of items. As a bonus, I can even color things! I only have one set of Zombie heads and one set of Zombie body parts active at the moment (I don't want to do too much until I know exactly how it needs to be set up to work) but here's a taste of things so far:

As you can see, a lot of functionality has been condensed into the larger tab structure. The ability to choose your current slot type and the set of items for that slot will remain present at all times, so no matter what you're doing you can change your targeted item. In the minis, the Rotate and Scale functions were always present to the left of the ad, but for HM3 they're being moved to the new "Transform" tab. I'll probably also have a set of "Move" controls there too, so if (as someone mentioned earlier) you have trouble dragging the actual item where you want it to go, you can use arrows to move them remotely, as it were.

I tell you, what's really struck me this week as I've been bearing down and really grinding out the code is just how fricking complicated this thing is. After you code something and it's all working, you kind of forget about it completely. It just is. But then when you have to go back and tweak and expand it, you realize how the gradual accumulation of complexity can turn bits that were very simple looked at one-at-a-time insanely difficult in aggregate.

Anyway, work is proceeding. I had optimistically thought at one point earlier this week that by Monday I'd be drawing items full time but that's starting to look like a fever-dream.

Contest 47 Prize: Mynx

Steve and I have completed his prize for winning Caption Contest 47, a woman he calls "Mynx" and her otherworldly feline companion:

mynx7

I struggled quite a bit with the cat companion, and still don't think I really nailed it. But overall it's a good illustration and I hope Steve's happy with it.

Want to win your own custom black and white illustration of whatever you like? All you have to do is win Caption Contest 49, going on right now!

Random Panel: Important recession-era job skills

boy-comics-3-1942-pleasure

(From "Boy Comics" No. 3, 1942.)

Plight of the Haberdasher

Women suffer for fashion, whether it's cramming their feet into way-too-small high heels, tying themselves into the torture devices we call corsets, or -- as in this case -- crushing their skulls into a face-deforming gigantic time-release medicine capsule:

brigade-0-1993-matsuda-lethalhelmetbrigade-0-1993-matsuda-lethalhelmet2

That's "Lethal", as rendered by Jeff Matsuda in the 1993 Issue Zero of "Brigade" from -- wait for it -- Image Comics. Shocking, isn't it? Let us count the ways this headgear sucks:

  1. No way she doesn't chop its top off when drawing her giant samurai swords. No way.
  2. It has an enormous flowing red ribbon topknot. On a helmet. Not actual hair coming out of her head, this is faux hair in a faux pony-tail, clocking in at a good ten feet in length. Maybe she was an Olympic ribbon-dancer at some point and couldn't let go of the glory days, I don't know, but five'll get you ten at some point it chokes her to death. At least the guy behind her recognizes the danger, since he's apparently blowing it apart with his frantic gunfire.
  3. It makes her look like an "Aliens" love child.
  4. Her eyes have been squashed way out to the side where no actual human eyes would ever be naturally, and her nose has been completely crushed. Now that's being a slave to fashion, folks.

Besides the helmet, the costume has other difficulties as well, starting with the fact that her breasts have been ripped off and stitched to her collarbones. That's gotta hurt. Then she's got that ribbed shoulder collar thing that makes her look like an NFL linebacker:

brigade-0-1993-matsuda-lethalhelmet3

Of course you also have the obligatory thigh-purse full of completely-inaccessible pouches of whatever and the incredibly flexible armor with full-on ankle joints that have hinges for no reason, since they don't actually connect to footwear.

So you can forgive Lethal if she appears a bit cranky; you would be too if your face were being crushed and eaten by your helmet. She's not the first woman to suffer for fashion, and thanks to her handy-dandy swords, she won't be the last.

(All characters and images ©1993, Rob Liefeld.)

Random Panel: Great moments in bad product design, "Flaming Pacifier" edition

strange-tales-3-flame-pacifier

(From "Strange Worlds" number 3, 1950.)

Caption Contest 49: Keep 'em punchy

Some things just go naturally together, like peanut butter and jelly, Oreos and milk, Simon and Garfunkle and -- of course -- Tuesdays and Caption Contests. That's right, it's time once again to see if you can come up with the best replacement dialog for this comic book panel, and thereby win your very own custom black and white illustration of whatever you like (within reason) from professional artist Jeff Hebert:

contest49

The rules are simple: leave your entry in the comments to this post; no more than three entries per person; and keep it relatively clean.

Good luck, everyone! Oh, and special thanks go to Cory for suggesting this panel be used for a caption contest, and to HalLoweEn JacK for promising to giggle if I used it. That's motivation we can believe in, my friends!

Contest 48 Winner

Congratulations (and a custom illustration of whatever he likes) go to our winner for Caption Contest 48 -- Runt82!

contest48-winner

I believe this is Runt82's third win, putting him tied with xStacy at the top of the all-time leaderboard.* This week's contest had a lot of great entries, including the following Honorable Mentions:

  • Xstacy: Ya gotta stomp these nonsense words before they breed.
  • Cavalier: “Don’t mock the boot purse!”
  • DJ: BRAM’S ICE CREAM! BUY SOME OR GET SHOT!
  • Frankie: “What? !MARB…?? What does that mean?”
  • Danny Beaty: MY NAME AIN’T “BRAM”!
  • miggo: POW! POW! POW!
  • Blue Blazer: My gun must’ve been made in China.
  • ninjast4r: “Where’s your bathroom? This BRAM muffin went right through me!!!”

I almost went with Cavalier's "boot purse" comment, mostly because I hope that "boot purse" becomes a common term, I think it's brilliant. I liked how a lot of these played with the whole idea of this big word flashing up in the panel as if the character could see it, that was downright post-modern.

In any event, many thanks to all the great entries, I appreciate your creativity and willingness to make with the funny! I'll have the next panel up in a bit, so be sure to check back for your chance to get in on some of Runt82's custom illustration goodness.

*In case you're curious, that list includes: xStacy (3 wins); Runt82 (3); Rob Rogers (2); Whit (2); Rick (2); Mark (2); and DJ (2). Edited to add HalLoweEn JacK (2).