Category Archives: HeroMachine 3

The Eyes Have It

We’re closing out a busy HeroMachine 3 Phoenix Edition weekend with 33 new additions to the “Eyes – Female” set. Enjoy! Next up, eyebrows, then probably Hairstyles per the results of the recent poll.

Making a Scene: Importing characters as objects

You’ve always been able to import saved characters as additions to your current design, but once imported they were just a collection of items. You couldn’t affect them as a group, which made creating a multi-character scene extremely painful. It turned trying to make a Bulletman, Bulletgirl, and Bulletdog family portrait less of a Norman Rockwell cover and more of a Jackson Pollock painting.

No more!

I’ve just released the “Scene” feature, where you can choose to load saved characters as complete objects instead of as a collection of items. That means you can layer, drag, scale, and rotate them like you would a sword or a companion, and even change their transparency. This is a game-changer for creators wanting to put together complex scenes.

To load a character as an object you can use either of the load tabs. For files you’ve loaded before, there’s a new “obj” inline button:

And in the “Import Character” tab for new files it’s here:

Once you have the character on your canvas as an object and it’s selected, the behavior of the tabs changes a bit, since you can’t color or apply patterns to it. Instead you get these controls for the Transform tab, which mimic the standard ones:

And of course you can still also use the on-canvas mouse controls for scaling, transforming, and layering as well.

The big one here is the “Unpack” button, which does what you’d expect – if you have a character as an object selected and click this, it breaks the object back into individual editable items, right where you placed it.

This is the most ambitious new feature yet in HeroMachine 3 Phoenix Edition and I’m sure you’ll run into some bugs. Please let me know what you find, or what you think of it in general. I suspect the Power Users will get the most use out of it but hopefully it’s still accessible to the more casual folks as well.

Have fun creating and I hope you’ll share some of your Big Scenes either in the HeroMachine Creations FB group or in the forums!

What kinds of items do you want added next?

Patterns & Pairs

A couple of small updates were just pushed to HeroMachine 3 Phoenix Edition. First, the Patterns tab is back. It’s just as limited as the old one (can’t scale, move, or color patterns) but it’s easier and familiar. If you missed it, it’s back.

When coloring an item that’s set to Pair (like Eyes), the color now gets added to both at the same time. That should make it less tedious to get pairs looking how you want.

New Head Set: Automata (30 Robot/Cyborg/Mech Heads)

To kickstart your weekend, I’ve released a new set of Head items, housed in Head -> Automata. Think robots, androids, mechs, etc. I experimented a bit with these, adding more highlights and shadows and even positioning some heads in three quarter view, etc. I hope you like them!

Read My Lips. All 29 of them.

Not the most exciting release, but new items nonetheless! Now available in Mouth -> Female after the originals. Enjoy!

“It Was Me, Barry! I Zoomed Your Canvas!”

With apologies to Reverse Flash, and with thanks to Ian Thomas Healy (check out his super-hero novels!) for poking me, I’ve just released a new “Zoom” feature for HeroMachine 3. I’ve long been frustrated on how hard it can be to get a close-up view of a particular part of an illustration to fine-tune it. Now you can:

  • Ctrl + scroll wheel — zoom in/out, centered on cursor position
  • Trackpad pinch — smooth zoom in/out
  • Right-click canvas — context menu with Zoom In, Zoom Out, and Reset options
  • Drag empty canvas while zoomed — pan around the artwork
  • Zoom indicator pill (bottom-right) — shows current zoom %, click to reset to 100%
  • Touch pinch — two-finger pinch to zoom on touch devices (when no item selected)

Enjoy, and let me know what you think of the new feature!

“A beard is a gift you give your face.” And also a gift I give to you.

I’ve just released a set of 34 new Facial Hair – Sketched items for your character creation needs. I hope you like them! They’re in the same sort of antique illustration / printed style as the last set, I’m curious what y’all think about this, if it fits with the other items, etc. Anyway, enjoy!

MORE new items?!

To celebrate the launch of HeroMachine 3 Phoenix Edition, which went way better than I even hoped it would, I’m launching another set of new items. They’re in a classic old-time lineart style that I wasn’t sure would work but I think they’re pretty cool. Give some of the planets a try, changing the lineart color in particular, it gives some wild effects. Let me know what you think of this approach.

Background Cityscapes

First up are some background items to help set the stage. The new wider viewport makes for a good way to test these mostly long and narrow items. And of course a whole new set, Companions Farm Animals, because why not!

Random Stuff I thought Looked Cool

We had a couple of skulls but the lineart style on these gives them a whole new dimension. Bows and crowns have also been shortchanged so I put in a couple of those.

The New Hotness

Just a heads-up that while I’ll be out of town for the next two days I won’t be posting or responding much, but I’ve updated the HeroMachine 3 page with information about the Phoenix Edition, check it out if you get a chance. And thanks for being here!