I spent all day (literally) fulfilling Eric's request in the comments to my last HM3 update, and am happy to say that the basics of manual RBG and alpha color entry are in for HM3. The screen grab here doesn't have the Alpha channel implemented yet, but it's coming:

All of the 28 color boxes on this page are custom ones, filled by moi. I can put more boxes in there if you want, though even 28 seemed kind of like overkill. Anyway, from this panel you can mouse over the color gradient until you get the color you want and click, saving it to the custom color swatches (and also filling in the hex and RGB fields with that color's values in case you need a starting point).
You can also manually enter a hex value if you prefer that and save that color swatch.
Or, you can enter Red, Green, and Blue colors in the text boxes and save that color.
Meanwhile you can adjust the alpha (transparency) of any particular color area on the figure as well, so you can get those cool see-through skeleton skins and such. There'll be a text box like the RBG ones next to the Alpha slider for that purpose.
I love this -- you guys make a request, it sounds like a good idea that I can hypothetically figure out, and bam, it goes in the program. That's the kind of live, interactive development you can only get with the web.
So thank Eric if this sounds like something you'll get use out of! And if you won't, you can just ignore it -- you're under no obligation to use any of the new advanced color functions at all if you don't want.
And now, the weekend, woot!
Wow, thanks a lot man!
I think it looks fantastic, complete versatility. Kudos!
AWESOME!!!
Looks like several different kinds of awesome to me. Will HM3 give you the option for teen heroes and sidekicks as Shakti Warriors does? I think that would be cool.
@Neil Leslie: The plan is to have just one set of templets for each gender. If you want a Teenage looking hero you take the Basic Templet provided and using the transformation tools resize it down a teenage size, if you want a brick use the self same transformation tools and rezie the templets to be bricks.
No Offense intended to you Neil, but it seems someone brings this question comes up with almost every update on HM3’s status so I figured I’d save Jeff the trouble of repeating himself once again π
HAHA, Kaldath you beat me to it!!!!
Everytime Jeff puts a little update about HM3 you can guarantee at least one person asking if there will be different body sizes!!
Jeff the colour schems is looking fantastic, love being able to just click and save a colour!!
Scorp
About colors, the problems in the mini is you cannot change line colors in the textures. When you choose the circuit pattern for example, you cannot change the colors of the line. And it’s cool to have golden lines in this textures. It’s just an example. But it would be cool to have this choice.
What happened to black and gray?
Thanks Kaldath π
@Fabien: That’s a good point. I’ll have to think about that. Offhand, though, I don’t see how that would work, since I’d almost have to have another set of color controls targeted at the texture instead of the figure.
@Danny: The colors in the screen grab are the custom colors, filled with whatever you want. The regular palette of 100+ colors (including black and gray) are on the “pre-set” tab.
Thanks Jeff!
I prefer RGB over Hex, so this are very good news to me π
And I COMPLETELY agree with fabien, HM3 should have the option to choose different colors for the textures.
Hex Value entry is handy being a single field. Like using the Firefox plugin “Colorzilla” to copy color sample values. It can copy/paste in hex, so good for a quick eyedropper.