Monthly Archives: February 2009

Random Panel: "I'll show them how to handle a boy!"

mystery-6-handlingboy

Poll Position: Bringin' it

As much as I love printed comic books, I fully understand that you must take alternate versions of your favorite characters and stories on their own merits when they transition to other media. When it comes to movie adaptations, moreover, you've got a lot of factors to take into consideration because the creative process is so much more dispersed than it is with a comic, where typically you've got at most two strong personalities and visions at work. How a character comes across on the big screen depends on how he or she was written, how the actor was directed, how the actor interprets the part, and more.

With that in mind, I think it's worth considering what movie villain characterization you think is "best", however you might interpret that term.

{democracy:70}

I'll discuss my thoughts after the jump and I hope to hear from you in comments about your take on the question, too.
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Random Panel: Bad fetishes for your local constabulary to have

blue-beetle-18-1955-juicymurder

HM3 Journal: Progress

Today I finally figured out the Array problems I was having and can successfully switch from "dupe" mode to "no dupe" mode, with the appropriate items getting added or deleted at the right time, and the little mini preview toolbars loading/unloading properly in the preview boxes. That's a good step. It turns out I made two stupid mistakes, but thanks to Google I found others who'd done the same thing and posted their fixes*. Hooray Internets!

Next up, assigning functions to the preview toolbars, and then making the slot/set selection objects. As far as I can see those are the last major challenges in the back-end development. Once I get those working, I can bring it all into the actual HM3 application. After that I need to firm up the dynamic on-demand loading of the item files and then, believe it or not, I think I am ready to start drawing, hopefully by the end of the week.

As far as choosing a slot and a set of items for it goes**, it looks like that's going to present in the same fashion it does in HM2.x, with two drop-down boxes. One has the list of slots. Choosing one changes the choices in the second drop-down box, which contains all the possible sets for the current slot. One additional wrinkle will be that when you choose a set, its entry in the list will change to a different color or something to let you know it's loaded. It should stay loaded, so you can have all 10 sets of items for the Headgear slot accessible at the same time, which will be nice. Currently with 2.x, you have to choose just one set of items, so if you choose to load "Standard" headgear, for instance, you can't also have the "Modern" set loaded up.

In essence this would allow you to have every possible item drawn for the application accessible at the same time for full customization. In practice, I bet that's going to slow the application down to a crawl, but it ought to work in theory.

* If you're curious, the two mistakes were a) using a UINT type for the counting variable instead of INT, and b) I needed to be counting from the end of the array backwards, and instead was counting from the beginning going forwards. I'd delete an element from the array and try to move on to the next one, but because I was going the wrong way, the next element got assigned to the counter I'd just used. Frustrating. Counting backwards alleviates that problem. Apparently this is common knowledge for good programmers, which clearly I am not. But if you're going to do that you have to use INT as the variable type to allow the counter to go to -1. Which again is something good programmers know but I don't. Sometimes being a self-taught hack sucks!

** "Slot" refers to the part of the body in question -- "Head", "Torso", "Belt", "Pants", etc.; "set" replaces the former term "genre", and refers to a file containing similarly-themed items for the slot -- "Headgear: Modern Military" or "Gloves: Armored", etc.

Random Panel: Disembodied hair-plucking hands of the white man

boy-comics-3-1942-nohair

(From "Boy Comics" #3, 1942.)

Caption Contest 45 Prize: Half dragon

Lyogi and I have finished his prize for winning Caption Contest 45, an illustration of his D&D half-dragon character (no name given):

dnd-character-staff

You can win your very own custom black and white illustration of whatever you like (within reason) by entering Caption Contest 48, going on now!

As a side note, the first version I did mistakenly had the character holding a big ol' sword, but it turns out he is a monk so that didn't work. But I thought the sword was cool so I'll post it after the jump:

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Random Panel: Great moments in bad ideas

boy-comics-3-1942

(From "Boy Comics" no. 3, 1942.)

Reason #3: He's unhinged.

I bet when you join one of Rob Liefeld's super-teams they hand you a commemorative pair of ear plugs, because everyone in every Rob Liefeld comic is always screaming:

lotsateeth

And no one ever just, you know, shouts, they all have to pull their lips back in a rictus-like full-throated bellow, with their lower jaw horizontal and parallel to their upper jaw, mouths hanging open in full unhinged reptile-swallowing-a-water-buffalo mode and crammed full of more teeth than you could fit into a Great White.

Seriously, take a look at the top row on either end, and count the number of teeth showing between just the upper canines (the pointy ones). Go ahead, I'll wait. Bring a calculator if you've got one, you'll need it.

Pretty amazing, isn't it? Careful probing of your own, non-super pie hole should indicate that you've got four teeth between the canines, but apparently the super-power mutation in Imageland is linked to one that adds ten or twenty additional chompers.

Plus the tongues -- Great Googly Moogly, the tongues. They're the size of a regular person's head, all flat and spongy and gross. And don't even get me started on The Blob's spittle-streams up there at the top right, that's just disgusting. For my money the only thing that ought to be unhinged in a good super-hero comic is me, not the characters' jaws. But that's probably why I'm not a gazillionaire like him.

(All images from either "New Mutants", Vol. 1, No. 94, ©1990 Marvel Entertainment Group, Inc. or "Youngblood" #2, © Rob Liefeld, 1992.)

Random Panel: Sometimes the Void does more than just gaze back

dredd-3-gazeintothefistofdredd

(From “Judge Dredd”, No. 3, ©1984, Eagle Comics.)

Contest 39 Prize: Ork

Skulan and I have finished his prize for winning Caption Contest 39, my introduction to Warhammer:

ork6

That's an Ork, for those of you (like me) who don't know jack about Warhammer. Hopefully Skulan's pleased with it, and you'll like it enough to immediately leap into action on Caption Contest 48, going on right now!