The always awesome Zyp has graciously put together a brief guide on how you can create incredible looking faces in HeroMachine 3 just like he does! I’ve always been impressed with the dimensionality and personality he gets into his characters, and really appreciate his sharing his secrets with us. Thank you, Zyp!
[Panner is not only a fantastic troubleshooter and critique-giver, but he’s also an expert digital archaeologist, uncovering hidden gems of knowledge when using HeroMachine 3. He was nice enough to put together some of his findings here to share with the rest of the community, for which I’m very thankful. Enjoy! — Jeff]
HeroMachine has changed a lot over these latest months. In a short time we have seen the debut of a beautiful interface, extremely useful features, dozens of items to work with, and a forum for sharing creations. I don’t think anyone will contest that these changes have made the HeroMachine experience a lot more pleasant and a lot less exhausting.
Since HeroMachine is currently in alpha stage, there are a few oddities that can be exploited to reach results that are unavailable when using the program as intended. Here I present three such exploits that all produce results you might have thought were impossible. I hope this will be educational or at least entertaining!
(Mashlagoo was kind enough to put together this nifty guide for how to make a portal effect in HeroMachine 3. It’s great stuff, I hope you enjoy it! — Jeff.)
The intended purpose of this guide is to show how multiple backgrounds can be combined to create the illusion of a portal.
I assume the reader has a certain level of familiarity with using HM3. So, I will not be covering much of the process I used to create the background to the left. I will instead only be covering how the effect of the portal was made and what I used to create the border of the portal.
Inspired by Lime’s contest-winning entry, I wanted to figure out how to create an illustration where the figure and its items would break the bounds of a frame surrounding the background elements. I am sure you all can think of twenty easier ways to do it than this one, but it’s what I came up with. If nothing else, maybe it will spur you to create your own method and share it with the rest of us! Here’s what the final result looks like:
First, create your character and background however you like. When you’re done, here’s how to make the frame effect.
Many thanks to Imp for putting together this most excellent guide to posing a character in HM3 with the classic “one leg propped up” pose. Be sure to let him know in the comments if you find this helpful!
My apologies for how long it took me to post these, but some time ago Hammerknight put out two recipe cards for making good elves in HM3, and I thought it was long past time to share them. Thanks HK!
With profound thanks to Me Myself and I (meaning the frequent contest entrant and commenter, not literally me, Jeff Hebert) for putting this together, I am happy to present what may be the most ambitious Recipe to date — MMI’s Super Creepy Halloween Cemetery. I thought it would be the perfect fit for the Halloween week.
Next week we’ll have another installment of Hammerknight’s great “character archetypes” series, but this one was too perfectly timed to wait.
Thanks again MMI!
Note that if anyone else has recipes or how-to visual guides they’d like posted here, by all means send ‘em on.
Hammerknight has graciously put together a set of recipes for how to make a more convincing dwarf in HeroMachine 3. Thanks HK!
Hammerknight had a nifty idea of putting together “basic” character archetypes that can be built in HeroMachine 3 without using any of the “advanced” features at all, just basic pointing and clicking like with HeroMachine 2. His first installment is “Heroines”, with hopefully many more to come. Thanks HK!