I posted this to the forums way back when, and I was thinking a quick tip here and there would be good to post here on the blog. If everyone likes the idea, I will post tips here and there from here on. There are a lot of tips in the forums, but I know that there are people that do not visit the forums that do visit the blog.
Remember to size the head to the body. Paying attention to these little details can make a big difference in the way your character looks. This shows the heads at x=100 y=100 and the bodies at x=100 y=100. Adjustments to the head or the body is needed to make the character look right.
(Many thanks to Forum Moderator and all-around great guy Hammerknight for the following tip! — Jeff)
I’m not the best with the computer, so when I find something that makes things easier on me I like to share. The other day I was looking for a cropping tool to use on my lap top, so I went to Yahoo search and entered “cropping tool”. What I found was great. There was a how-to article about the free Windows 7 Snipping Tool. I don’t care much for Windows 7 but the Snipping Tool is great. I didn’t even know that it was already on my computer. I went to search for it in the program search bar and it came right up. I hit the button and cropped my picture and saved it in less time then it takes me to use print screen. I tried it out with HM3 and it worked. It is one of the easiest things to use on the computer. You have a few choices to save in. No more, print screen, paste in Paint, crop it, copy it, paste again, and then save it.
Instead of the usual Power User Profile, we have a special treat today — Nick Hentschel has graciously put together a nifty how-to recipe for your own sunset backgrounds! I know he put a ton of work into this, so please let him know in the comments that you appreciate the effort and the willingness to share.
Note that you can click on most of these screen captures to see them at maximum size. Without further ado, I give you Nick’s recipe!
The always awesome Zyp has graciously put together a brief guide on how you can create incredible looking faces in HeroMachine 3 just like he does! I’ve always been impressed with the dimensionality and personality he gets into his characters, and really appreciate his sharing his secrets with us. Thank you, Zyp!
[Panner is not only a fantastic troubleshooter and critique-giver, but he’s also an expert digital archaeologist, uncovering hidden gems of knowledge when using HeroMachine 3. He was nice enough to put together some of his findings here to share with the rest of the community, for which I’m very thankful. Enjoy! — Jeff]
HeroMachine has changed a lot over these latest months. In a short time we have seen the debut of a beautiful interface, extremely useful features, dozens of items to work with, and a forum for sharing creations. I don’t think anyone will contest that these changes have made the HeroMachine experience a lot more pleasant and a lot less exhausting.
Since HeroMachine is currently in alpha stage, there are a few oddities that can be exploited to reach results that are unavailable when using the program as intended. Here I present three such exploits that all produce results you might have thought were impossible. I hope this will be educational or at least entertaining!
(Mashlagoo was kind enough to put together this nifty guide for how to make a portal effect in HeroMachine 3. It’s great stuff, I hope you enjoy it! — Jeff.)
The intended purpose of this guide is to show how multiple backgrounds can be combined to create the illusion of a portal.
I assume the reader has a certain level of familiarity with using HM3. So, I will not be covering much of the process I used to create the background to the left. I will instead only be covering how the effect of the portal was made and what I used to create the border of the portal.
Inspired by Lime’s contest-winning entry, I wanted to figure out how to create an illustration where the figure and its items would break the bounds of a frame surrounding the background elements. I am sure you all can think of twenty easier ways to do it than this one, but it’s what I came up with. If nothing else, maybe it will spur you to create your own method and share it with the rest of us! Here’s what the final result looks like:
First, create your character and background however you like. When you’re done, here’s how to make the frame effect.
Many thanks to Imp for putting together this most excellent guide to posing a character in HM3 with the classic “one leg propped up” pose. Be sure to let him know in the comments if you find this helpful!