
(From "Exciting Comics" number 13, 1941.)
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(From "Exciting Comics" number 13, 1941.)
Comments Off on Random Panel: On the mean streets of San Fran
Posted in Daily Random Panel
First, I'm sorry to be so late posting this. It's been such a long day that it's actually tomorrow already. Or something. I hate time travel.
Second, THANK YOU for all the great entries! With almost 100 comments, that was one of the best responses ever, and the quality of the entries was very, very high. If you don't see yours listed as a finalist, that's probably just because I ran out of space, because I could easily have included a dozen more really stellar examples.
Anyway, on with your finalists!
Comments Off on Character Contest 3: Robot Winner
Posted in Challenge Favorites, Challenges, Cool Characters
(From "Exciting Comics" number 13, 1941.)
Comments Off on Random Panel: Other cultures are sure weird
Posted in Daily Random Panel
Why restrict ourselves to comics when the world of geekdom is so much larger? So I didn't -- here's your poll position question of the week:
Discussion, as always, after the jump.
Comments Off on Poll Position: Villain cage match
Posted in Versus
The HeroMachine 3 Alpha now allows you to Save and Load your characters!
Other things to note about this feature:
Hope you enjoy it! Again, be sure to let me know if/when/how this breaks on you.
Comments Off on HM3: The day is saved!
Posted in HeroMachine 3, News & Updates
(From "Exciting Comics" number 8, 1941.)
Comments Off on Random Panel: "It's a bar of soap!"
Posted in Daily Random Panel
(From "Wonder Comics" number 17, 1948.)
Comments Off on Random Panel: Words every woman dreads hearing from her husband …
Posted in Daily Random Panel
The Joel Schumacher Rule allows for no exceptions, and simply stated it commands that "Thou shalt have no nipples on the outside of thy costume", but apparently Rob Liefeld didn't get the memo when it came time to put together Stryfe's "look":
My theory is that when this guy got his nose smashed in, it forced his nipples to pop out of his armor. Or, it's really really cold. Or, he's into that kind of "play" and couldn't resist leaving little booby-portholes in his otherwise impregnable defense. Or Rob Liefeld couldn't design his way out of a paper bag.
My theory, and darkest nightmare, is some combination of the last two.
I suppose, however, that if your evil armorer was so lazy he just poked some eye holes in the nearest battle-axe for your "helmet", forgetting pesky details like a space for your nose or ears, you've got bigger problems than an inappropriate level of sexual discretion.
If so, you'd have company in Shatterstar, whose outfitter pawned off an old wrestling head protector as "state of the art meta-human cranial protection":
He paid a bundle for it, too, which explains why he had to slum it with Cable's eye-makeup guy. "Glowing is so IN right now!" he gushed.
But let's be honest, it's not like Rob Liefeld has all that many arrows in his costume design quiver; had he put together HeroMachine, there would only be twelve items in it, and eight of them would be thigh pouches.
(All images and characters ©Rob Liefeld and Marvel Comics.)
Comments Off on Reason #10: The outfits
Posted in Bad Super Costumes, I Hate Rob Liefeld's Art
(From "Exciting Comics" number 8, 1941.)
Comments Off on Random Panel: Rejected Craigslist personals
Posted in Daily Random Panel
I am still working on the load/save functionality for HeroMachine 3. So far I have the program saving and loading one character, which is great -- that's the heart of the beast. I am currently working on a more complicated interface that will save more than one character (what a concept!), allowing you to pick the one you want to load or save from a list, or to type in a new save file name. That all takes a lot longer in Flash than in other languages because you have to build a lot of that from scratch, but it's more tedious and mind-numbing than difficult.
The long and short of it is, I ought to have this up for testing and use next week, if all goes well.
As a bonus, I can use essentially the same code as a "QuickSave" sort of thing to allow an "Undo" feature. It'll probably be just one level, although if I can stomach it I'll try to figure out how to do more. This stuff is important, but boring to work on, I am itchy to actually draw something.
Comments Off on "Save" status update
Posted in HeroMachine 3