Dblade continues to impress, this time with two new helmets that are built with 3 individual items each. 6 Items total. Here’s a preview of the individual Items along with a preview of them placed together for the full effect.
These were based on some requests from Yuri Lucia, so shoutout to both him and Dblade!
Cracking good artist Dblade has whipped up a great set of new Item Right/Left -> Energy for all your sci-fi Indiana Jones needs. Please thank him in the comments for his ongoing excellent work!
Several folks have reached out since the relaunch observing that there were some oddities with colors on a number of items. THANK YOU to those people!! After getting some more details and digging into it, I realized that the original import process from Flash to SVG files completely mistreated the “details” layer. Sometimes an item needed a static colored area that can’t be changed, like the whites of the eyes, white teeth in Mouth sets, or wheels on cars. Other times I they’d have a semi-transparent overlay to create highlighted or shadowed areas.
The import ignored all that and made them all solid, which had … less than desirable results.
I’ve pushed a bunch of fixes, though, so hopefully things should look more like you’d expect. Here’s one before image of a fantasy armor top:
You can see black areas between the middle part, on the outer edges under the armpits, and the stripes along the stomach outer edges. You might think that looks fine, and it probably does, but it’s not how it looked in the original Flash version. After the fix, here’s that same item:
Here you can see the same areas are semi-transparent overlays instead of solid blacks, allowing the undercolor to show through. It’s a much more dynamic and nuanced effect and what I intended with the original.
For the detail-oriented among you (which I, clearly, am not or I’d have noticed this before), here’s the complete updated set list:
Item Set
Items Fixed
Detail Paths Corrected
Background Floors
28, 31
2
Background Furniture
4
1
Background Landscapes
16, 17, 19, 20, 21, 25 … (17 total)
17
Background Sky
15
1
Backplane Standard
10, 19
2
Backplane Tech
10, 12
2
Backplane Wings
7, 8, 10, 22, 67, 72 … (14 total)
97
Belt Military
19, 28, 33, 38
38
Belt Standard
40, 74, 75, 76
38
Belt Standard Female
40
1
Body Mech
39, 40, 41, 42, 48, 49
191
Companion Standard
76
1
Companion Vehicles
23, 33, 35, 37, 39, 40 … (17 total)
396
Eyes Female Standard
99, 100
2
Eyes Standard
99, 100
2
Foot Left Male Standard
12, 14, 38
3
Foot Right Male Standard
12, 14, 38, 97, 100
10
Foot Right Male Tech
39
7
Foot Right Monster
23, 25
4
Glove Right Female
9, 10, 11, 32, 38
5
Glove Right Standard
10, 11, 32, 38, 62, 64 … (14 total)
187
Hair Standard
75
1
Head Aliens
65, 66, 71, 72, 85, 86
6
Head Animals
22, 41, 44, 47
6
Head Male Face
7, 8
2
Head Mech
10, 15
20
Head Winners
1
1
Head Zombie Face
8
1
Headgear Fantasy
3, 4, 6, 16, 42, 49 … (12 total)
20
Headgear Glasses
37, 51, 52, 53, 54, 57, 58
25
Headgear Mask
72, 75
51
Headgear Mask Female
65, 66
2
Headgear Military
1, 5, 9, 33, 35, 48
73
Headgear Modern
7, 10, 13, 27, 28, 37 … (26 total)
978
Headgear Standard
3, 4, 6, 38, 40, 47
6
Item Right Blades Two
100, 101
7
Item Right Blunts
82
1
Item Right Miscellaneous
1, 2, 3, 9, 10, 47 … (12 total)
14
Item Right Music
29, 33, 34, 35
4
Item Right Polearms
11, 12, 13, 15, 16, 18 … (14 total)
14
Item Right Shields
5, 8, 11, 70
4
Item Right Tech
24, 25
38
Legwear Female Outerwear
5, 8
2
Legwear Female Standard
12, 20
2
Legwear Male Outerwear
5, 8
2
Legwear Male Spandex
29, 30, 31, 32, 33, 34 … (9 total)
9
Legwear Male Standard
12, 20
2
Mouth Female Standard
69
1
Mouth Standard
69, 80, 82
4
Neckwear Standard
40, 47, 50, 51, 65
19
Shoulder Left Tech
10
1
Shoulder Right Capes
6
1
Shoulder Right Tech
10, 25, 26
9
Shoulders Tech
10
1
Tops Female Bustiers
30, 40, 55, 56, 57
5
Tops Female Coats
68, 69
2
Tops Female Dresses
26
1
Tops Female Fantasy Armor
19, 20, 21, 22, 23, 24 … (16 total)
16
Tops Female Fantasy Common
67
1
Tops Male Coats
68, 69
2
Tops Male Fantasy Armor
9, 19, 20, 21, 22, 23 … (18 total)
18
Tops Male Fantasy Common
67
1
Tops Male Standard
37
1
Tops Male Tech
1
1
Totals
303 items (+ 69 mirrored Left counterparts)
**2,382
paths**
All Right-side handheld items, gloves, feet, and shoulders were also mirrored to their Left-side counterparts, bringing the effective total to 372 items fixed.
Thanks again to the HeroMachiners kind enough to take the time to point out the issues, much appreciated. I am far from perfect and absolutely would have missed all of this if not for your attention and care.
I’ve just released what I hope is a fun new set of items, Head->Monsters. It features a variety of different kinds of complete (eyes, noses, ears, mouths, etc.) heads in several different styles. I also am continuing to experiment with items that are not 100% front-facing, so you’ve got some profiles and such. I hope you like them!
With thanks to All-Star HeroMachiner DBlade, who’s already responsible for a dizzying number of existing items, we have more new noses available. These seven “monster” noses should be there now after the previous DBlade set of alien items. Enjoy and please thank him!
The biggest addition today is Mirror mode, available in all Left/Right slot pairs — Feet, Gloves, Hands, Items, and Shoulders. When the Mirror checkbox is enabled, equipping an item on one side automatically equips the matching item on the opposite side with the same colors and pattern. Transforms are mirrored too — horizontal position and rotation are flipped so both sides stay visually symmetric as you adjust. This should save a lot of time when building symmetrical characters.
Guest Artist Items: Robotic Noses
We have our first guest artist contribution! Seven robotic nose designs have been added to both the Male and Female Standard nose sets. These mechanical and cybernetic nose options are great for sci-fi and robot characters.
Bug Fix: Halftone Patterns Restored
The PatternsHalftones set was discovered to have corrupted data (it was showing circuitry patterns instead of halftones). This has been rebuilt from the original source files and is working correctly again.
Continuing down the road of “experiments”, I’ve just released a new set of Heads for the Female template, called “Complete”. Each item includes the head shape, eyebrows, eyes, nose, lips, and ears, basically commbination of the “Face” sets and the basic heads. Because so many distinct elements are present, color1 is the head background and color2 is usually the eyes or eyeshadow. That means no interior shadow shape and no coloring the lips.
I’m curious how these will work and if you find them useful. A number of power users have been asking for heads in positions different than just straight-on to the camera, so I’ve included a sample of those. If you like these, I can do a similar set for Male Heads. Let me know, and enjoy!
This has to be the winner for the most obscure post title yet. The plainspeak version is, I’ve just released two new Pattern sets, some new Shields, and a small app update!
First up, the new PatternsCircuitry set:
And another new set, PatternsHalftones for when you want that classic comic book look:
Finally, just because they were easy and fun, I added these ItemRight/LeftShields:
I also updated the way masking works when changing items. When you had an item masked into another item and then swapped the masked item for a different one in the same slot, the masking relationship was lost, so you’d have to reapply it manually. Now the mask carries forward automatically. If the item being masked by another changes, that relationship updates too.
Three middle-aged nerds (including yours truly!) review all of the MCU movies in chronological order. Short, funny, and full of good vibes, check it out and let us know what you think!
Nerdmudgeon.com