SOD.047 – Crocalien

047-final

Alternate version after the jump.

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RP: Because sometimes Clark needs a little pocket change

agc-7-1943-advertising

(From "America's Greatest Comics" number 7, 1943.)

Caption Contest 70

Come up with the funniest -- while still being clean, that's important this week, as you'll see -- replacement dialog for the balloon in this panel and you'll win the chance to include any item you like, or a portrait of yourself, in HeroMachine 3!

cc70-casper

The rules are simple:

  • No more than three entries per person;
  • All entries must be left as a comment (all in one comment or separate ones, doesn't matter) to this post;
  • Must be relatively clean, appropriate for broadcast on late-night network TV, for instance.

That's it! Good luck everyone, we'll post the Finalists for voting next Monday.

Character Contest 27 Vote!

I hate doing this, but I am going to change the rules for the "Hunted vs. Hunter" contest mid-stream because this thing didn't quite work out the way I intended originally. My apologies for the course correction. What we're going to do instead is to have two polls, one for the best overall Hunter and one for the best overall Hunted. The top vote getter overall will receive a free custom black and white character portrait by yours truly, while the top vote getter in the OTHER category will get any item they like or a portrait of themselves to go into the HeroMachine 3 final version.

In other words, if the overall vote leader is a Hunter, then the Hunter team "wins" and that person gets a character portrait. The top Hunted vote-getter essentially becomes runner-up and gets an item. Or if the overall leader is Hunted, the top Hunter would come in second. Hope that makes sense.

Good luck everyone! You can vote for three Hunters and two Hunteds. Congratulations to all the Finalists, you did a great job! Click on any of the images below to see the character in a larger size.

[polldaddy poll="2704666"] [polldaddy poll="2704689"]

Caption Contest 69 Winner!

Congratulations to TheNate for winning Caption Contest 69!

Nate, let me know what item you'd like to appear in HeroMachine 3's final version, or if you'd prefer a portrait instead.

Thanks to everyone who entered and to all the other Finalists!

SOD.046 – The peril of self-contained breathing suits

046

RP: Bad things to hear from a guy named “Commando Yank”

agc-6-1943-crosslegs

(From "America's Greatest Comics" number 6, 1943, in the "Commando Yank" chapter.)

SOD.045 – Sci-fighter

045

RP: You can tell by the black socks with shorts

agc-6-1943-whiteman

(From "America's Greatest Comics" number 6, 1943.)

HM3: New UI ideas

I've been working for the last couple of weeks on rethinking the layout and user interface for HeroMachine 3. Here's a first pass at translating these thoughts into a design (click for a larger version):

newui

Some of these ideas are from Mark Shute's excellent usability study from a few months back, while some are new on my part. The main problems the current rough layout pose to my mind are:

  • No clear starting point. You're just supposed to know that you start by clicking on the slot selection drop-down, in the middle of the far-right side of the app. In Western writing, obviously, you go from the left to the right, top to bottom, so this placement is way off where you would expect something important to go. To address this, I've consolidated both the slot and set drop-down boxes into a "Add New Item" button in the top left portion of the screen. Clicking on this would bring up first the slot-selection menu (Head, Headgear, Body, ItemRight, etc), then the set-selection menu (Standard, Blades, etc.). Once you've chosen a set, you get the grid of black and white items at the bottom so you can pick a specific item.
  • Difficulty knowing which item you're currently working on, and knowing what all is on your character. Just below the "Add New Item" button is a scrolling list of all the items currently on the canvas that make up your character. Clicking on any one of these items will make that item current, bringing up its colors and transformations and other item-specific information. Ideally you'd be able to relayer items by dragging them up and down this list. Viewing the character in this list fashion should make it very easy to know exactly what you are dealing with at any given time. This was Mark's suggestion and I think it's brilliant.
  • Not obvious that you can click on items in the canvas area directly to select them. I noticed this particularly when sitting down with younger kids to design characters, and when talking with the UGO staff on the very first iteration of this technology (I think it was the Zombie mini, actually). I happened to mention I was clicking on an item and they were all like "You can do that?" I've addressed this by placing any tool that can directly affect the character, from basic selection to scaling and rotating and moving, to the bar just to the right of the "Add New Item" button. Depending on which of these is currently selected, making an item current (or adding a new one to the canvas) will result in a selection box appearing around it. This will immediately reinforce which item is current. If the Rotate tool is active, grabbing any one of the eight selection handles will allow you to rotate the item. If scaling is active, dragging a handle will scale it. And so on.
  • Too many buttons. Having all those buttons in the current layout between the canvas area and the ad was a bit confusing. There are an awful lot of them, some of which are for universal controls (like printing or help), while others were item-specific (coloring hair and skin). At Mark's suggestion, separating these functions out into more specific areas should help ease confusion. For instance, making just one "Color" tab instead of three, and moving the color-centered controls (like the paint brush and the Color All Skin/Hair) there would make more sense.

There's a lot more "under the hood work" to be addressed as well, naturally, but before I start coding I want to make sure I have the layout and user interface nailed, or as close as I can get, anyway.

I'm eager to hear your thoughts on all this, please let me know what you think, if this promises to be better or worse, obvious pitfalls you see, etc. Thanks!