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Apologies to "Iron Man Animated Adventures" for stealing their logo.
Comments Off on SOD.114 – Iron Man
Posted in Sketch of the Day
(From "Amazing Man" number 8, wherein Amazing Man steals his plane from police impound, steals a crapload of ammo and guns from the military, breaks and enters, and kills a bunch of people. Those were the days when a hero was a hero, pal!)
Comments Off on RP: Breaking the rules, super-hero style
Posted in Daily Random Panel
Comments Off on SOD.113 – The real reason for the Iceland volcano
Posted in Sketch of the Day
Welcome to RPG Corner, a place where you can share your knowledge and thoughts of the Role Playing Game world. Each week we will have a new topic to discuss, so feel free to talk it up, make suggestions, post images, and have a good time.
This week's topic is getting around, and I don't mean what happens if you eat too many donuts.
A lot of travel in RPGs can come down to your GM waving his hand and declaring your characters are where they wanted to go. But it's a lot more fun when your mounts get brought into the picture. Whether your ride is a battle-trained pure Arabian stallion or a fusion-powered time-traveling DeLorean, transportation can be the key to fun.
So what's your favorite ride from any of your RPG exploits? How do you get around when you have the choice, whether by air or sea or ground? Have you ever had a vehicle or mount that was truly bizarre, memorable, or just flat-out fun?
Comments Off on RPG Corner: One if by land, two if by interdimensional portal broom
Posted in RPG Corner
(From "Amazing Man" number 8, featuring "The Iron Skull" in this section. Tip to Iron Skull enemies -- AIM FOR SOMETHING BESIDES THE SKULL!!)
Comments Off on RP: Iron Skull enemies, just as dumb with knives as bullets
Posted in Daily Random Panel
I hardly ever draw with anything but my Wacom tablet, and when I do it's almost always just a doodle while I'm on the phone or whatnot. Someone asked for a sample of that the other day, so here you go -- I drew this while talking with a realtor about an upcoming move. It's actually drawn with a ball-point pen on a piece of note paper because that's what's by the phone.
Comments Off on SOD.012 – Pencils
Posted in Sketch of the Day
I just posted a handful of new armors to the HeroMachine 3 Tops-Male-Fantasy-Armor set. The two things in particular I'd like your feedback on are the shading and patterning on this one (uses the 30% shadow integrated into the object, pattern doesn't go on the metal borders or skulls):
And the chainmail effect on this one (chain links are color2), namely, does it work and look good like this or should I do the links throughout the entire shirt:
Thanks! As usual, if you don't see the new items, clear your cache in your browser.
Comments Off on HM3: Armor addendum
Posted in HeroMachine 3
(From "The Black Terror" number 11, 1946.)
Comments Off on RP: Maxium innuendo density achieved, captain
Posted in Daily Random Panel
I've just posted the first 14 items in the still-under-development "Tops-Male-Fantasy-Armor" set for your early adopting pleasure to the HeroMachine 3 Alpha:
These are basically the twelve existing Fantasy Armor pieces from HM2 (though not the Expansion), minus the last two shoulder pads which are, for all intents and purposes, available in Shoulder-Right.
Two things I'd like to get your feedback on regards patterning and shading. I included semi-transparent shading on a couple of the armors, which overlay the controllable colors. Do you like that, or would you rather I made those areas solid black (line color)? Or leave them off entirely?
Regarding patterning, right now the patterns cover the entire item. I could restrict that, so for instance you wouldn't get pattern on the shoulder pads or whatnot. The catch is that anything that's color1 gets a pattern to it. So I'd have to rejigger how the colors are set up in the item to make that happen.
Anyway, let me know what you thing. I am now moving on to the many (many) fine suggestions posted by you all to complete the set. That's going to take a while, but I'll probably release them in stages as I get them done so you don't have to wait till the very end when it's all completely finished.
Comments Off on HM3: Fantasy armor, first pass
Posted in HeroMachine 3, News & Updates