Home › Forums › The HeroMachine Art Gallery › Camruth’s Alterniverse
- This topic has 160 replies, 23 voices, and was last updated 7 years, 2 months ago by Keric.
-
AuthorPosts
-
January 13, 2014 at 6:31 pm #36105
CamruthParticipantHere is the core of the Cordone crime family
January 14, 2014 at 2:52 am #36115
KericParticipant@Camruth said:
Here you go Folkly, code for Taifun
The code for Redbow is lost & I have to recreate him.Camruth -that code displayed will have to be reconstructed before it can be used!
you have to bracket the code with the code button ala the pictureJanuary 15, 2014 at 4:23 am #36153
CamruthParticipant@Camruth said:
Here you go Folkly, code for Taifun
Taifun
Thu Jan 9 16:22:25 GMT+0800 2014
0xE7D136
0xE7D136
0xE8FF43
0xFFFF00
0xFEFF49
0xD2FFFF
0xA5FFFF
0x8EFFFF
0xFFFCFF
0xFFFCFF
0xC8EEEF
0xC8EEEF
0xCCFF33
0x00FF99
0xC13100
0xFF9900
0x0FEE0A
0x5FF754
0xBEFC8F
0x00FE1E
0xC9DA02
0x6AAEAD
0x9345B5
0xEC1B24
0x000000
0x344A21
0x2B3016
0xffffff
LegwearFemaleSpandex21
107
90
32
0
1
1 184.4
305.15
188.4
290.15
22
Legwear
4
FemaleSpandex 21 1 1 1 31
BodyFemaleStandard2
136
135
32
0
1
1 184.5
307
188.5
290
3
Body
0
FemaleStandard 2 1 1 1 32
LegwearFemaleSpandex21
51
85
32
0
1
1 184.4
306.15
188.4
290.15
22
Legwear
4
FemaleSpandex 21 1 1 1 33
BodyFemaleStandard28
102
101
32
0
0.98
1 186.5
302
188.5
290
3
Body
0
FemaleStandard 28 1 1 1 34
BodyFemaleStandard28
102
101
32
0
-0.98
1 181.5
302
188.5
290
3
Body
0
FemaleStandard 28 1 1 1 35
BodyFemaleStandard32
136
135
32
0
-0.98
1 184.5
305
188.5
290
3
Body
0
FemaleStandard 32 1 1 1 36
BodyFemaleStandard26
136
135
32
0
-0.98
1 184.5
305
188.5
290
3
Body
0
FemaleStandard 26 1 1 1 37
LegwearFemaleSpandex13
7
7
32
0
1
1 184.4
302.15
188.4
290.15
22
Legwear
4
FemaleSpandex 13 1 1 1 38
LegwearFemaleSpandex13
69
85
32
0
1
1 184.4
302.15
188.4
290.15
22
Legwear
4
FemaleSpandex 13 1 1 1 39
LegwearFemaleSpandex17
102
101
32
-11
1.2
1.1
8 195.4
295.15
188.4
290.15
22
Legwear
4
FemaleSpandex 17 1 1 1 40
LegwearFemaleSpandex17
102
101
32
10
1.2
1.1
7 171.4
296.15
188.4
290.15
22
Legwear
4
FemaleSpandex 17 1 1 1 41
InsigniaStandard5
101
101
32
-90
1
1
2 223.65
275.15
188.65
144.15
19
Insignia
0
Standard 5 1 1 1 42
InsigniaStandard5
101
101
32
90
1
1
0 141.65
283.15
188.65
144.15
19
Insignia
0
Standard 5 1 1 1 43
TopsFemaleSpandex4
102
101
32
0
1
1 184.4
183.5
188.4
167.5
29
Tops
5
FemaleSpandex 4 1 1 1 44
HandLeftFemale16
102
101
32
-107
0.96
1 382.65
144.35
262.65
288.35
15
HandLeft
2
Female 16 1 1 1 45
HandRightFemale16
102
101
32
107
0.96
1 -13.85
145
115.15
288.25
16
HandRight
2
Female 16 1 1 1 46
TopsFemaleSpandex14
85
85
32
-83
1
3
4 117.4
141.5
188.4
167.5
29
Tops
5
FemaleSpandex 14 1 1 1 47
TopsFemaleSpandex14
85
85
32
83
1
3
3 248.4
142.5
188.4
167.5
29
Tops
5
FemaleSpandex 14 1 1 1 48
TopsFemaleSpandex20
101
85
32
0
1
1
1 183.4
185.5
188.4
167.5
29
Tops
5
FemaleSpandex 20 1 1 1 49
HeadFemaleStandard10
119
118
32
0
1
1 184.4
84.3
188.4
63.3
17
Head
0
FemaleStandard 10 1 1 1 50
HeadFemaleFace10
117
1
32
0
1
1 184.4
84.3
188.4
63.3
17
Head
1
FemaleFace 10 1 1 1 51
BeltStandard14
121
84
32
0
1.08
1 184.45
253.45
188.45
235.45
2
Belt
0
Standard 14 1 1 1 52
HairFemaleStandard21
30
28
32
0
-1
1 183.25
73.65
188.45
48.2
14
Hair
1
FemaleStandard 21 1 1 1 53
HeadgearMaskFemale41
101
1
32
0
1.04
1 183.95
87.3
188.45
63.35
18
Headgear
4
MaskFemale 41 1 1 1 54
BodyMonster13
41
42
58
0
1.2
1.4 179.5
304
188.5
290
3
Body
8
Monster 13 0.5 0.5 0.5 55
ItemRightBlades28
12
1
32
6
2
1.8 353.15
125.75
115.15
292.75
21
ItemRight
0
Blades 28 1 1 1 56
ItemRightBlades28
12
1
32
-6
-2
1.8 15.15
125.75
115.15
292.75
21
ItemRight
0
Blades 28 1 1 1 57
InsigniaStandard7
1
1
32
0
0.7
0.7
18 183.65
176.15
188.65
144.15
19
Insignia
0
Standard 7 1 1 1 58
HairFemaleStandard19
30
28
32
-2
1
1 183.3
68.55
188.45
48.2
14
Hair
1
FemaleStandard 19 1 1 1 59
The code for Redbow is lost & I have to recreate him.Thanks Keric, I have fixed it up now.
January 15, 2014 at 7:49 am #36086
FolklyParticipantThanks Camruth. As luck would have it, that’s just in time to be just right for what I’m working on right now – in fact, I’ll stop now before I steal most of Donatella’s outfit as well! Very nice job with all those five by the way. Did you know the Creators’ Club poster is doing suits this year? You should be good at that!
January 16, 2014 at 2:21 am #36198
CamruthParticipantI updated the pose for Taifun and Twista so they fit better in the group shots (and so arms aren’t chopped off when exporting at 1600 x 2400).
January 16, 2014 at 3:06 am #36201
CamruthParticipantAnd this is General Krakun as he appears as a member of the League of Villainy where he goes by the name Kraken.
January 23, 2014 at 10:06 pm #36620
CamruthParticipantWow I can’t believe a whole week went by that fast, anyway here is a new character for everyone. Inspired by an obscure golden age character that was basically the Human Torch recoloured I give you the Blue Flame.
The Blue Flame can create (as the name suggests) blue flames. He can generate these flames from any part of his body but usually manifests it as an aura of flame as, in this form, his powers are greatest (He can only fly when fully powered up for example).
When a low profile is required or when not in a fight, he usually powers down his full aura. He can still generate flame but usually uses it as bolts of fire shooting from his hands.
January 25, 2014 at 2:57 pm #36752
CamruthParticipantAnother member of the League of Villainy, Brawn who is also known as The Brutaliser is your typical henchman villain used as muscle by many villain groups over the years. Brawn has the ability to increase his body density to incredible levels. This gives him Armoured Skin and Super Strength and also increases his weight. A full density he is almost impossible to harm but has been known to cause the suface he is standing on to collapse if not sufficiently strong/thick.
January 27, 2014 at 5:18 pm #36855
CamruthParticipantStill on the Villain Kick we have The Iron Skull.
The Iron Skull was one of the Overlord’s top Lieutenants until he was crushed by falling debris during a battle with the Guardians of Vengeance. His body crippled, the villain was saved by his master. The Overlord transplanted his underling’s brain and eyes and implanted within a cybernetic metallic skull. The Skull was then fitted to a special bio-synthetic boy specially crafted for the purpose.
Now called the Iron Skull, he eventually left the service of the Overlord taking, not only his new form but also several alternate bodies that had been created for him.
The Iron Skull can detach his head unit and swap bodies though the process does take some time. He can also ‘eject’ his head unit from its current bio-synthetic body and operate independently for a short period of time (usually as a means of escape) as the interface probes that connect the unit to a body can also function as impromptu legs. The unit also has a small propulsion unit that allows it to fly at high speeds and is able to interface with mechanical and technological devices, co-opting them as emergency “Hosts”.
The default form used by the Iron Skull:
Close up of head unit in its detached state:
A large, strong alternate “Body
And a “body” tasked for ranged attacks:
January 27, 2014 at 5:25 pm #36856
HammerknightParticipantVery cool.
January 28, 2014 at 4:31 am #36877
LegatusParticipantIron Skull and his alternate bodies are incredible! Fantastic!
January 28, 2014 at 8:07 am #36880
CamruthParticipantThanks, I have a few more including some non-humanoid versions I’m working on. Given that he was supposed to be a throwaway henchman when first created, he has taken on a life of his own and is becoming something much more.
January 29, 2014 at 1:13 pm #36949
CamruthParticipantHere are two more “bodies” that the Iron Skull has used in the past.
First Up is a body created for him by the Overlord to enable the Skull to assist him in conquering Atlantis:
Next is an example of how Iron Skull can commandeer existing technology and repurpose it for (in this case) combat or as an escape vehicle.
January 30, 2014 at 8:28 am #36997
CamruthParticipantHere is the latest member of the Southern Stars – my Australian Superteam. Big Big BIG thanks to ams for the pose or I never could have done it.
Anyway meet Wipeout aka Toby McGuiness. Toby, who hails from the Gold Coast can create and control water and is a talented surfer. A child prodigy, Toby was kicked off the world tour after his powers manifested and he was ‘caught’ using them to win. (He didn’t realise this of course, he just thought he was THAT good).
January 31, 2014 at 6:02 am #37090
CamruthParticipantThe fourth of seven members of the Southern Stars, Opal is from Alice Springs and is of mixed European and Indigenous heritage. Opal takes her name from the large opal that is embedded in her throat, a creation stone from the Dreamtime that she stumbled upon. The stone found her worthy and gifted her with its powers.
Opal can create items of solid opal, even her costume is a layering of flexible opal that flows over her from the stone when she uses its power. Any items that opal creates are permanent as long as they are in her possession; but if she relinquishes them they crumble into dust after about an hour. The limits of Opal’s abilities are unknown though at present she can only create simple objects.
As she comes to master the stone’s abilities she should be able to create almost anything.
Opal recently discovered that she can encase people in her opaline substance, when she seemingly turned a villain the team was fighting into a statue of solid opal. For the next hour she thought that she had killed someone but when the coating dissolved from around the immobilised villain, she discoivered the truth. (Note she needs to be in physical contact with a person/being/item to attempt to encase them).
-
AuthorPosts
You must be logged in to reply to this topic.