Monthly Archives: January 2012

Next, on a very special "Wayne's World"

(From "Slave Girl Comics" number 1, 1949.)

Open Critique Day 31

Although my new full-time (non-HeroMachine) job might keep me from actually getting to these before tomorrow, it's time for another Open Critique Day!

But hopefully you'll get a lot more than 16 neurons firing on the case.

If you have a HeroMachine illustration or another piece of artwork you've done that you'd like some help with, post a link to it in comments along with your thoughts on it -- what you think is working, what you're struggling with, etc. I will post my critique of the piece, hopefully giving some tips on how to improve it.

Of course everyone is welcome to post their critiques as well, keeping in mind the following rules:

  • Make sure your criticism is constructive. Just saying "This sucks" is both rude and unhelpful without giving specific reasons why you think it sucks and, ideally, some advice on how to make it better.
  • Each person should only post one illustration for critique to make sure everyone who wants feedback has a chance.
  • I will not critique characters entered in any currently running contest, as that doesn't seem fair to the other entrants. You can still post it if you like for the other visitors to critique, but I will not do so.

That's it! Hopefully we can get some good interaction going here and help everyone (me included!) learn a little bit today.

So is this a tipping situation or … ?

(From "Slave Girl Comics" number 1, 1949.)

Shopping Day, Apocalypse Style

Let's review what we know about our Freeway Warrior thus far: while he shoots like Bullseye he drives like Miss Daisy. Which possibly renders our next adventure understandable, because when last we left him, we had decided to investigate a local air base.

Some days you have fifteen screens of narrative before you have to decide anything important, and some days you get ... this. A decision on where we'd like to shop. I envision an entire misguided "Girl's Adventure" series, where middle-aged men write stuff they think girls would want, with decision trees like "Which dollie would you buy" or "Which store should we shop at next" or even something really stupid like "Edward or Jacob".

Meanwhile the actual girls (at least, the awesome geeky kind like those who hang out here) reading it would be hunting down the nearest tub of bleach so they could wipe out the nonsense on the pages and write their own damn fiction already.

[polldaddy poll="5856515"]

Steps, loud. Shouting, not. Gotcha.

(From "Slave Girl Comics" number1, 1949.)

V is for Vile

V-Man's cape is very excited to see you:

Other parts apparently share that enthusiasm, all outlined in at-attention vertical red and white stripes. Just in case you were tempted to look away at all.

You might think this schwinging accessory is the byproduct of V-Man leaping down or the wind blowing or possibly Catwoman entering the room. But no, it is literally always like this. I don't know if his little V-Boy or V-Lad or whatever his sidekick's name is has the job of standing around with a giant fan to get it that way or what, but the cape is always standing straight up.

My alternate theory is that the cape is some sort of Venom-like alien symbiote who is actually the hero, and the human to which it's attached itself is just a mindless host. Hence the well-stocked patriotic granny-panties.

(From "V-Comics" number 1, 1942.)

Katie's first visit to the comic book store

(From "Cat Man" number 25.)

META: A word about judging

I think it's worth a word or two about how I choose the Finalists for each character design contest.

At the end of the process, I want a good cross-section of submissions showing a variety of approaches and techniques. I go into it with the mindset that I want someone who hasn't seen any of the entries to come away impressed with how different success can look, with a good idea of what the whole contest was about.

With that in mind, sometimes I'll select a given submission because one element is intriguing enough that I think a wider audience would really benefit from seeing it. For example, I didn't think gendonesia's "Kung Fu Wrath" fit the concept of the contest all that well, thematically speaking -- I didn't get "wrath" from just looking at it -- but besides being just a really nice illustration, I wanted to point out what a great background technique with the silhouettes used in it. I hadn't seen that done so well before.

Sometimes wanting a good cross-section means picking out one or two that make me laugh, like Atomic Punk's. I thought it was a funny and clever twist on the concept of "Wrath" and that people would enjoy seeing it.

Mostly, though, I pick entries that, when I first see them, make me go "Wow, what a good illustration!" I then ask myself how well it fits the overall contest theme. If it doesn't fit, I look to see if it has a feature that stands out as something I think more people should be exposed to (as in the gendonesia example above).

Quite often there are great illustrations that don't really fit the theme in my subjective opinion and which don't really have a particular feature I want to call out. Those are the ones that are quality products that just don't make it in to the final list.

Sometimes I'll notice a new user who hasn't entered very often (or at all) before, but who's done something really nice. It might not have qualified if it were done by dblade or Imp or one of the more frequent and "veteran" users whose entire body of work has set a certain high standard, but for someone I haven't seen much before it's of good enough quality to merit a mention.

With all of that, I try very hard to keep the total number of finalists to a reasonable number. These files are usually pretty big, and with 15-25 on the page they already load pretty slowly for those on weaker connections. Plus, if you have TOO many of them on a page, people get bored and leave without going through them all. So sometimes you might have an entry that on another week with fewer entries might have made the cut, but this particular week doesn't due to there happening to be an unusually high number of other, great ones.

When taken together, the end result is that I have to get a limited number of Finalists, which taken as a whole show good variety, including some that might not be as strong in terms of concept or execution generally but which have at least one callout-worthy feature. That means some very (very) good entries might get left out in a particular week.

And ultimately, as I've said time and again, this is just my personal subjective judgment on what fulfills the Finalist post's goals.

The key takeaway with any kind of artistic endeavor is that you must do it because the doing of it gives you fulfillment. If you only get that feeling if recognized by someone else (even me!), then you are in it for the wrong reasons. The point of these contests is not to become a Finalist or to win. The point is to have fun, to stretch your creative side, and to engage in sharing your creativity with a wider community. My personal judgments must not and should not be the final arbiter over whether or not you are happy with the work you have done. That must purely and solely come from you and you alone.

Terminator vs. RoboCop. Who wins?

{democracy:214}

Two cyborg killers, one meant for evil and the other for justice, duke it out with a hail of gunfire as the musical score. Only one half-man will walk away alive! Who will it be? Convince your fellow geeks in the comments, my friends, but be sure to bring your waterproof undies because there's no crying in VERSUS!

Diplomacy fail

(From "Slave Girl Comics" number 1, 1949.)