Note to self: The Legion is not clothing-optional

When you're designing your super-hero costume, you should make a particular effort not to forget a few fundamentally important bits. Like pants:

gimpants

Apparently Gim Allon (aka "Colossal Boy" from "The Legion of Super-Heroes") never heard that particular adage. Now, granted, sometimes it's all right to leave your house just in spandex Underoos, but not -- and this is a key exception here kids, so pay attention -- if you're also wearing a bondage harness on your upper body. Along with a Onesie that has built-in shoulder pads. I keep expecting Shadow Lass to hook a chain to his collar and lead him off to the Danger Room for a little "Battle Simulation", if you know what I mean. And judging by the humiliated look on his face, I think Gim most definitely does.

Random Panel: Ya THINK?!

boybuddies

Caption Contest 50

If you want to win your own custom black and white illustration of (almost) anything you like, put on your comedian hat and come up with the funniest caption for this comic book panel:

stormwatch-1-aegis-1994

I love the guy's expression. And his giant shoulders hunched over the relatively tiny-looking gun. Apparently I'm sick.

As always, the rules are simple. Leave no more than three (3) entries in the comments to this post, preferably keeping them somewhat suitable for a general audience. I'll choose and announce a winner in one week, who will receive a custom black and white illustration of whatever they like (within reason). That's it! So either get busy funny or get busy ... um, not being funny. Or something.

Contest 49 Winner

For the second time in two weeks (these things do seem to go in spurts), the winner of the weekly HeroMachine Caption Contest is ... Steve!

contest49-winner

This was a tough one to judge, there were a LOT of really good entries; clearly Cory was right, this was a very good panel to choose. I pulled out what I thought were the best of the best for Honorable Mentions, but a tip-o-the-hat to everyone who entered:

  • Ian: Citizen, you have a booger.
  • Cory: Wonder Twin Powers Activa…oops
  • Socrates: Can you hear me now
  • Blue Blazer: My MOTHER made these shoulder pads!
  • Rick: Got yer nose!
  • EnderX: “Our testers rated this helmet 0 out of 10.”

Steve will win another black and white illustration of whatever he likes (within reason), so congratulations again to him. If you want to win your own professional drawing, Caption Contest 50 is coming up soon, so stay tuned!

Random Panel: Early reviews from the "Watchmen" Sneak Preview audience

strange-tales-1-1951-terror

Poll Position: The Big Swap II

Let's return to the Poll Position question of two weeks ago, but turned around:

{democracy:71}

Much discussion and brou-ha-ha after the jump.

Continue reading

HM3: Proportional scaling

With thanks to Fabien for reminding me, I've added a "proportional scale" toggle to HM3 so that you can make an item bigger or smaller without distorting it. Here's a screen shot of the new feature turned on:

proportional-scale

Random Panel: "Aye aye, General Nopants."

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HM3 Journal: Transforming controls

I spent the weekend filling out the "Transform" tab in HeroMachine 3, finally arriving at the following layout of controls:

transform

The main addition to the rotate and scale controls is that you can now manually enter values for scaling an item. These text fields also automatically update while you're scaling the character so you can see what the values are.

The new kid on the block is the "Move item" set of controls. As you can imagine, clicking the various direction arrow moves the current item in that direction. In the middle of the controls are four "multiplier" buttons, so you can move it either 1, 5, 10, or 20 pixels at a time. Of course you can still manually click and drag items around as you like, with the current coordinates automatically displaying while you do so in the appropriate boxes. "Reset Location" will move the item back to the default starting position for everything in that slot.

Still to come on this tab are: grouping controls, so you can (for instance) move/rotate/scale everything in the Body slot all at once; a "reset all" type of button that will reset scale, rotation, and position for the current item with just one click; layering controls; outline options (so you can outline individual items in either black or white -- figuring out how to do that for the full set of colors is a headache I don't need); flipping; some sort of "apply all transformations to ..." button, kind of like the paintbrush in the minis, so you can click on items to apply the current item's scale, position, and rotation. And whatever else y'all think of.

I've gotten a lot accomplished this week. Within the next few days I ought to have enough done to start drawing. The first thing I'll do when that time comes, probably, is to convert all the Zombie and Modern Warrior items over. Luckily that turns out to be pretty easy. Before that can happen, though, I need to nail down the little mini toolbar that gets added to the preview box, currently that's just for show. And I also have to get the preview item tab working properly. I'd say with those completed, I'll have the minimum functionality needed to make drawing worthwhile. The rest of the feature set can get added as I go along.

Let me know if you see something that looks like it won't be good, or if you think of something I ought to add but haven't thought of yet.

Random Panel: "I don't think that's what Air Male means, sir."

boy-comics-3-1942-catapult