HM3: Free rides!

Mustaches and beards in the HeroMachine 3 Facial Hair slot, Standard set, have been updated. I more than doubled the number of items in the set and hopefully added some bits that will help personalize your character even more.

My dilemma is whether I ought to go through and re-draw the original 24 items, which I think I took from the Warrior Mini, with the newer lineart, or if it's good to have some simpler, more cartoony stuff in there.

Here's a sample of the new stuff:

facialhair

Holler if you have any sideburns, beards or mustaches that are not present, but which you'd like to be.

Next up -- Shoulders. Feel free to post requests for those as well.

More cool characters

I've been collecting characters posted to the UGO Forums lately, and since apparently there's a problem now with non-registered users seeing attachments, I wanted to make sure as many people as possible got to see them. Follow me after the jump to see some sterling examples of what HeroMachine 3 can do in the right hands!

Continue reading

Random Panel: Revealed, the next Secret Crisis on Infinite Wars crossover plot!

wonder-comics-12-1947-knockdown

(From "Wonder Comics" number 12, 1947.)

HM3: I can really belt them out …

... and onto your screen, as the "Belt-Standard" set of items for HeroMachine 3 has now been released. Included in it are 72 mostly-new items ranging from plain buckles and straps to elaborate filigrees and everything -- or at least a lot of things -- in between.

If anything particularly egregious was left out that belongs in a very broad sampling of possibilities, let me know in comments. I do plan on doing Belt-Buckles and Belt-Containers sorts of sets for scabbards, buckles (duh), holsters, more straps, canteens, dungeon-delving belt-worn items, etc.

One thing that will not be in the latter are items that would make more sense as part of the "ItemRight/Left" sets. Now that you can move items around, layer them, scale them, rotate them, etc., it's easy enough to add stuff to the belts rather than have me draw eleventy bazillion (an actual number! Not.) variations on a big wide leather belt with twenty things hanging off of it.

Note, for instance, I put in the injection-molded holster (is that what you call it?) from the Military/Tech set, but without the gun handle sticking out. That's because you can put whatever gun you want in there, rather than having to live with my metal-gripped .45. Just roate it, scale it if necessary, move it to a layer just below the holster, and viola, you got yourself a gun in a holster.

I feel the pain of those hoping for scabbards in this release. I just couldn't get there, I apologize -- there were too many great suggestions for complete belts in the last thread for me to pass up. And THANK YOU to everyone who posted there, you made this set much more than it would have been otherwise.

In the meantime, you can always make your own scabbards by taking just the blade portion of any of the stuff in ItemRight-Blades, color it black (or leather-brown or whatever you want, and you've got yourself a scabbard. You can decorate it with tassles from the new Belt-Standard set, filigree from the Foot or Glove sets, and patterns to make it all fancy, and then stick it onto a regular belt, and you're good to go. More difficult for you, yes, but at least you're not being held hostage to that mean old bald guy in Texas (that's me, by the way).

Hope you enjoy the new belts! I'm pleased with the way they came back, and really appreciate all the great ideas you guys fed me. Couldn't do this without you!

Random Panel: "… So is someone gettin' nekkid or WHAT?! …"

wonder-comics-9-1946-nekkid

HM3: Looking for belt suggestions

I'm working on belts now, and have quite a bit of room left. I don't feel like I've gotten a solid Standard set after adding some new stuff and converting over the HM2.x gear, so if you have ideas for me, please let me know in the comments.

I am probably going to do Belt-Buckles and Belt-ClipOns as separate sets. There are sooooo many of each, I thought I should probably just stick to actual full (or mostly full) belt-type items in the Standard set, and really go to town on the other two.

Let's play "Guess That Origin!"

That's right, kids, it's time for the game show sensation that's sweeping the nation, everyone's favorite super-villain costume design quiz we like to call "GUESS! THAT! ORIGIN!"

dr-spectro

Judging from his costume, how did this unassuming "pool hall owner" (I'm not making that up) become the dreaded nefarious mildly irritating "Dr. Spectro"?

  1. Bitten by a radioactive "Lite Brite" set;
  2. Child of an unholy union between "The Dazzler" and "The Rainbow Rider";
  3. Body taken over by a sentient alien disco ball determined to make Earth dance to that funky beat ... til it is destroyed!! Or until they meet Olivia Newton John, one or the other.

You gotta love DC, the company whose mid-80's motto "No idea too ridiculous to publish" still serves as an inspiration to us all.

(Character and image © DC Comics, Inc. From "Who's Who in the DC Universe: Update '87".)

Random Panel: Fashion Pirate vs. the forces of ugliness

wonder-comics-11-1947-repulsive

(From "Wonder Comics" number 11, 1947.)

Creating a woman, no ribs required

Kudos to UGO Forums user Isia, who posted an early attempt at using HeroMachine 3 to create a female character, Sirena:

Many of the elements are there, starting of course with the single female body template in BodyZombies. But the eyes, mouths, noses, and ears are for both genders, and you can (as you see here) make some nice feminine hair styles by combining the existing ones. I have to admire the clever use of Insignia as bra cups here, that's very clever.

With a little ingenuity, you don't have to wait on ol' Jeff to make your character, you can even go girl!

(Edited to add:)

I couldn't resist taking a crack at doing a female character myself after being inspired by Isia. Here's my attempt, The Female Warrior With No Name From The Land of Cold Enough For a Fur Cape But Not Cold Enough To Cover Up The Yummy Bits:

brynnhilde

The key trick is multiple masking. For instance, the "gloves" and the pseudo-bustier are all masked to the body. Yes, an item can only serve as a mask to one object at a time, so what you see are actually THREE bodies, all stacked on top of each other, each acting as a mask for one other item -- the right and left square Insignia (rotated to make it look like a glove when masked) and the bustier (which is a Top masked and scaled to look like a bustier).

The tricky bit, which I need to fix on the back end, is that when you add the second Insignia to serve as a mask, it unmasks the first one you put on the stage. I got around it by nudging the second Body over twenty spaces, re-applying the initial glove mask to it, then nudging both it and the Insignia/glove back over. Painful, but do-able.

Everything else had to be scaled and moved to fit, as the boots were in the wrong spot. I chose the last MaleStandard head, which is sort of a Manga-inspired kewpie doll shape and works well for more feminine features. The hair is three main pieces -- the long back, scaled even longer; bangs; and the top part. I added two each of the pony tails and the long braids, flipping one of each. I moved the braids behind the Ears to make them look more 3D.

Like I said, the hard part was getting the gloves and the Top masked with the three stacked bodies. Once that was done the rest was pretty easy. If I was feeling really OCD I'd have created a fourth Body and masked the Belt to it so the top edges didn't stick out, but I was in a hurry.

Finally, Dalls Cowboy Cheerleader boots FTW. Yee-haw!

HM3: No longer only the lonely

Companions are now live in the HeroMachine 3 Alpha. I've got fifty cool new friends for your main dude, from your old favorites to all-new additions like more dragons, a big ol' squid, scary new griffons, adorable Wonder Dogs, and much more. Take a look and let me know what you think, any items you wish were in but aren't, etc.

Note that BigWeapons and Vehicles will be their own sets in either Backgrounds or the to-be-added Environment.

Here's a comparison of some of the Companions in 2.x and their new redrawn 3.0 versions:

companions

Enjoy!