Character Contest 33 – Twins

Wonder Twin powers, activate! Form of ... well, twins. Because your challenge for this week is to put together the best Twins Team (not in the Major League Baseball franchise sense) you can. If your pair is judged the best, you'll win your choice of any item you like, or a portrait of yourself, to be included in the final HeroMachine 3 release!

The rules are simple:

  • All entries must be links in a comment (or comments) to this post to an image hosted on a publicly accessible web site (ImageShack, PhotBucket, the UGO Forms, whatever);
  • No more than three total entries per person (each one entry consisting of twins);
  • Contest ends next Monday when I will announce the winners.

Unlike the "Duo Name" contest, the twins don't have to be a name pair like "Peanut Butter and Jelly" or "Hawk and Dove", although you could do something like that if you wanted.

That's it! Good luck everyone, I can't wait to see what you come up with.

Caption Contest 75 VOTE!

Many thanks to the very funny entries in Caption Contest 75, and particular congratulations to our Finalists for this week! Pick all the ones you think are deserving of a win, and the overall top vote getter as of next Monday will win the author's choice of any item they like, or a portrait of themselves, to be included in the final HeroMachine 3 release.

As usual, click on an image to see it in a larger, more legible size.

[polldaddy poll="3145847"]

Good luck everyone!

RP: Smooth

(From "Love Diary" number 43, 1966, courtesy of "Mike's Progressive Ruin".)

Electron Boy

I missed my "Things I Like" Saturday post, my apologies, but luckily "The Seattle Times" (via long time reader Ian on Facebook) published a story today that's a perfect blend of super heroes, the Make A Wish Foundation, and two of the guys from "Deadliest Catch", all three of which are Things I (very much!) Like.

Local boy with cancer turns into a superhero for a day

Erik Martin, who is living with liver cancer, has always wanted to be a superhero. On Thursday, the regional chapter of the Make-A-Wish Foundation granted him that wish with an elaborate event that involved hundreds of volunteers in Bellevue and Seattle.

It's a great, heart-warming story that I think you'll really enjoy. Happy Weekend everyone!

SOD.122 – Random War-forged

RP: Why no one invites super heroes to parties

(From "The Fighting Yank" number 5.)

SOD.121 – DeSilva

A rejected illustration for a character from Jeff Mejia's "Legends of Steel" project which I stumbled upon last night and revamped slightly for today. A bit of a cheat, but I did work on it today so it counts!

RP: At least she's honest

(From "Funny Picture Stories" number 3, 1937.)

Sketch of the Week – Cap

Buddy John Hartwell has his Sketch of the Week up, and this time around it's Cap!

Captain America

"Captain America" by John Hartwell

RPG Corner: Deathly shallows

rpgcornerheader
Welcome to RPG Corner, a place where you can share your knowledge and thoughts of the Role Playing Game world. Each week we will have a new topic to discuss, so feel free to talk it up, make suggestions, post images, and have a good time.

This week's topic is death, because what could be cheerier on the eve of a weekend?

Happy Halloween Grim Reaper Images

Basically I am curious as to how you view death in your RPGs, and experiences you might have had with different methods of dealing with it. In the early days of the hobby, death of the player characters was pretty much a given, with even Total Party Kills not being all that uncommon. You were basically running more fleshed-out chess pieces, and the idea that you'd spend months or years investing so heavily into one would have been somewhat foreign.

Of course that changed pretty quickly, and now I get the sense that when you create a character for an RPG, you're expecting him or her (or it) to last a long time. We do get invested in them, and having them "die" on us is pretty jarring. This is particularly true in super-hero RPGs, at least in the campaigns I was in -- supers just don't stay dead all that much. I've lost track at this point how many times Hal Jordan, for example, has gone to the great beyond and come back.

Fantasy RPGs like D&D made it even easier via resurrection and reincarnation spells. But treating death as nothing more than an inconvenience ("We have to drag Bob back to town AGAIN?!) tends to cheapen it. I still remember the death of Metixa, a first level magic user who bit the dust early on in The Evil DM's Play By E-Mail campaign (warning, some images on linked site are NSFW!):

Unfortunately the campaign itself failed a saving throw shortly thereafter and was canceled, but because Jeff's campaigns treat death as final, losing her really "meant" something, at least as far as the story was concerned.

So how have the various campaigns you've been a part of treated death? How did the rules or the GM's treatment of death affect your enjoyment as a player? And what approach do you prefer, if you have a choice?