Arcade Invader

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Viewing 15 posts - 1 through 15 (of 29 total)
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  • in reply to: Artistic Sins and their Lullaby #1015381

    Arcade Invader
    Participant

    I lost a fair few creations for inactivity or browser wierdness too. Ironically I think running it locally on this sketchy flash debugger is the most stable its ever been

    in reply to: Arcadeinvader’s stuff take 2 #1014242

    Arcade Invader
    Participant

    Name: Specialist Piper Cavalero

    Callsign: Anvil 4

    Role: Vehicle Operator

    Armor: SOCOM recon frame. A substantial amount of plating has been removed to increase comfort while seated in a tight cabin or cockpit. Standard underlayer has been replaced with an environmentally-sealed bodysuit. Helmet incorporates the augmented reality system used by pilots and tankers.

    Weapons: integrally suppressed PD14S sidearm, SAR9 supressed PDW, bayonet knife

    Equipment: Wears an oxygen supply in place of a backpack which protects her in case of cabin depressurization and allows her to perform short EVAs.

    Personality/notes: Friendly and outgoing. Trained to drive, pilot, or repair a wide range of friendly and enemy vehicles. Military service awakened an interest in vehicles, and she now spends much of her off-duty time working in a machine shop or talking tech with fellow enthusiast Dietrich.

    Parts: 89/99

    in reply to: Blazing Blue Universe #970064

    Arcade Invader
    Participant

    Okay, so I am using a Chromebook, which doesn’t use Mac or Windows.

    Oof. So the deal is that by default a chromebook can’t run .exe (windows) or .tar.gz (linux) files. You can set up your chromebook to run .tar.gz files but it looks kind of technical and I just don’t really know that much about chromeOS, so all this is my best guess:

    1: follow the steps here to enable linux compatibility mode

    2: download the linux x64 version of the Flash Player projector content debugger from my original comment

    3: follow the steps here to turn that file into an application that chromeOS can read

    then continue from step 3 of my last comment.

    Good luck, feel free to ask questions

    in reply to: Funkmachine’s art. #968300

    Arcade Invader
    Participant

    How’d you do that? I thought stable diffusion was strictly text-to-art

    in reply to: Blazing Blue Universe #968298

    Arcade Invader
    Participant

    YEA THAT IS WHAT IS IN THE ARTICLE i POSTED A LINK TO

    No, I filtered out the jargon and rewrote the important parts step by step from beginning to end, because blue indicated that he didn’t understand the article you were linking to.

    in reply to: Blazing Blue Universe #965493

    Arcade Invader
    Participant

    Step 3: find “flashplayer_32_sa_debug” in your downloads folder and run it. It should open a blank window titled “Adobe Flash Player 32”

    Step 4: File->Open to bring up a new window with a text field in it

    Step 5: Paste http://www.heromachine.com/hm3/heromachine3.swf  into the text field and click Ok. This should bring up Heromachine 3.

    You should then move “flashplayer_32_sa_debug” from your downloads to somewhere you won’t lose or delete it by accident.

    After you run it the first time instead of steps 3/4 you should be able to run HM3 by just clicking: File-> http://www.heromachine.com/hm3/heromachine3.swf

    in reply to: Blazing Blue Universe #965492

    Arcade Invader
    Participant

    “So…has anyone figured out a way to use HM without needing an IT degree?”

    Well, I only have MOST of an IT degree, so until then I might be able to help out.

    Step 1: Go here first, then scroll down until you find the circled link. It’s pretty much at the very beginning, just under the dragon picture:

    Step 2: Follow that link, then download the Flash Player projector content debugger for whatever platform (windows, linux, mac) you’re using.

     

    (I would have liked to link directly to the download page but HM forum wouldn’t let me)

     

     

    in reply to: Arcadeinvader’s stuff take 2 #954673

    Arcade Invader
    Participant

    Name: Specialist Andrew “Dietr” Dieterich

    Callsign: Anvil 3

    Role: Engineer/Sapper

    Armor: SOCOM recon frame, modified to work with Dieterich’s extensive prosthetics

    Weapons: integrally suppressed PD14S sidearm, M2A1 grenade launcher, electrified stun baton, bayonet knife

    Equipment: Basic tools, crowbar, plasma torch, remote explosives. Dieterich also wears a pair of mechanic’s goggles over his helmet. These protect his remaining eye while welding and have an electronic zoom function which let him inspect very small pieces of machinery.

    Personality/notes: Jittery and high-energy. Favors laying ambushes, flanking and generally slower, more cautious strategies. Trained to make field repairs on numerous vehicles and pieces of equipment. Has two degrees: applied physics and chemistry.

    Parts: 114/119

    in reply to: Arcadeinvader’s stuff take 2 #954315

    Arcade Invader
    Participant

    Thanks! I’ll look at that at some point

    in reply to: Arcadeinvader’s stuff take 2 #936263

    Arcade Invader
    Participant

    Name: Cpl. Kady Hackett

    Callsign: Anvil 2

    Role: Breacher/point man

     

    Armor: SOCOM shock frame, extra armor plating has been attached wherever possible. Gloves have been modified with knuckledusters.

    Weapons: Artec-8 combat shotgun, PD14 sidearm, solid steel tonfa, bayonet knife, several fragmentation grenades

    Equipment: In addition to standard image intensifier night vision, Hackett’s visor also incorporates a thermal imaging mode.

    Personality/notes: Aggressive and proactive in combat, favoring bold or high-risk tactics. Generally short-tempered and abrasive. Not one to bully the weak, but is incapable of ignoring a challenge and can’t stand being shown up. Master of several martial arts and Anvil’s highest rated hand-to-hand combatant

    Parts: 128/138

    in reply to: Arcadeinvader’s stuff take 2 #919341

    Arcade Invader
    Participant

    Name: Staff Sgt. Michael “Scratch” Kahele

    Callsign: Anvil 1

    Role: Team leader/JTAC

    Armor: SOCOM recon frame; minor modifications made to increase mobility.

    Weapons: Entirely standard issue; LSH assault rifle, PD14 sidearm, bayonet knife

    Equipment: Helmet incorporates several non-standard devices including a SOFLAM for target designation and an enhanced comms system capable of cutting through light to moderate signal interference. Left gauntlet houses a variety of navigational tools as well as a sophisticated calculator which Kahele uses to help determine distances and coordinates.

    Personality: Task oriented and focused while on-duty. Keeps calm and works well with others. Unfortunately tends to be risk-averse when making tactical decisions. Takes meticulous notes and plans to write a book after his tour.

    Parts: 83/90

    in reply to: Arcadeinvader’s stuff take 2 #914914

    Arcade Invader
    Participant

    “Hmm… I haven’t done any guys with visible faces; I should do one who’s not wearing any headgear!”

    “Oh right, now I remember why that is”

    Complaining aside, full character coming if I ever get a face I’m happy with

    in reply to: Arcadeinvader’s stuff take 2 #884188

    Arcade Invader
    Participant

    I think I like working with just flat colors better. The built in “shading” is nice sometimes, but with flat colors you can just kind of be more flexible with how you use shapes.

    Part count: 98

    in reply to: Arcadeinvader’s stuff take 2 #309259

    Arcade Invader
    Participant

    Tip from this work is to make use of a third-party color picker. The built-in picker annoyingly doesn’t allow you to set saturation values, and without that I would not have been able to make those dull midtones that I used for the cloak and chitin. The hex entry field doesn’t work for me so I had to enter them as RGB values.

    The picker I used: https://www.rapidtables.com/web/color/RGB_Color.html

    in reply to: Arcadeinvader’s stuff take 2 #309251

    Arcade Invader
    Participant

    Made at the request of a friend

    Part count: 76

    Toughest part of this piece was the ankles, you can see I just gave up and kinda hid them. Arms were also not easy. That mask was real fun to make though; I love doing heads.

     

    **god this site is so wierd I cannot tell if these are posting or not

Viewing 15 posts - 1 through 15 (of 29 total)