Random Panel: Did the operations put those on your chest? Then that's why.

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FaceMaker new beta

I have made a lot of big changes to the FaceMaker beta applet and am curious to get your reaction to it. The latest update looks like this:

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You can find this new version here, and the previous one for comparison’s sake here. Changes in this update include:

  1. Moved the character canvas area with colors and buttons to the left side of the screen, and the ad over to the right. Since most people expect the most important part of the page to be at the upper left, I think this works a bit better.
  2. Massive update of items — every item slot now has what I think to be a reasonably solid, complete set of options from which to choose.
  3. Changed the item slot selection boxes from being separated out and visible at all times to being in a collapsible selection box like in HeroMachine 2. I probably need to add a little arrow in that box to make it obvious what it’s for. Basically though you just click on the item slot name and a pop-up appears with all the other options.
  4. Made the action buttons icons instead of text-based.
  5. Added “gender” buttons, which basically just skip the beard and mustache if you’re randomizing the face.
  6. Created space for preview boxes which I am reluctantly going to have to add by hand. Sigh. They’ll go on the bottom right, below where the “Share” and “Save” buttons currently sit.
  7. Fixed the bug where the scaling button would keep moving even after you moused out of the box.
  8. The scaling button now moves to the appropriate spot on the grid to reflect how the currently selected item is set when changing slots.
  9. You no longer get “blank” items for essential slots like Forehead, Jaw, Nose, etc. Before you’d get some really bizarre looking results with Random Face, with the background showing through and such. You can still make those slots blank manually if you like, of course.

I’m very curious as to how you think the new layout and collapsing the item selection boxes into a pop-out menu works versus the previous method of keeping them out at all times.

Feel free to leave your suggestions, observations, complaints, and/or compliments in the comments below. Or if you’re shy, you can email them to me directly either via afdstudios@gmail.com or through this blog’s “contact us” page.

Thanks in advance for any thoughts you’d like to share regarding the program thus far!

Whunt

Note to all comics creators: If you have a female protagonist who is getting head-butted in a sensitive region, never ever ever use the following onomontoPOWia:

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That is all.

Random Panel: Skrull soldiers unlikely to get promoted

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Technoprognostication

The hardest part about imagining the future is that it hasn’t happened yet. Most people therefore basically take what’s around them at the moment, and mentally multiply it by ten to get at what “the Age of Tomorrow” might look like, but reality is rarely so neat and orderly. Take, for instance, this panel from 1984’s “Six From Sirius” showing the intergalactic space fighter’s super-advanced tactical weapons computer station:

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Remind you of anything? How about an old Atari video game:

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That’s “Rescue on Fractulus”, also from 1984. Maybe in this case the comic artist just took his Atari and multiplied by 1.5 instead of 10.

The passing years don’t necessarily make tecnoprognostication any easier, either, as you can see from the impressive level of cyber security no lesser team than “The Avengers” managed to put together:

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The graphics! The fonts! The complicated, intricate, and hack-proof interface! The jaundiced yellow, nausea-inducing background! We shouldn’t be surprised by the incredible sophistication of this 1990-era computer system, of course, given that The Avengers had the likes of Hank Pym and Tony Stark to build their IT department.

Comics: Imagining tomorrow as today since at least yesterday!

Random Panel: Is it too much to hope he's talking about Britney?

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Captain Rectitude

The third rule of creating a super-powered character (only slightly less important than “Don’t tug on Superman’s cape” and “Never start a land war in Asia“) is, “Never put anything in their name that sounds like ‘rectum’.”

Which brings us to She-Hulk villain “Captain Rectitude“:

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If you’re going to violate that third rule anyway, however, at least don’t put him in giant purple thigh-boots that should never be seen anywhere outside of a pirate deck. And you certainly shouldn’t put a big double-testicle-shaped heart logo on his chest that fires pearly white beams of anti-smut rage. And you definitely, definitely shouldn’t make his abilities based on re-channeling his every sexual impulse into Puritanical anti-porn powers.

Yes, that’s right, “Captain Rectitude”, with the name that starts out with the same root as “rectum”, is entirely powered by repressed sexual energy.

Somewhere, Freud is rolling over in his grave and smiling.

(Image and character from “She -Hulk”, Vol. 2, No. 21, ©1990, Marvel Entertainment Group.)

Random Panel: Wet and humiliated and getting photographed — I smell a Cinemax special!

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Caption Contest 21: Big Green Mama

It’s time once again for you to put on the Funny Cap and come up with the best caption for the comic book panel below. If your entry is selected, you’ll win your very own custom black and white illustration of whatever you like (within reason, I ain’t redoing the Sistene Chapel Ceiling with super-heroes!) from professional illustrator Jeff Hebert! Here’s this week’s challenge:

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As always, the rules are simple: Only three entries per person, put your dialog in the comments to this post, and keep it relatively clean (as in, appropriate for a broadcast TV sitcom).

Good luck everyone!

Contest 20 Winner!

The winner of the “EvilDM” Pulp Caption Contest is … Rob Rogers!

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Honorable Mentions were:

Bixlord: Without the lamentations of the women, it’s just not the same.
HalLoweEn JacK: I’d light a match before going in there, if I were you.
Bixlord: Taking over California will be easier than I thought.
Charles Gramlich: Not having to say you’re sorry? Priceless!
Radioactive Giant Robots: Suck it, Trebeck.

Many thanks to everyone who entered, it was quite a turnout! And one more huge tip-o-the-hat to co-host/judge Jeff Mejia of EvilDM and the “Legends of Steel” role playing game. Great job, Jeff, and thanks for playing along!