Random Panel: Awkward moments in captivity

exciting-comics-18-1942-pearlyteeth

(From “Exciting Comics” number 18, 1942.)

HM3: Behind the mask

I’ve just updated the HeroMachine 3 Alpha with the “HeadgearMask” set featuring 49 items, most of them brand new. Here’s a quick look at twelve of the new items:

masks

Note that I have included several different “pieces” for you to use in assembling your own custom mask if you like. For instance, in the preview above the item on the bottom row, second from the left is meant to be colored as if it were flesh, and combined with a full-head colored as a cloth mask. This allows you to make a straight-lined mask open at the top to let the hair spill out with either a curved Captain America-style mouth opening, or one like you see here, or one of the alternates. Or you could swap out the straight-line top portion with a curved one. You can also use the dedicated “eye hole” items from the “EyesStandard” set to further customize your headgear.

Similarly, the gas mask you see in the last two items of the preview are meant to be used together. But I thought the purely mask portion was pretty neat looking, so I made it a standalone. And you can now combine the filter portion with any of the other masks for your own unique look.

As usual, holler if you see any bugs or problems, or if there’s a Mask item you really wanted to see but that didn’t make it.

Random Panel: Next up on "Heroes Gone Wild"!

ramopult

Random Panel: While Mom's away …

exciting-comics-13-1941-jeangone

(From “Exciting Comics” number 13, 1941.)

HM3: Five new hands

I just added five new hands to the HandLeft/RightStandard sets. They include a palm-out, palm-in, edge-on, bicep-flex-curl, and a skeleton with no flesh. Enjoy!

HM3: Feet are gross, but now there are more

I updated the BodyStandard and FeetStandard sets with new items. Specifically I removed all the feet from the bodies, and added them at the end of the Foot sets. I included skeleton feet, and top-down flying feet both with and without toes. It’s not perfect, but having booted foot bottoms in a flying position should help with those specific poses.

Star Trekkin'

Like a girdle-encased middle-aged gut topped by a ridiculous toupee kicking you in the face, JJ Abrams’ “Star Trek” delivers the goods in spectacular, satisfying fashion.

The Good: The casting, the action, the acting, the spirit, the fun, and the special effects all come through with flying colors. The Holy Trinity — Kirk, Spock, and McCoy — in particular deliver performances that are truly inspired by (rather than a copy of) the original cast.

The Bad: The story is more full of holes than a Caddyshack golf course. Luckily it’s enough fun that you don’t really care.

The Ugly: Eric Bana’s bland, utterly forgettable role as bad guy Nero.

More to follow after the jump (spoilers abound!).

Continue reading

Random Panel: Legion after hours

superboy-mon-el

(Characters and image ©DC Comics, Inc.)

HM3: A few new body parts

I updated BodyMaleStandard for the HeroMachine 3 Alpha with a few new body parts just now:

newbodybits

They are a better forearm held across the body; arms extended straight out from the sides; crossed arms; a different set of arms held like the hands are on the hips; a new “show off your guns” flexed arm; some slightly different “one foot forward” legs; a pudgier torso; the flexed arm from the Zombie set; and a fitted skeleton. Hope you find them useful.

HM3: Pattern changes

I’ve just updated the HeroMachine 3 Alpha with some bug fixes:

  • Made it so that you can apply Patterns to Hands and still mask Items into them — no more full-screen free-floating grayscale patterns when what you really wanted was scales on the hand to match the forearm.
  • Changed the size of the mask on the Hands, so that long objects like swords or staffs shouldn’t get nipped in half when placed and masked.
  • Changed the size of the default grayscale patterns (the ones in the Patterns tab) so they fill the whole screen. You can see this most easily when using the long cape in Backplane-Standard, previously all of the patterns would abruptly end about three inches before they got to the bottom of the cape. Now they go all the way down.
  • Changed the “Tiger Stripe” pattern rather significantly, lowering the alpha value to 40% instead of 70% and using a completely new drawing for them, hoping to make them look better.
  • Minor change to Save/Load, hoping to fix the layering problem. Let me know if this still happens — I don’t have high hopes I fixed it, but we’ll see.

Let me know if you see any weirdness.

Also, a warning — this isn’t supposed to do anything bad to your previously saved characters, but I can’t guarantee that. In general, until we get to a full release (or at least a solid beta), you should always make a JPG or PNG of any character you don’t want to lose. I may have to significantly change something at some point that will effectively destroy your old saved characters. I don’t PLAN on that, but you never know — that’s why it’s still an alpha.