HM3: Five new hands

I just added five new hands to the HandLeft/RightStandard sets. They include a palm-out, palm-in, edge-on, bicep-flex-curl, and a skeleton with no flesh. Enjoy!

24 Responses to HM3: Five new hands

  1. Hammerknight says:

    Cool they look good.

  2. violodion says:

    Cool. Open five finger hand will be useful!

    Not a bug, but some may find it unexpected:
    A hand will pattern a-okay now. BUT, when that patterned hand is used to Mask an item into the hand, the pattern goes away. The Masked hand can be re-patterned without trouble.

  3. Damien says:

    It’s not working for me. I’ve closed and opened the window several times, and refreshed a few more…

  4. Jeff Hebert says:

    You might need to clear your cache. Or just wait a few hours for the server to automatically refresh from the page. Sometimes it’s a problem with your local cache, and sometimes it’s a problem with your internet provider caching it at the server level. Either way, your browser thinks the old files are current and so isn’t pulling the new ones off my server.

    You can also try a different browser, one that you haven’t used recently to access the program.

  5. Damien says:

    works now that I cleared data. Thanks! [I hate computers...yet how could I like without them?]

  6. Damien says:

    LIVE LIVE LIVE! LIVE without them! See what I mean?

  7. neon_n64 says:


    I was waiting for the skeleton hand.

  8. Jeff Hebert says:

    Most of these were from suggestions by you guys, particularly the skeleton, palm-down, and palm-up ones.

  9. Eric says:

    Jeff, i seem to be having problems when loading characters – like when i load one and load a new item or genre, the previews are of the wrong item. Then if i try to load another character, it’s still the older one.

  10. Jeff Hebert says:

    Anyone else seeing that?

  11. JR says:

    uh.. the palms up hands are wwwway tooo big.

  12. Jeff Hebert says:

    @JR: Let me introduce you to a little thing I like to call the “Scale” feature …

  13. Ky2030 says:

    So whats next????

  14. JR says:

    yeah yeah… i know… oh and i tried to load somthing after saving and the thing that i saved wasn’t even there or any of the ones behind it.

  15. Damien says:

    @ JR: I have that problem a lot. It’s called accidentally trying to save using the load feature. Those were the only times my character didn’t save.

    @ Jeff: I did have a problem with loading, though. I loaded up my file, and half the items suddenly didn’t want to work again–like Insignia refusing to add a bullet hole. Tres bizarre.

  16. Damien says:

    Oh, Jeff–
    Also, thank you for the new hands I’ve been bemoaning the lack of a pinky-first hand position. Gracias!

    Also, I’ve checked through July 08 on item-related posts. I should finish this weekend and present you with the finished list no later than Tuesday.

  17. Jeff Hebert says:

    Sorry, I meant to post this before — I’m working on Masks now.

  18. Rj McD says:

    jeff will you have the evil kyle mask i gave you a few months back?

  19. Eric says:

    Will you have a gas mask in there? I’d like one of those.

  20. paul says:


    Can we also get clawed lizard hands?

  21. paul says:


    I noticed the bicep flex curl doesn’t allow for a weapon to mask in it. I think it would be a good pose for a overhand knife position.

  22. JR says:

    i’d like some futuristic stuff ooo- like those final fantasy spirts within masks! 😀

  23. hofter says:

    jeff, i been on finals and i couldnt post at all, i saw that you added some feet in the hm3, but i was wondering if you could also add one more thing, flip flops, there is none on hm3: some ideas:

  24. Timespike says:

    A couple things that might be good in the insignias:

    A dog print and a dog/wolf head in silhouette profile (a german shepherd/belgian melanois/wolf type head)