HM3: Pattern changes

I've just updated the HeroMachine 3 Alpha with some bug fixes:

  • Made it so that you can apply Patterns to Hands and still mask Items into them -- no more full-screen free-floating grayscale patterns when what you really wanted was scales on the hand to match the forearm.
  • Changed the size of the mask on the Hands, so that long objects like swords or staffs shouldn't get nipped in half when placed and masked.
  • Changed the size of the default grayscale patterns (the ones in the Patterns tab) so they fill the whole screen. You can see this most easily when using the long cape in Backplane-Standard, previously all of the patterns would abruptly end about three inches before they got to the bottom of the cape. Now they go all the way down.
  • Changed the "Tiger Stripe" pattern rather significantly, lowering the alpha value to 40% instead of 70% and using a completely new drawing for them, hoping to make them look better.
  • Minor change to Save/Load, hoping to fix the layering problem. Let me know if this still happens -- I don't have high hopes I fixed it, but we'll see.

Let me know if you see any weirdness.

Also, a warning -- this isn't supposed to do anything bad to your previously saved characters, but I can't guarantee that. In general, until we get to a full release (or at least a solid beta), you should always make a JPG or PNG of any character you don't want to lose. I may have to significantly change something at some point that will effectively destroy your old saved characters. I don't PLAN on that, but you never know -- that's why it's still an alpha.

10 Responses to HM3: Pattern changes

  1. MartianBlue says:

    Save/Load – Layers still messed up. Made no difference for me at all

  2. Jeff Hebert says:

    Rats. OK, thanks MartianBlue. Back to the ol’ drawing board.

  3. MartianBlue says:

    Here’s a visual comparison of my problem and what he should look like

    hope it helps

  4. Tim says:

    Thanks for the heads up on the save warning, Jeff.

    Looking forward to the return of the save/load code. I think we’ve all grown to love that method 😀

    Good luck with the layers issue, Jeff.

  5. RitoruBushi says:

    Hey, Jeff? I was wondering if there was a way in which I could communicate with you privately (and without having to register anywhere new). I have some ideas and offers I wanted to bounce off you to see if anything would stick. There’s not a whole lot if ideas, just a few minor ones, which also have the offers in tow.

    Also, unfortunately, I am stll experiencing the “sticky item” glitch (though not as frequently). I can take a screenshot of it for you to view next time it happens if you’d like. There’s also a loading problem with various catagories. Mostly with the Tops, Hair, Facial Hair, Leggings, and either the Eyes of the Eyebrows. The loading bar starts and hangs at 100%. the only way I’ve been able to get it running again (save for an F5 treatment) is to select another item that is already in use and try to click the sub-catagory menu to select a different sub-catagory. It usually works, but it takes some tinkering to find an item ith more than one sub-catagory to select.

    One of the things I’d like to compliment you on is the extreamly wide variety of loose clothing, such as robes, capes, cloaks, hoods, and the sash-like belts. I realy wanted to see these things come to be in the Hero Machine. I used the 2.5 HM so much I downloaded the desktop edition, with which I created enough characters to populte an RPG world by at least 40%. However, 2.5, as you know, had its limitations. 3.0 Alpha has by far exceeded my expectations. in bringing in just the right type of items, as well as some very excelent new-coming additions.

  6. Jeff Hebert says:

    I haven’t worked on the sticky item bug yet, that’s down the list. I got tired of code and had to get back to drawing 🙂

    You can use the “Contact Us” link up in the header or you can just send an email to me directly at afdstudios at gmail dot com.

  7. Hammerknight says:

    Is it just me or are the tiger strips going the wrong direction?

  8. violodion says:

    Them thar “tiger stripes” are something else now, as noted in point #4 (above).

    Though it seems some of the other had subtle size changes, notably the two “swirly” ones (row 2 item 4; and, row 4, item 6).

  9. violodion says:

    Meant to mention it previously, but Backplane > Tech > Katana & Cape are screwy (Pattern ‘bleeds’ out). However, Backplane > Standard > Katana & Cape are fine.

    At magnification, it can be seen the two katana and two capes are not the exact same item (v slight differences).

  10. violodion says:

    Reference image for bug post #9: