A cowled version of the modern Batwoman.

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A cowled version of the modern Batwoman.
Comments Off on SOD.100 – Batwoman
Posted in Sketch of the Day
(From "Police Comics" number 5, 1942.)
Comments Off on RP: Reefer madness indeed
Posted in Daily Random Panel
Anarchangel has approved his prize for winning Character Contest 25 - Banner:
This fine steampunk gun-guitar hybrid is now available in HeroMachine 3's ItemRight - Music, last item in the set. Thanks Anarchangel!
Comments Off on HM3: Steampunk guitar
Posted in Challenge Prizes, Challenges
Welcome to RPG Corner, a place where you can share your knowledge and thoughts of the Role Playing Game world. Each week we will have a new topic to discuss, so feel free to talk it up, make suggestions, post images, and have a good time.
This week's topic is magic and magic-users.
What are your favorite RPG magic-using classes, and why? Is there a specific magic-using character you've played in an RPG that you remember fondly?
What spells did you find the most surprisingly effective, or useful, or powerful, or just awesome?
What makes a good magic-user, and how do they fit into the parties you'd usually run?
I'm particularly keen to hear your stories of RPG magic as I hardly ever end up playing them. I'm not sure why, except it seems inherently more complicated to me. I mean, with your typical RPG warrior, the whole idea of "See enemy, hit enemy" is pretty easy to grasp and easily relatable to the real world. I guess I just find magic users intimidating.
Comments Off on RPG Corner: Let's get magical
Posted in RPG Corner
Based on the original, and a sketch I can no longer find the URL for (particularly having the bat symbol being on a necklace and the nifty wrist thingies).
Comments Off on SOD.099 – Batgirl
Posted in Sketch of the Day
(From "Police Comics" number 5, 1942.)
Comments Off on RP: Introducing Major Jonesing!
Posted in Daily Random Panel
It looks like the vote is to do Fantasy Armor next. As usual the plan is to convert as many of the 2.5 items in that set over as possible, and to kick it up several notches by including as many of your suggestions as I can. So by all means, please feel free to request in the comments to this post any specific upper-body armor you want to see in the program.
Comments with links to actual images of what you mean will be much more helpful than just plain text descriptions, although certainly those will be good to have as well. It's just a lot easier to visualize what you mean if I have something to look at.
Thanks in advance for your great feedback, it's suggestions and requests like these that make the program worth doing!
Comments Off on HM3: Armor up
Posted in HeroMachine 3, Suggestions & Ideas
Your Helpful Thursday guide for today is "How to Put an Item in Your Character's Hand", a question I frequently get from new users. The basic steps are:
Please feel free to ask any questions you like in comments, about this or any other topic.
Comments Off on Hand holding
Posted in HeroMachine 3, Tips & Tricks
(From "Police Comics" number 5, 1942.)
Comments Off on RP: Adventures of the Masked Outer
Posted in Daily Random Panel