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HM3: Oops

Much to my dismay I have just discovered that at least one of the major changes I made to HeroMachine 3 got lost somewhere in the file confusion I had a couple of days ago. I haven’t had the heart … Continue reading

Power User Profile: Hammerknight

I thought I’d try a bit of an experiment this week. Since one of the Things I Like the most is all of you great folks who frequent the site and the program, I wanted to offer up profiles of … Continue reading

RP: Proper dress for wrestling the one-eyed monster

(From “Planet Comics” number 1, 1952. Note that in addition to the condom-armored heroes fighting the “one-eyed monsters”, the backup feature is “Spurt” Hammond fighting women warriors of the Moon. That’s a lot of awesome in one cover.)

Geek Secret

I really enjoyed the first “Sharing Day” we had, so since I am in a “coding fog” at the moment and a break from “Open Critique Day” is probably in order, I thought we should revisit the idea. Hopefully we … Continue reading

RP: That’s a lot of awesome in just one panel

(From “Man’O’Mars” number 1, 1953.)

HM3: Export options

I’m currently working on adding options for how you want to export your character image, and this is the dialog box I have so far: How do those sizes grab you? The 200×300 size I figure will mostly be used … Continue reading

Safe word, safe word!

When last we left our outer-space, far-future adventure, Doctor Octopus’ illegitimate cyborg love child was wrapping its metal tentacles lovingly around our only spacecraft. We decided to stand idly by as a witness to this Grand Theft UFO, and as … Continue reading

HM3: Custom color saving

I’ve just updated the HeroMachine 3 Alpha so any custom colors and swatches your character has will now be both saved and loaded. Old characters saved prior to this release will not be affected in any way. If you have … Continue reading

RP: Set queer tube to purple!

(From “Man’O’Mars” number 1, 1953.)

HM3: Major Save/Load code change now LIVE

I have just uploaded a fairly major change to the way HeroMachine 3 handles saving and loading characters, and how it masks and layers items. Details after the jump, but the take-away is that going forward you should have a … Continue reading