RP: When school cafeteria workers go bad

I want to start a new tradition here at HeroMachine.com and invite you all to come up with better headlines for these random panels than I manage. This one's a good place to start, because while I think the panel is funny as heck, I couldn't quite nail the intro. I just know there's a way funnier take on it.

SOD.170

Something a little different today. I was in a washy mood.

RP: Appropriately, he's working late over and over and over …

(From "Police Comics" number 10, 1942.)

SOD.169

King Kirby and the art of the comics panel

You often hear old-timers praise the work of Jack "King" Kirby, arguably the most influential comics artist in history, but harder to find are explanations of why he was so great. Luckily we have Norris Burroughs of the "Jack Kirby Museum" to illuminate our ignorance.

One of Kirby's greatest strengths (although that's a bit like saying "One of the ocean's wettest waves -- the guy did so many things at such a high level it seems odd to pick out just one) was his panel composition, a skill sorely lacking in most comics. Burroughs does a great job explicating one such panel here:

In this panel from Fantastic Four #39, a conversation is taking place around a table.


(Click to embiggen.)

The reader's eye enters the page with the visual cue of the yellow box reading, "the Next morning" and then on to the word balloon emanating from the sailor and finally comes to rest on the sailor himself. However, this is not the only cue to follow, as the structure of the entire composition will also lead us to the sailor. He is the apex of a pyramid that begins with the figure of Mr. Fantastic, travels rightward past Sue Storm to the top of the sailor's head, down his arm to Ben Grimm's shoulder and around left again to Johnny Storm. The oval shape moves the eye around, but the progression of a few moments in time must begin with Mr. Fantastic and end with Ben Grimm's words. This is a clear sequence of time in comic storytelling.

He doesn't post all that often, and the archives are only three pages deep, but he crams a ton of great stuff into those brief posts. Spend a lazy afternoon browsing through his breakdown of Kirby Kinetics and you'll thank me for pointing out this Thing I Like.

(Image from "Fantastic Four" number 39, © Marvel Entertainment Group.)

RP: Oh, and the alligator humping. Otherwise it's gold, baby!

(From "Spidey Super Stories" number 54, ©1981 by Marvel Entertainment Group.)

SOD.168 – Cowboy surprised

Quest of a Lifetime

Hammerknight's back for another round of RPG Corner, introducing a new scenario this week that I think has a lot of promise.

Enjoy!

RP: Never ask Plastic Man to tickle your funnybone

(From "Police Comics" Number 10, 1942.)

SOD.167

I've been doing a series of very simple portraits in an effort to focus on the line work itself, and not get caught up in the "Who is this supposed to be and what kind of scene is it" vibe. The point of these Sketches Of the Day is supposed to be simply to make myself draw every day, whether I'm mostly coding (like I have been this week), or even if I am drawing items for HM full-bore. But the larger reason behind that is to try to stretch myself, to hone the basic skills like line weight, mastery of the tool, and developing my own style. So I'll go through phases where I'm into a particular character or genre, but I'll also go through stretches like the current one where the important thing is not the subject, but the technique.

So apologies if these are boring, and rest assured I'll be returning to super-hero stuff before too long.