Mad Jacks Showroom

Home Forums The HeroMachine Art Gallery Mad Jacks Showroom

Viewing 15 posts - 316 through 330 (of 355 total)
  • Author
    Posts
  • #37767
    Avatar
    Calvary_Red
    Participant

    @Mad Jack said:

    Hmm, didn’t think of that but it’s a great idea! At least some of them could be indeed from alternate realities. Like Hardwire, who could be from an earth where all humans were infected with a nano-technological-virus and machines took control over them. Or Great Dane, who comes from a world where all humans have animal traits due to gene-splicing technology. And Grunt could be from a dimension where earth’s gravity is much higher. http://www.heromachine.com/wp-content/legacy/forum-smileys/sf-wink.gif

    It made sense to me, given the other-worldly look of some of them. Glad you like the idea. ^_^

    #38071
    Mad Jack
    Mad Jack
    Participant

    @Hammerknight said:
    But it make you wonder when you have the same character from multiple dimensions all in the same place at once, what type of effect would it have on them?

    If the characters are anything like me, they would finally enjoy an intelligent conversation … http://www.heromachine.com/wp-includes/images/smilies/icon_wink.gif

    Anyway, here’s the next official US governmental metahuman team:

    The 1st Special Forces Operational Metahuman Enforcement Group (Airborne) (1st SFOMEGA), popularly known as Omega Force, is a U.S. Army component of Joint Special Operations Command (JSOC). Little is known about this unit, as it is still subject to confidentiality, but Omega Force’s primary tasks are counter-terrorism, direct action, and national intervention operations whenever metahumans are involved, although it is an extremely versatile group capable of conducting many types of clandestine missions, including, but not limited to, hostage rescues and raids.

    For more details read on here:

    While 1st SFOMEGA is administratively supported by USASOC, it falls under the operational control of JSOC. Omega Force and its Navy counterpart, the Navy Seals Team “Bastards” (Biological Advanced Special Tactics and Actions Reconnaissance and Defense Service – part of the Naval Special Warfare Development Group), are the United States military’s primary metahuman units. The Central Intelligence Agency’s highly secretive Metahuman Activities Division (MAD – a paramilitary metahuman task force) often works with – and recruits – operators from Omega Force.

    The Omega Force, together with the “Bastards”, is the only association of the U.S. armed forces, which is primarily oriented towards the fight against metahuman terrorists (especially on airplanes and in urban environments).Its always secret missions include special operations behind enemy lines like the targeted killing of individuals, intelligence collection, asymmetric and unconventional warfare as well as direct combat missions. Unlike the Delta Force, the Omega Force is also deployed domestically, which was approved by a special presidential decree since the use of military force in-country is normally forbidden by the Posse Comitatus Act.

    Virtually all information about the unit is highly classified and details about specific missions or operations generally are not available publically. However, details of some operations have become public knowledge. A number of sources suggest the squadrons strength ranges from 75 to 85 personnel. The squadron is broken down into three troops — one recon/sniper troop, and two direct action/assault troops — that can operate either in teams or in groups as small as four to six men. Part of the unit (shown in the picture below) is in constant combat readiness and while its official task description is vague, it includes fast, precise operations with wide-ranging skills. The Omega Force is is said to be able to proceed as unobtrusive as no other U.S. unit.

    Each trained Omega-Force Soldier holds at least the rank of a sergeant and is called “operator” within the unit. The term was first used by Delta Force to distinguish between operational and non-operational personnel assigned to the unit and later also adopted by Omega Force. Upon entry into the Delta Force, the personnel file of the soldier is removed from the employee archive of the Army, so he officially does not exist anymore within that organization. His master data are listed only in the Department of the Army Security Roster.

    A special feature is the fact that the operators plan their specific assignments themselves. Commanders and staff managers only predetermine the mission objectives, while the tactical planning rest on the task forces themselves. This principle of mission-type tactics serves the elimination of the so-called “Rambo syndrome”, meaning the planning of unnecessarily lossy, too complicated, or not realizable missions. This is intended to promote prudence and professionalism and avoid unnecessary profiling efforts.

    The headquarters of the Omega Force is the military base Fort Bragg in North Carolina and the entire area of the base occupied by it is particularly secured and accessible to outsiders only with special permission. The air transport of the Omega Force is mainly provided by the 160th Special Operations Aviation Regiment out of Fort Campbell, but thanks to teleporter on the team Omega Force often pass on their services.

    OmegaForce_pv.png

    The team members from bottom left to top right:

    INTERFACE
    Interface_pv.png
    Real Name: Jason Clancy
    Affiliations: 1st Special Forces Operational Metahuman Enforcement Group (Airborne), U.S. Army
    Powers: Jason has the power to mentally and physically interface with computers, data, IT Networks, internet and world wide webs, allowing him to download and gather any information as well as to manipulate and control technology and technological constructs, computers, robots, hardware and other devices he is connected with. He is able to sense data-streams other digital things invisible to normal humans and to interact with the digital plane without the use of technical equipment.
    .
    Headshot:
    Interface_hs.png

    ANIMAL
    Animal_pv.png
    Real Name: Dennis McGuire
    Affiliations: 1st Special Forces Operational Metahuman Enforcement Group (Airborne), U.S. Army
    Powers: Dennis has the ability to purposely transform into an anthropomorphic wolf-like creature at will. In this form he gains the characteristic traits of a wolf, including heightended senses and stamina as well as strength and speed far beyond those of normals wolves or men. Although he is influenced by some wolfen instinct when transformed, he keeps his human mind and gains razorsharp claws and fangs.
    .
    Headshot:
    Animal_hs.png

    CROW
    Crow_pv.png
    Real Name: Hank Crowley
    Affiliations: 1st Special Forces Operational Metahuman Enforcement Group (Airborne), U.S. Army; Project M.I.S.F.I.T.S.
    Powers: Hank posseses a pair of bird-like wings attached to his arms along with the matching hollow airfilled bones who gives him the ability to fly with a natural winged flight limit (95 miles per hour) and great aerial maneuverability. However his capacity for flight doesn’t seem to come just from his wings and his bones, since he can even hover in place whithout having any motion. Furterhmore Hank can see in absolute darkness and has a sonic scream at his disposal that can reach 300 decibels, which is enough to make a person’s ears start bleeding – even if they’re not directly attacked. With this potent ability he is able to damage and stun foes or objects, to the point of shattering metal.
    Origin:
    Hank Crowley was a common soldier serving in a unit stationed at the undiclosed military facility Area X in Roswell during the “Days of Annihilation” following the attack of the alien “Harvesters”. When Dr. Hayden Creed (by this time imprisoned and under ward by the United Stated) needed experimental subjects for a trial involving the Xenogene, Hank volunteered himself after tests on the staff had showed that he had the gene in question.

    After a series of several medical treatments Dr. Creed actually managed to activate Hanks dormant Xenogene, which led to the development of a synthetic Xenogene-activator, and this in turn ultimately to the “Awakening” event, when 0.5 percent of the world’s population developed simultaneously super powers in consequence.

    Hank later continued to work at Area X, but now as head of “Project M.I.S.F.I.T.S.” (Metahuman Intervention & Support Facility with Integrated Training School) – a government-owned school / training camp for superhumans who just discovered their abilities

    He is also a high-ranking member of the 1st Special Forces Operational Metahuman Enforcement Group Airborne (1st SFOMEGA), popularly known as Omega Force, a U.S. Army component of Joint Special Operations Command (JSOC) which is subject to confidentiality and whose primary tasks are counter-terrorism, direct action, and national intervention operations whenever metahumans are involved.
    .
    Headshot:
    Crow_hs.png

    LEECHER
    Leecher_pv.png
    Real Name: Matt Tucker
    Affiliations: 1st Special Forces Operational Metahuman Enforcement Group (Airborne), U.S. Army
    Powers: Matt has the power to absorb the health and life of others and make it his own in order to increase his health and vitality up to a point of absolute invulnerability or even immortality. If his target has a superpower, he can absorb them as well, but without using the power himself. Instead he can temporary transfer the power to somebody else or power up the abilities they already have with the extra energy he obtains from metahumans.
    .
    Headshot:
    Leecher_hs.png

    ZERO
    Zero_pv.png
    Real Name: Raymond Boone
    Affiliations: 1st Special Forces Operational Metahuman Enforcement Group (Airborne), U.S. Army
    Powers: Ray is surrounded by a “nullification zone” that enables him to negate and nullify every concepts, powers, universal definitions, laws and boundaries making him immune to everything and anything. He can cancel out the superpowers of others, short-cut any electrial energy, dispell magic incantations, absorb the kinetic energy of any object in his vicinity, and channel his aura into blasts to reach a higher range.
    .
    Headshot:
    Zero_hs.png

    DRAGONFIRE
    Dragonfire_pv.png
    Real Name: Corbin Dillard
    Affiliations: 1st Special Forces Operational Metahuman Enforcement Group (Airborne), U.S. Army
    Powers: Corbin is able to create, shape and manipulate fire with a heat up to 1600 °C (2912°F) causing the rapid oxidation of a material in the exothermic chemical process of combustion and instantly melting of anything he touches. He can generate flames of any intensity – releasing heat, light, and various reaction products – and shape them in any manner he desires.
    .
    Headshot:
    Dragonfire_hs.png

    MONSTER
    Monster_pv.png
    Real Name: Kyle Whitman
    Affiliations: 1st Special Forces Operational Metahuman Enforcement Group (Airborne), U.S. Army
    Powers: Kyle has the power to transform into a giant monster of incredible power with the capacity for virtually limitless physical strength by absorbing and catalyzing radiation and other energy to magnify his extraordinary strength significantly above his standard. In addition to great strength, his transformed body possesses a high degree of resistance to physical injury due to impervious and extremely dense skin, muscle, and bone. Despite his humongous stature, Monster is very agile and fast, and once he begins to advance in a certain direction, it is almost impossible to halt his movement.
    .
    Headshot:
    Monster_hs.png

    SPEED DEVIL
    SpeedDevil_pv.png
    Real Name: Warren Pine
    Affiliations: 1st Special Forces Operational Metahuman Enforcement Group (Airborne), U.S. Army
    Powers: Warren has an extremely accelerated metabolism that allows him to move and run at a supernatural speed of 770 mph which is just below sonic booms. While he has sufficient energy reserves that enable him to run at this average speed for an unknown amount of hours and his body is adapted towards most of the rigors of high-speed running, his power is not without any ill effects however. To compensate the friction at high speed travel he needs a special frictionless costume and a ventilatory support that helps him to breath.
    .
    Headshot:
    SpeedDevil_hs.png

    MINDWARP
    Mindwarp_pv.png
    Real Name: Dylan Cassidy
    Affiliations: 1st Special Forces Operational Metahuman Enforcement Group (Airborne), U.S. Army
    Powers: Dylan is able to read thoughts, project and broadcast his own thoughts, as well as affect the minds of humans and animals with higher order intelligence (such as dolphins, ravens or dogs). Additionally he can project a psychokinetic energy that enables him to levitate objects, propel or manipulate them however he wishes, lift himself and move through the air to simulate flight, stimulate individual molecules to create heat, generate concussive force as blasts or bursts, and create protective shields.
    .
    Headshot:
    Mindwarp_hs.png

    WHITEOUT
    Whiteout_pv.png
    Real Name: Jordan Ridley
    Affiliations: 1st Special Forces Operational Metahuman Enforcement Group (Airborne), U.S. Army
    Powers: Jordan is able to reduce the kinetic energy of atoms, thereby lowering temperature, and capable to generate and project snow. Using a combination of cold, winds and snow he can create blizzards of varying power and even manipulate water into a solid frozen state as an ice armor around his body. One side effect of his powers is that he can give off a bright flash of blinding white light that effectively leaves his opponents temporary snow-blind.
    .
    Headshot:
    Whiteout_hs.png

    RIFT
    Rift_pv.png
    Real Name: Harrison Hurt
    Affiliations: 1st Special Forces Operational Metahuman Enforcement Group (Airborne), U.S. Army
    Powers: Harrison can create teleportational “wormholes” from one location to another which can be used for both observation and transport of yet to be determined amount of mass. As a skilled strategist/tactician Harrison can also use his portals offensively and quite powerful as a spatial attack and to enhance his movement speed and distance coverage or instantly acccess various items like weapons in a faraway storage. While his warp tunnels normally just traverse space, they can also cut across time when Harrisons powers are strikingly increased by Leecher. When this happens, he can even travel between different dimensions and universes and cross over different planes of existence or travel across various forms of reality.
    .
    Headshot:
    Rift_hs.png

    FALLOUT
    Fallout_pv.png
    Real Name: Flynn Bowen
    Affiliations: 1st Special Forces Operational Metahuman Enforcement Group (Airborne), U.S. Army
    Powers: Flynn can generate nuclear radiation that can be used to melt objects, release electromagnetic pulses to disrupt technology and even lead up to the point where he can cause nuclear explosions of varying force. With immense focus this ability can also allow him to influence the strong force which holds together atomic nuclei, and to make objects disintegrate through direct contact or make protons/neutrons from the environment temporarily incorporate into chemical elements and vice versa. But in order to prevent a catastrophe, Harrison has to stay very focused the whole time he uses his powers in such a higher degree.
    .
    Headshot:
    Fallout_hs.png
    #38092
    Stulte
    Stulte
    Participant

    Fantastic group shot!

    #38119
    Avatar
    agatharights
    Participant

    Ah! I absolutely love your designs and skill with character design, especially with your teams! Gorgeous work, man

    #38122
    ams
    ams
    Participant

    Awesome group! More please….of your awesome groups.

    #38134
    Mad Jack
    Mad Jack
    Participant

    @Stulte said:
    Fantastic group shot!

    Thanks! You can also see the individual characters when you open the spoilers in the tables… ;)

    @agatharights said:
    Ah! I absolutely love your designs and skill with character design, especially with your teams! Gorgeous work, man

    Thank you very much! Embarassed Laugh

    @ams said:
    Awesome group! More please….of your awesome groups.

    Thx! No problem – I got a ton of new inspiration when I joined deviantArt. Cool

    #35949
    Avatar
    Gene
    Participant

    Hey Madjack, would you mind posting the code for your Alien ‘croa’? I’ve been working on something similar, and like the way you did the features of the face, but haven’t been able to duplicate it.

    #35952
    Mad Jack
    Mad Jack
    Participant

    Sure, why not. Here you go:



    CroaHead
    Sat Mar 29 12:08:26 GMT+0100 2014

    0xE7D136
    0x84A04A
    0x48750C
    0x758C44
    0xffffff
    0xffffff
    0xffffff
    0xffffff
    0xffffff
    0xffffff
    0xffffff
    0xffffff
    0xffffff
    0xffffff
    0xffffff
    0xffffff
    0xffffff
    0xffffff
    0xffffff
    0xffffff
    0xffffff
    0xffffff
    0xffffff
    0xffffff
    0xffffff
    0xffffff
    0xffffff
    0xffffff



    InsigniaStandard2
    7
    7
    32
    0
    0.6
    2.5 0 156
    88.15
    188.65
    144.15
    19
    Insignia
    0
    Standard 2 0.5 0.5 1 31


    InsigniaStandard2
    7
    7
    32
    0
    0.6
    2.5 0 221.65
    87.8
    188.65
    144.15
    19
    Insignia
    0
    Standard 2 0.5 0.5 1 32


    InsigniaStandard2
    7
    7
    32
    0
    1
    1.2 0 221
    59
    188.65
    144.15
    19
    Insignia
    0
    Standard 2 0.5 0.5 1 33


    InsigniaStandard2
    7
    7
    32
    0
    1
    1.2 0 156
    59
    188.65
    144.15
    19
    Insignia
    0
    Standard 2 0.5 0.5 1 34


    InsigniaStandard2
    7
    7
    32
    0
    1
    0.6 0 221
    32
    188.65
    144.15
    19
    Insignia
    0
    Standard 2 0.5 0.5 1 35


    InsigniaStandard7
    7
    7
    7
    0
    1.5
    0.25 0 188.65
    219.15
    188.65
    144.15
    19
    Insignia
    0
    Standard 7 0.5 0.5 1 36


    InsigniaStandard2
    7
    7
    32
    0
    1
    0.6 0 156
    32.15
    188.65
    144.15
    19
    Insignia
    0
    Standard 2 0.5 0.5 1 37


    InsigniaStandard2
    7
    7
    32
    0
    1
    0.2 0 156
    79.15
    188.65
    144.15
    19
    Insignia
    0
    Standard 2 0.5 0.5 1 38


    InsigniaStandard2
    7
    7
    32
    0
    1
    0.2 0 221
    79.15
    188.65
    144.15
    19
    Insignia
    0
    Standard 2 0.5 0.5 1 39


    HeadMaleStandard15
    157
    155
    32
    0
    1
    1
    2 0 187.4
    65.3
    188.4
    63.3
    17
    Head
    2
    MaleStandard 15 1 1 1 41


    HeadMaleStandard15
    157
    155
    32
    0
    1
    1
    3 0 189.4
    65.3
    188.4
    63.3
    17
    Head
    2
    MaleStandard 15 1 1 1 42


    HeadAliens50
    157
    155
    32
    0
    0.8
    0.5
    6 0 188.4
    47.3
    188.4
    63.3
    17
    Head
    4
    Aliens 50 1 1 1 43


    HeadAliens50
    157
    155
    32
    0
    -0.8
    0.5
    4 0 188.4
    47.3
    188.4
    63.3
    17
    Head
    4
    Aliens 50 1 1 1 44


    HeadMaleFace18
    157
    155
    32
    179
    -0.8
    0.9 0 216.4
    93.3
    188.4
    63.3
    17
    Head
    3
    MaleFace 18 0 0 1 45


    HeadMaleFace18
    157
    155
    32
    -179
    0.8
    0.9 0 161.1
    93
    188.4
    63.3
    17
    Head
    3
    MaleFace 18 0 0 1 46


    HeadMaleFace19
    157
    155
    32
    7
    0.8
    0.9 0 185.4
    68.3
    188.4
    63.3
    17
    Head
    3
    MaleFace 19 0 0 1 47


    HeadMaleFace19
    157
    155
    32
    -7
    -0.8
    0.9 0 192.4
    68.3
    188.4
    63.3
    17
    Head
    3
    MaleFace 19 0 0 1 48


    HeadMaleFace15
    157
    155
    32
    -121
    -1
    1 0 175.3
    92.35
    188.4
    63.3
    17
    Head
    3
    MaleFace 15 0 0 1 49


    HeadMaleFace15
    157
    155
    32
    121
    1
    1 0 202.4
    92.3
    188.4
    63.3
    17
    Head
    3
    MaleFace 15 0 0 1 50


    HairStandard82
    155
    125
    32
    5
    1
    1.2
    0 192
    52.2
    188.45
    48.2
    14
    Hair
    0
    Standard 82 1 1 1 51


    HairStandard81
    157
    155
    32
    7
    0.5
    0.8 182.45
    46.2
    188.45
    48.2
    14
    Hair
    0
    Standard 81 1 1 1 52


    HairStandard82
    155
    125
    32
    -5
    -1
    1.2
    1 185
    52.2
    188.45
    48.2
    14
    Hair
    0
    Standard 82 1 1 1 53


    HairStandard81
    157
    155
    32
    -7
    -0.5
    0.8 195
    46.2
    188.45
    48.2
    14
    Hair
    0
    Standard 81 1 1 1 54


    HeadMaleFace19
    157
    155
    32
    14
    1
    1.5 0 178.4
    75.3
    188.4
    63.3
    17
    Head
    3
    MaleFace 19 0 0 1 55


    HeadMaleFace19
    157
    155
    32
    -14
    -1
    1.5 0 199.4
    75.3
    188.4
    63.3
    17
    Head
    3
    MaleFace 19 0 0 1 56


    HeadMaleFace15
    157
    155
    32
    -25
    -1
    1 0 168.4
    34.25
    188.4
    63.3
    17
    Head
    3
    MaleFace 15 0 0 1 57


    HeadMaleFace15
    157
    155
    32
    25
    1
    1 0 209.4
    34.25
    188.4
    63.3
    17
    Head
    3
    MaleFace 15 0 0 1 58


    HeadMaleFace15
    157
    155
    32
    -78
    2.5
    0.7 0 156.4
    73.25
    188.4
    63.3
    17
    Head
    3
    MaleFace 15 0 0 1 59


    HeadMaleFace15
    157
    155
    32
    78
    -2.5
    0.7 0 220.75
    73.25
    188.4
    63.3
    17
    Head
    3
    MaleFace 15 0 0 1 60


    NoseStandard46
    157
    155
    32
    0
    1.1
    0.8 0 188.45
    66.55
    188.45
    64.55
    25
    Nose
    0
    Standard 46 1 1 1 61


    EyesStandard65
    157
    155
    32
    0
    1.05
    1.2 0 189
    62
    188.45
    59.25
    7
    Eyes
    0
    Standard 65 1 1 1 62


    EyesStandard66
    157
    155
    32
    0
    1.05
    1.2 0 189
    62
    188.45
    59.25
    7
    Eyes
    0
    Standard 66 1 1 1 63


    HeadMaleFace11
    157
    155
    32
    -79
    2.5
    1 0 197.4
    29.3
    188.4
    63.3
    17
    Head
    3
    MaleFace 11 0 0 1 64


    HeadMaleFace11
    157
    155
    32
    79
    -2.5
    1 0 180.4
    29.3
    188.4
    63.3
    17
    Head
    3
    MaleFace 11 0 0 1 65


    HeadMaleFace12
    157
    155
    32
    -74
    2.5
    -1.5 0 170.4
    57.3
    188.4
    63.3
    17
    Head
    3
    MaleFace 12 0 0 1 66


    HeadMaleFace12
    157
    155
    32
    74
    -2.5
    -1.5 0 207.4
    57.3
    188.4
    63.3
    17
    Head
    3
    MaleFace 12 0 0 1 67


    HeadMaleFace15
    157
    155
    32
    -32
    2
    1.2 0 178.4
    27.3
    188.4
    63.3
    17
    Head
    3
    MaleFace 15 0 0 1 68


    HeadMaleFace15
    157
    155
    32
    32
    -2
    1.2 0 199.4
    27.3
    188.4
    63.3
    17
    Head
    3
    MaleFace 15 0 0 1 69


    HeadMaleFace12
    157
    155
    32
    -58
    2.5
    -1.2 0 173
    49.3
    188.4
    63.3
    17
    Head
    3
    MaleFace 12 0 0 1 70


    HeadMaleFace12
    157
    155
    32
    58
    -2.5
    -1.2 0 204.35
    49.3
    188.4
    63.3
    17
    Head
    3
    MaleFace 12 0 0 1 71


    HeadMaleFace17
    157
    155
    32
    0
    1
    1
    10 0 188.4
    74.3
    188.4
    63.3
    17
    Head
    3
    MaleFace 17 0 0 1 72


    NoseStandard43
    157
    155
    32
    0
    0.5
    0.8 0 188.45
    68.55
    188.45
    64.55
    25
    Nose
    0
    Standard 43 1 1 1 73


    EyesStandard42
    154
    155
    32
    -12
    1.2
    1 0 188
    64
    188.45
    59.25
    7
    Eyes
    0
    Standard 42 1 0 1 74


    EyesStandard41
    154
    155
    32
    12
    1.2
    1 0 189
    64
    188.45
    59.25
    7
    Eyes
    0
    Standard 41 1 0 1 75


    MouthStandard74
    155
    157
    32
    0
    1.2
    1
    8 0 188.45
    81.85
    188.45
    78.85
    23
    Mouth
    0
    Standard 74 1 1 1 76


    MouthStandard74
    155
    157
    32
    0
    -1.2
    1
    7 0 188.45
    81.85
    188.45
    78.85
    23
    Mouth
    0
    Standard 74 1 1 1 77


    MouthStandard62
    7
    101
    32
    0
    -1
    1.1 0 190.45
    80.2
    188.45
    78.85
    23
    Mouth
    0
    Standard 62 1 1 1 78


    MouthStandard62
    7
    101
    32
    0
    1
    1.1 0 186.45
    80.2
    188.45
    78.85
    23
    Mouth
    0
    Standard 62 1 1 1 79


    MouthStandard65
    155
    157
    32
    0
    1.1
    1.5 0 188.45
    80.85
    188.45
    78.85
    23
    Mouth
    0
    Standard 65 1 1 1 80


    MouthStandard64
    97
    81
    32
    0
    1
    1 0 188.45
    83.85
    188.45
    78.85
    23
    Mouth
    0
    Standard 64 1 1 1 81


    TopsMaleSpandex5
    157
    155
    32
    0
    1
    1 188.4
    167.5
    188.4
    167.5
    29
    Tops
    8
    MaleSpandex 5 1 1 1 40



    #34923
    Avatar
    Gene
    Participant

    Excellent,thank you!

    #30709
    CantDraw
    CantDraw
    Participant

    The ones you posted for the Fashion Contest were excellent! If I had to pick one, I’d say Neon Blur was my favorite, but they all looked fantastic.

    #30713
    Mad Jack
    Mad Jack
    Participant

    Thanks, buddy! Personally I’d preferred Wetware or Riptide, but I guess Neon Blur was a good choice too. Wink

    As soon as I’ve got them assigned to their individual teams I’m gonna post all the characters I’ve been working on the last few weeks (39 so far) here in the forum. Just need a few more to complete the teams … Laugh

    #39829
    ams
    ams
    Participant

    …..crickets……..

    #39838
    Mad Jack
    Mad Jack
    Participant

    …cough…. [blowsupdust]

    #39840
    ams
    ams
    Participant

    Thanks for the new items. Guess it doesn’t hurt to poke the giant….

    Cheers!

    #39904
    Mad Jack
    Mad Jack
    Participant

    Hrmph, you woke me from my hibernation. Now I’m struggling with springtime lethargy. *YAWN!* Confused

    Oh well, since I’m already awake, here’s another team:

    As the Navy counterpart to “Omega Force”, the Navy Seals Team “Bastards” (Biological Advanced Special Tactics and Actions Reconnaissance and Defense Service) is part of the Naval Special Warfare Development Group and under the operational control of JSOC. Its primary tasks are counter-terrorism, direct action, and national intervention operations whenever metahumans are involved. They are also capable of conducting many types of clandestine missions, including, but not limited to, hostage rescues and raids.

    Bastards_pv.png

    The team members from bottom left to top right:

    WETWARE
    Wetware_pv.png
    Real Name: Cody Rider
    Affiliations: Navy Seals
    Powers: Cody Rider’s bloodstream is primed with nanites, tiny robots that he can mentally control and which enhance his physical performance beyond peak human capacity. The nanobots in Cody’s bloodstream can also produce a nearly indestructible yet still very malleable suit of cyber armor made of sentient nano-bytes and cover Cody’s body. Besides regenerating injuries and healing damaged tissue, the nanobots can among other things also be used to take over electrical objects, upgrade vehicles and weapons, modify any technology, and to override the programming of computersystems.
    Headshot:
    Wetware_hs.png

    RIPTIDE
    Riptide_pv.png
    Real Name: Nick Allen
    Affiliations: Navy Seals
    Powers: Nick Allen can control anything that is liquid. He can shape and manipulate at will water, beverages, oil, magma, and so forth, and even the blood within an organism’s own body (and by that amongst other things the motor functions of persons against their will).
    Headshot:
    Riptide_hs.png

    SMOKESCREEN
    Smokescreen_pv.png
    Real Name: Caleb Monroe
    Affiliations: Navy Seals
    Powers: Caleb Monroe has the power to transform his entire body or parts of it into a homogenous smokelike matter. In this gaseous form he is extremely hard to harm by direct attacks and nearly intangible so that an obstacle can pass through him, as long as it isn’t air-proofed. In this state he can also create, shape and manipulate smoke, to create smoke screens for cover or to clear smoke from an area for example.
    Headshot:
    Smokescreen_hs.png

    STINGAREE
    Stingaree_pv.png
    Real Name: Seeley Crowder
    Affiliations: Navy Seals
    Powers: Thanks to his amphibian physiology, Seeley Crowder can adapt to underwater environments by being able to breathe in both water and air and to endure high water pressure as well as extreme water temperatures. He can also can generate small poisonous stingers from his body, which he is able to fire from his fingertips like bullets. The toxity of this venom can range from annoying to absolute lethal.
    Headshot:
    Stingaree_hs.png

    BLUE MARLIN
    BlueMarlin_pv.png
    Real Name: Randall Crowder
    Affiliations: Navy Seals
    Powers: Like his brother Seeley, Randall Crowder can breathe in both water and air and endure high water pressure as well as extreme water temperatures. Additional he has the power to move at incredible speeds both on land and underwater. He can swim with a speed up to 100 mph (~ 161 km/h) and run on land with 300 mph (~ 483 km/h).
    Headshot:
    BlueMarlin_hs.png

    JAWS
    Jaws_pv.png
    Real Name: Boyd Henkins
    Affiliations: Navy Seals
    Powers: Boyd Henkins is a genetically manipulated human with most of the abilities of a white shark. While he can’t breathe under water without ventilatory support or swim faster than an average human, he is able to swim for days without a break. His skin is resistant to attacks, harm or pain and temperature extremes and his senses are incredibly enhanced to the point where he can use electroreception to locate objects around him. Most notably he has a particularly strong bite because of his sharp teeth and very strong jaw-muscles.
    Headshot:
    Jaws_hs.png

    MAYDAY
    Mayday_pv.png
    Real Name: Danny Matheson
    Affiliations: Navy Seals
    Powers: Danny Matheson is a teleporter who possesses agility pushed to the very limit of human capability and peak accuracy at the highest limits of human efficiency. He can travel great distances, has precisely control over his movements and muscles, and can always accurately coordinate his body with balance, dexterity and flexibility. This enables him to climb the highest of buildings with no form of support and jump up to 20 ft (~ 6 m) in a single bound. It gives him also an accuracy that makes it near-impossible for him to miss a target with his guns.
    Headshot:
    Mayday_hs.png

    SEAHAWK
    Seahawk_pv.png
    Real Name: Ken Sato
    Affiliations: Navy Seals
    Powers: Ken Sato possesses retractable, techno-organic, blade-tipped wings on both his arms that can be used as weapons as well as for flight. He can perform very sophisticated air maneuvers and fly at speeds up to 50 mph (~ 80 km/h). He is a skilled combatant, especially in aerial hand-to-hand combat, and can throw the razor-sharp “feathers” of his wings as weapons.
    Headshot:
    Seahawk_hs.png
Viewing 15 posts - 316 through 330 (of 355 total)

You must be logged in to reply to this topic.

Comments are closed.