
(From “Exciting Comics” number 8, 1941.)

(From “Exciting Comics” number 8, 1941.)
Posted in Daily Random Panel

(From “Wonder Comics” number 17, 1948.)
Posted in Daily Random Panel
The Joel Schumacher Rule allows for no exceptions, and simply stated it commands that “Thou shalt have no nipples on the outside of thy costume”, but apparently Rob Liefeld didn’t get the memo when it came time to put together Stryfe’s “look”:

My theory is that when this guy got his nose smashed in, it forced his nipples to pop out of his armor. Or, it’s really really cold. Or, he’s into that kind of “play” and couldn’t resist leaving little booby-portholes in his otherwise impregnable defense. Or Rob Liefeld couldn’t design his way out of a paper bag.
My theory, and darkest nightmare, is some combination of the last two.
I suppose, however, that if your evil armorer was so lazy he just poked some eye holes in the nearest battle-axe for your “helmet”, forgetting pesky details like a space for your nose or ears, you’ve got bigger problems than an inappropriate level of sexual discretion.
If so, you’d have company in Shatterstar, whose outfitter pawned off an old wrestling head protector as “state of the art meta-human cranial protection”:


He paid a bundle for it, too, which explains why he had to slum it with Cable’s eye-makeup guy. “Glowing is so IN right now!” he gushed.
But let’s be honest, it’s not like Rob Liefeld has all that many arrows in his costume design quiver; had he put together HeroMachine, there would only be twelve items in it, and eight of them would be thigh pouches.
(All images and characters ©Rob Liefeld and Marvel Comics.)

(From “Exciting Comics” number 8, 1941.)
Posted in Daily Random Panel
I am still working on the load/save functionality for HeroMachine 3. So far I have the program saving and loading one character, which is great — that’s the heart of the beast. I am currently working on a more complicated interface that will save more than one character (what a concept!), allowing you to pick the one you want to load or save from a list, or to type in a new save file name. That all takes a lot longer in Flash than in other languages because you have to build a lot of that from scratch, but it’s more tedious and mind-numbing than difficult.
The long and short of it is, I ought to have this up for testing and use next week, if all goes well.
As a bonus, I can use essentially the same code as a “QuickSave” sort of thing to allow an “Undo” feature. It’ll probably be just one level, although if I can stomach it I’ll try to figure out how to do more. This stuff is important, but boring to work on, I am itchy to actually draw something.
Posted in HeroMachine 3

(From “Exciting Comics” number 8, 1941.)
Posted in Daily Random Panel

(Hat-tip to Chris Sims, from Jack Kirby’s Black Panther collection.)
Posted in Daily Random Panel
Your character creation challenge for this week is to craft the best, coolest, most innovative robot the world has ever seen! You might opt for a rolling centauroid tank of mechanized death, or a chipper helper kitchenbot, or a deranged hippie cyborg, but whatever you choose has to somehow fit the concept of “robot”. The winner will get to choose either any one item they wish or a caricature of their head, to be immortalized forever in HeroMachine 3.
The rules are simple:
That’s it! Good luck everyone; judging will be next Tuesday, May 19.
Posted in Challenges
By far, this week’s contest proved the most difficult to judge. There were so many great entries, showing an amazing amount of creativity and versatility, I was honestly blown away. The images of the Finalists after the jump are fairly large, but I hope you’ll review them all because they’re really quite spectacular.
Many thanks to everyone’s hard work who entered, I sincerely appreciate your taking the time not only to create your character, but to share it with the rest of us. Bravo, one and all!
And now, to your Finalists, with the winner to come at the end.
Posted in Challenge Favorites, Challenges, Cool Characters