Author Archives: AFDStudios

HM3: The name’s the thing

When you save your character image in HeroMachine 3, it will now have the name of your character (if any) as the default file name instead of "hm3-beta". The name comes from the last character you saved or loaded.

Note that this is preparation for the long-awaited "quick save" and "undo" features, the next major code change initiative. Woot!

RP: Best. Stink lines. Ever.

(From "Planet Comics" number 1, 1940.)

HM3: Bug tweaks for layering

I just posted a minor update to HeroMachine3 that hopefully will fix some of the layering and "stuck item" problems people were having when loading up saved characters.

I'll explain the nitty gritty after the jump for those who are interested.

Continue reading

HM3: Transparent PNG

I've just added a third format option when exporting your character's image in HM3 -- "PNG (transparent 400x600)". This is basically just adding in an option for the way it used to be.

When you click it, the size gets reset to 400x600, the Area gets reset to "Character", and all other options are grayed out since you can't make any of the other sizes or head shots export with transparency. Choosing regular old PNG or JPG turns them all back on, though.

This should help those, like DiCicatriz, who use the characters with transparent backgrounds to paste into an image editor for either larger group shots, or just to have in a custom setting.

Let me know if you run into any problems using it. All other options will continue to export with a white background.

RP: I bet the trigger’s shaped like a finger

(From "Planet Comics" number 1, 1940.)

Poll Position: Planet Wolverine

I'm taking a break from the "Greatest Ever" series of questions this week for some good old-fashioned butt whooping:

{democracy:172}

Discussion to follow!
Continue reading

HM3 Export options updated

I have very good news, and mildly bad news. The very good news is that I have just uploaded the latest update to the HeroMachine Alpha that allows you to output your creation at a wide variety of sizes, either as the full character or a portrait view, as a JPG or PNG, and in regular or widescreen format.

The mildly bad news is, saving as a PNG no longer puts your character on a transparent background -- it's a solid white. I tried to figure out a way around it, but given the various other constraints Flash put on me it was the only way to get output at anything but the basic size.

Here is the new menu, which you see now when you press either the "Save as JPG" or "Save as PNG" button:

If you have trouble seeing the images, the sizes are:

  • 200x300
  • 400x600
  • 500x750
  • 800x1200
  • 1200x1800
  • 1600x2400
  • 800x600 (widescreen)
  • 1280x1024 (widescreen)
  • 1600x1200 (widescreen)
  • 2048x1536 (widescreen)

My version of Flash has a maximum dimension limitation of something like 2800 pixels, so we couldn't do the ridiculously ginormous size, just the mostly ginormous ones.

In laying all this out it didn't make sense to have "widescreen" be a separate toggle button, so now the program just automatically does it all for you depending on which set of dimensions you choose.

I hope you like the new feature, and please let me know if you run into any problems with it. The larger sizes naturally take longer to render, so don't be surprised if the pop up window just sits there for ten to thirty seconds thinking.

I didn't touch the save/load code or anything else in this release except the export functions.

RP: Budget cuts at NASA are rough

(From "Planet Comics" number 1, 1940.)

Caption Contest 93 Winner!

Thanks to everyone who shared their wit with us for Caption Contest 93! I've put together the Finalists after the jump, and then at the end I'll announce which of them is the overall winner.

First, though, I wanted to say "Welcome back!" to longtime poster Gargoyle323, who showed up to enter after a somewhat lengthy absence. Nice to have you back!

Second, although it was too long to fit in the balloon and thus is ineligible, I thought CPrime's Green Lantern homage was quite amusing:

In brightest day, in darkest dusk.
Captain Triumph does what he must.
Let those who worship evil recant.
Beware the Triumph… of my equestrian pants!

Now, on to your Finalists!

Continue reading

Character Contest 58: Simply your best

This week you get one shot, and one shot only, to wow us with the best thing you've ever done with HeroMachine (at least, the best thing that's never been entered in an HM contest before!).

No theme, no constraints beyond good taste, no limits. But you only got one entry, so you're going to have to decide which single image is most likely to blow the socks off the viewer. Agonizing, I know, but I'm evil that way.

Otherwise the contest rules are the same as usual:

  1. Use only a HeroMachine applet (no PhotoShopping except for basic cropping) to create a PNG or JPG of your entry, named as [your name]-[character name].[file extension]. So DiCicatriz, for instance, would save his "Bayou Belle" character image as DiCicatriz-BayouBelle.png.
  2. Post the image to a publicly accessible website (ImageShack, PhotoBucket, the UGO Forums, etc.).
  3. Enter the name of your entry and a link directly to the image in a comment to this post. The image cannot have been used in any previous HeroMachine character design contest.
  4. The link to your image should go directly to the image (like this) and not to a hosting jump page (like this). If you see "preview" or "rotate" somewhere in the link you're probably doing it wrong.
  5. I'll choose a winner next Monday, who will receive his or her choice of any item or a portrait to be included in the final HeroMachine 3 program, or a "Sketch of the Week" style black and white illustration (you pick the subject and I draw it up however I like).

You only get ONE entry this week, so make sure it's your best. And good luck!

(On a side note, admit it -- you would totally want the album from that highlight image at the top. It starts off with Rick Astley; it's like you're getting Rick-rolled before you even begin!)