Yearly Archives: 2011

I bet the solution involves punching.

(From "Fantastic Comics" number 10, 1940.)

Do NOT finish that sentence!

(From "Fantastic Comics" number 10, 1940.)

Power User Profile: SeanDavidRoss

I am happy to present for your edification and entertainment the inside story of one of the most innovative HeroMachine creators, the man who brought you so many cool poses, the one and only SeanDavidRoss!
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Don’t talk to it, Barry. Just … don’t.

(From "Showcase" number 14, ©1958, DC Comics, Inc.)

Sharing Day, Gamer Edition

I think older audiences (raises hand) don't quite appreciate the impact computer games have had on the younger generation. We all talk about movies or books that profoundly influenced us while younger, but I suspect video games have done the same for a lot of folks.

So here's what I would like to know about you:

What computer game (not necessarily an RPG though of course it could be) would you say has had the biggest influence on you in real life?

In return, if you wish you can ask me any question you like about whatever you like, which I will answer either completely truthfully or not at all (in which case you can ask something else). You don't have to ask me anything if you don't want, but I'd still like to hear your answer to the question.

Speaking of which, my answer would be:

"Civilization". Seeing what a big difference location makes to the success of a culture definitely changed how I read history and view other countries. A few years after first being addicted to it, I was at a museum exhibit about the Aztecs, and you could really see how the resources they had starting out shaped the entire culture. Not choosing the "Wheel" tech was a big deal, too. And you could see how Tenochtitlan had to be built around massive irrigation due to the rocky surrounding climate. It was like seeing a game session played out in real life! It also led me to "Guns, Germs, and Steel", a fascinating look at how technology spreads, how resources vary from culture to culture, and how much of a difference early choices make in cultural development.

Plus, it was completely addictive fun!

Now it's your turn!

Insects have bacteria babies?

(From "Fantastic Comics" number 6, 1940.)

The Crypt of the Apocalypse! Or not.

In our last episode, our little Lone Wolf had cornered one of the rascally blackguards responsible for waylaying us and stealing our stuff. We re-acquired some of our long-lost coin and the all-important Seal, vital to completing our quest to bring aid to our benighted homeland. After a quick mental accounting, we decided to check out the big tomb in the middle of the square.

Gosh, that was enlightening. It's a good thing the author didn't waste our time with silly stuff like ravening liches or legions of undead skeleton warriors, and instead served up a juicy excerpt from a museum placard. Huzzah!

At this point I, as our tour guide on this little jaunt, had a decision to make. Does it make sense to wait a whole week just to decide which street to go down? I decided "NO" and thus turned to the expedient of a Random Dice Roller to provide us with direction when the choices are basically sort of random like this. Thus, the fates decided that we would head West down Tomb Street. Maybe we'll find more museum placards!

The Gods of Dice decide that we head south:

At last, something new! I don't know about you guys, but screw the dice -- we're going shopping!

Oh my, apparently thievery is a way of life in this charming little burg. I wonder if this minnow is related to the sharks who beat us up and stole our stuff?

On the other hand, maybe he's just a poor waif heavily put upon by this lawless environment, trying to make his way the best he can in a cold and cruel world.

So what'll it be, do we a) rat out the little fink, b) follow him outside and improve his moral education by graphically demonstrating how much it hurts to have your stuff stolen, or c) pretend nothing happened (which we're good enough at now to practically turn into a Kai Discipline)?

[polldaddy poll="5214930"]

HM3: Dinoriffic!

I've just uploaded a new set of items for HeroMachine 3, Companion-Dinosaurs. Why dinosaurs? Because they're cool! Of course, while I think they're cool, I don't actually know anything about them. So if I have left out some that absolutely have to be there, please let me know.

Here's the set as of initial launch:

Enjoy!

Face!

The always awesome Zyp has graciously put together a brief guide on how you can create incredible looking faces in HeroMachine 3 just like he does! I've always been impressed with the dimensionality and personality he gets into his characters, and really appreciate his sharing his secrets with us. Thank you, Zyp!

By which I mean, this artist sucks

(From "Fantastic Comics" number 6, 1940.)