Monthly Archives: March 2011

RP: Promises, promises

(From "Super Mystery Comics" number 5, 1940.)

WANTED! Creator Club

Hammerknight is looking to put together another poster featuring the folks who use HeroMachine to illustrate their imaginations, and asked me to put up this solicitation for the project. Looks like fun! See the poster itself for submission deadlines, details, etc.

RP: Porn parody or actual comic? You decide!

HM3: Wherein bugs are squashed and a question asked

With thanks to Panner and MMI, I've just updated the HeroMachine 3 Alpha with some more bug fixes:

  • The alpha transparency settings for all colors (especially color2) should now be working properly when you add additional items.
  • You can now switch on "Multiples", add two of the same item, switch to "Single", add a different item, and the previous items will correctly be removed without giving you "stuck" objects.
  • You can now drag items with the mouse wherever you want, even off-screen. Previously you were limited to dragging items only within the composition window.

Thanks to both of those folks for their excellent troubleshooting and bug reporting, it made squashing the bugs much much easier.

My question for you all regards automatic masking.

Currently, let's say you have one item (for example, a square insignia) masked to another (like a body). Here's how that looks:

But then you decide you want to add a second item from the same slot. In our example let's say we wanted to add the chevron insignia. We select "Multiples" in Insignia, then click the chevron. The old item, the square, becomes UNmasked from the body, and the new item, the chevron gets masked instead, like this:

The question is, when you add a second item from a given slot (like the chevron insignia), would you prefer that the masking on the previous item (the square insignia) stay applied? Or would you prefer to keep it like it is now, where masking transfers to the new item along with colors and such and the old item is unmasked?

Power User Profile: Kaldath

This week's "Power User Profile" features the winner of the first ever Friday Night Fights, Kaldath!
Continue reading

Female wall-crawler

Kaldath was nice enough to put together a recipe for how to make a wall-crawling female in HeroMachine 3 for us. Perhaps the producers of "Spider-Man: Turn Off the Dark" will notice and recast the lead ...

These are shown in order from left to right, top row first. Click on any one to see it at the original size. And be sure to thank Kaldath in the comments if you find this helpful!

RP: A “Spider-Man: Turn Off the Dark” rewrite sneak preview!

(From "Planet Comics" number 1, 1940.)

Open Critique Day #12

It's time once again for another Open Critique Day!

If you have a HeroMachine illustration or another piece of artwork you've done that you'd like some help with, post a link to it in comments along with your thoughts on it -- what you think is working, what you're struggling with, etc. I will post my critique of the piece, hopefully giving some tips on how to improve it.

Of course everyone is welcome to post their critiques as well, keeping in mind the following rules:

  • Make sure your criticism is constructive. Just saying "This sucks" is both rude and unhelpful without giving specific reasons why you think it sucks and, ideally, some advice on how to make it better.
  • Each person should only post one illustration for critique to make sure everyone who wants feedback has a chance.
  • I will not critique characters entered in any currently running contest, as that doesn't seem fair to the other entrants. You can still post it if you like for the other visitors to critique, but I will not do so.

That's it! Hopefully we can get some good interaction going here and help everyone (me included!) learn a little bit today.

RP: The birth of Paradise Island

(From "Planet Comics" number 1, 1940.)

End of the Road?

The results were tighter than I'd have thought, but ultimately we have opted to be Mucho Machon and eschew the use of our Oracular Safe Word, and instead stand by watching the ship trundle off in the loving metallic arms of Doctor Octopus' filthy love spawn. Let's see the consequences of our decision:

Well. That's ... humph. I'd say ending up as landfill is a pretty fitting end, since we largely spent this adventure standing around watching things happen. To our credit, we DID manage to reject a life of The Matrix, so yay us. I like to imagine that in the giant landfill we find, "Toy Story 3" style, all the items we need to return to power. Or, we get eaten by a trash monster, which seems a lot more likely.

So thus our foray into the Cavern of Time draws to an ignominious close. Or does it?

[polldaddy poll="4654391"]

So what'll it be folks, flip back and change out decision like we all know we did with the actual books Back in the Day, or chuck it into the trashbin of history (much like our adventurer!) and move on to something completely different?