Monthly Archives: May 2010

Kraaaaaaan!

By a two-to-one margin, you all decided to cut through the heavier foliage towards the northeast, and it looks like our Kai Sixth Sense training has done the trick:

You have cut your way through the thick under-growth for nearly half an hour when you hear the beat of wings high above the trees. Looking up you can just make out the shape of a Kraan approaching from the north. It is one of the monsters that attacked the monastery and on its back are two grey-skinner creatures armed with long spears. These are Mountain Giaks -- evil servants of the Darklords, full of hatred and malice. Many centuries ago, their ancestors were used by the Darklords to build the infernal city of Hlgedad, which lies int he volcanic wastelands beyond the Durncrag ranger of mountains. The construction of the city was long and tortuous and only the strongest of the Giaks survived the heat and poisonous atmosphere of Helgedad.

Hidden by the trees, you freeze, ckeeping absolutely still as the Kraan passes overhead and disappears towards the south. When you are sure that it has gone, you move off once again into the forest.

(Turn to 131.)

Had we not been forewarned by our amazing brains, we might have ended up as Kraan-bait. But wait, there's more!

Continue reading

Open Critique Day

It's Open Critique and/or General Help Day once again, so feel free to post your illustrations (HeroMachine or otherwise) you'd like to get a critique on, or any other general help topic you like, and we'll see what we can do to help.

SOD.141

RP: Love your dog but don’t, you know, LOVE your dog …

(From "The Hooded Horseman" number 21, 1951.)

Lone Wolf: Avoidance

The masses have massively spoken, and the choice was to use our Kai Sixth Sense, resulting in:

Your Sixth Sense has warned you that some of the creatures that attacked the monastery are searching the two paths for any survivors of their raid, but you can avoid both tracks by making your way through the undergrowth of the woods.

[polldaddy poll="3227580"]

Referring back to our map, it looks like we're supposed to be heading generally southeast if we want to get to the capital to warn the king. And maybe get one of those big roasted turkey legs, those things are always delicious and it seems to be a staple of feasts of the nobility.

Then again, the enemy would know that too, so maybe the sneaky thing to do is to go off in a slightly different direction.

We report, you decide!

I wonder

Stand witness, friends, as I commit a major act of sacrilege by declaring that one of the Holy Trinity in the DC Universe has a bad costume:

On one level, obviously, this is a perfectly fine costume, as it has helped elevate Wonder Woman to the upper echelon of recognizable and bankable heroes. It's not ridiculous like Calendar Man or hideous like Lightstar or in an obnoxious color like Paladin. It's in primary colors, it shows a lot of skin, and it has a consistent identity, so it satisfies the bare minimum standards for a competent outfit.

But what jumps out at you when you look at Wonder Woman (and don't go with the reflex schoolboy answer)? For me, it's this overwhelming sense of the United States. Red, white, and blue, white stars on a blue field, hints of an eagle in the chest piece (depending on the era). It screams "American Flag".

What's missing is any sense of this person as an Amazon, as a warrior from another culture, as someone who is, fundamentally, not American. I get that she was developed during a time when being pro-Americas was a prerequisite for any character, and that her buddy Superman pretty much cornered the market on that angle. But Superman's costume isn't so blatantly American as Wonder Woman's, which frankly would not look out of place on a female Captain America.

Its badness, therefore, is of a higher order. I would argue that it fails because it says nothing whatsoever about the person wearing it. Furthermore, I think this is a great example of a failure arising not so much from the costume designer as of the character herself. Wonder Woman doesn't have any real reason for existing on her own as anything but a female Superman analogue. And yet grafted onto that is this patriotic shell that makes no sense from the character's perspective.

Setting aside the "meta" aspect of character influencing costume, though, the specifics of her outfit are also strange. The top is usually drawn as metallic, yet (as usual with fantasy females), such armor would be useless in an actual battle, leaving most of her body completely exposed. And if she's invulnerable, as the modern incarnation seems to be, what's the use of metal armor in the first place?

Star spangled underwear always struck me as a bit absurd. Which, given the fact that they're wearing their underwear on the outside in the first place, is quite the trick. You can see in the live-action version just how ridiculous it plays out in real life, however -- it just looks like she rolled out of bed in a seventh grade slumber party.

The basic concept of the bustier is fine, and I actually like the way it translates in the live version, but in the comics I always wonder just how that works. They draw it (as here) sucked onto her breasts like wet plaster, but no metal would work like that. Or if it did, there's no way she'd be able to shove those things in there.

I just think the design misses the mark badly, forced to borrow a patriotic identity out of fear of giving the character herself any real heft or weight. I'd love to see her in something that brought out her Greek origins, or reflected more of a warrior princess motif, or really anything that wasn't warmed over Captain America.

I look forward to your evisceration of my feeble thought process in the comments!

SOD.140

Sometimes even super-genius gorillas get grumpy.

RP: I don't think that's his heel he's reaching for …

(From "America's Best Comics" number 22.)

SOD.139 – Black Adam

Lone Wolf Begins

After playing through quite a bit of the Fabled Lands "Fighting Fantasy" style choose-your-own-adventure module, I decided it was not a good choice for our collaborative effort.

So instead I special ordered a copy of the old "Lone Wolf" series of similar games, the very first in the cycle, called "Flight from the Dark", by Joe Dever and Gary Chalk. So break out your nightlights, check under the bed, and get ready to flee the night, my friends.

You are the sole survivor of a devastating attack on the monastery where you were learning the skills of the Kai Lords. You swear vengeance on the Darklords for the massacre of the Kai warriors, and with a sudden flash of insight you know what you must do. You must set off on a perilous journey to the capital city to warn the King of the terrible threat that faces his people. For you are now the last of the Kai -- you are now LONE WOLF.

Apparently when you graduate to being a Kai Lord you get to have your name appear in all caps. Which is quite the honor, believe me.

Using the random dice roller provided by Wizards of the Coast, I've randomly outfitted us for adventure. Our "Kai Disciplines" are Camouflage, Sixth Sense, Weaponskill: Spear, Mind Blast, and Animal Kinship. I suspect we were a rough-and-tumble frontier kid, trained as a poor but elite warrior with both weapons and psionics, a link between the gross material world of animals and men, and the more refined world of the mind.

Or something like that.

We've got an axe and a mace (apparently all that mental wizardry didn't lead us to picking up our chosen weapon of a spear, but whatever), a map of the general realm, a belt pouch with a whopping One gold crown (hence the poor part), and enough food for one meal. We're good with combat and somewhat hardy.

Here's "The Story So Far":

In the northern land of Sommerlund, it has been the custom for many centuries to send the children of the Warrior Lords to the monastery of Kai. There they are taught the skills and disciplines of their noble fathers.

The Kai monks are masters of their art, and the children in their charge love and respect them in spite of the hardships of their training. For one day when they have finally learnt the secret skills of the Kai, they will return to their homes equipped in mind and body to defend themselves against the constant threat of war from the Darklords of the west.

In olden times, during the Age of the Black Moon, the Darklords waged war on Sommerlund. The conflcit was a long and bitter trial of strength that ended in victory for the Sommlending at the great battle of Maakengorge. King Ulnar and the allies of Durenor broke the Darklord armies at the pass of Moytura and forced them back into the bottomless abyss of Maakengorge. Vashna, mightiest of the Darklords, was slain upon the sword of King Ulnar, called "Sommerswerd", the sword of the sun. Since that age, the Darklords have vowed vengeance upon Sommerlund and the House of Ulnar.

Now it is in the morning of the feast of Fehmarn, when all of the Kai Lords are present at the monastery for the celebrations. Suddenly a great black cloud comes from out of the western skies. So many are the numbers of the black-winged beasts that fill the sky, that the sun is completely hidden. The Darklords, ancient enemy of the Sommlending, are attacking. War has begun.

On this fateful morning, you, Silent Wolf (the name given to you by the Kai) have been sent to collect firewood in the forest as a punishment for your inattention in class. As you are preparing to return, you see to your horror a vast clopud of black leathery creatures swoop down and engulf the monastery.

Dropping the wood, you race to the battle that has already begun. But in the unnatural dark, you stumble and strike your head on a low tree brnach. As you lose consciousness, the last thing that you see in the poor light are the walls of the monastery crashing to the ground.

Many hours pass before you awake. With tears in your eyes you now survey the scene of destruction. Raising your face to the clear sky, you swear vengeance on the Darklords for the massacre of the Kai warriors, and with a sudden flash of realization you know what you must do. You must set off on a perilous journey to the capital city to warn the King of the terrible threat that now faces his people. For you are now the last of the Kai -- you are now the Lone Wolf.

You must make haste for you sense it is not safe to linger by the smoking remains of the ruined monastery. The black-winged beasts could return at any moment. You must set out for the Sommerlund capital of Holmgard and tell the King the terrible news of the massacre: that the whole elite of Kai warriors, save yourself, have been slaughtered. Without the Kai Lords to lead her armies, Sommerlund will be at the mercy of their ancient enemy, the Darklords.

Fighting back tears, you bid farewell to your dead kinsmen. Silently, you promise that their deaths will be avenged. You turn away from the ruins and carefully descend the steep track.

At the foot of the hill, the path splits into two directions, both leading into a large wood.

[polldaddy poll="3222700"]

Can't wait to see which way you all want to go!

(All quoted words, concepts, and art ©1984 by Joe Dever and Gary Chalk. I highly encourage you to go out and buy a back copy of these books for yourself if you enjoy the samples you're getting!)