(Mashlagoo was kind enough to put together this nifty guide for how to make a portal effect in HeroMachine 3. It’s great stuff, I hope you enjoy it! — Jeff.)
The intended purpose of this guide is to show how multiple backgrounds can be combined to create the illusion of a portal.
I assume the reader has a certain level of familiarity with using HM3. So, I will not be covering much of the process I used to create the background to the left. I will instead only be covering how the effect of the portal was made and what I used to create the border of the portal.
Inspired by Lime’s contest-winning entry, I wanted to figure out how to create an illustration where the figure and its items would break the bounds of a frame surrounding the background elements. I am sure you all can think of twenty easier ways to do it than this one, but it’s what I came up with. If nothing else, maybe it will spur you to create your own method and share it with the rest of us! Here’s what the final result looks like:
First, create your character and background however you like. When you’re done, here’s how to make the frame effect.
Many thanks to Imp for putting together this most excellent guide to posing a character in HM3 with the classic “one leg propped up” pose. Be sure to let him know in the comments if you find this helpful!
My apologies for how long it took me to post these, but some time ago Hammerknight put out two recipe cards for making good elves in HM3, and I thought it was long past time to share them. Thanks HK!
With profound thanks to Me Myself and I (meaning the frequent contest entrant and commenter, not literally me, Jeff Hebert) for putting this together, I am happy to present what may be the most ambitious Recipe to date — MMI’s Super Creepy Halloween Cemetery. I thought it would be the perfect fit for the Halloween week.
Next week we’ll have another installment of Hammerknight’s great “character archetypes” series, but this one was too perfectly timed to wait.
Thanks again MMI!
Note that if anyone else has recipes or how-to visual guides they’d like posted here, by all means send ’em on.
Hammerknight has graciously put together a set of recipes for how to make a more convincing dwarf in HeroMachine 3. Thanks HK!
Hammerknight had a nifty idea of putting together “basic” character archetypes that can be built in HeroMachine 3 without using any of the “advanced” features at all, just basic pointing and clicking like with HeroMachine 2. His first installment is “Heroines”, with hopefully many more to come. Thanks HK!
A hearty thank-you goes to Hammerknight for putting together the female version of his head-on flying pose in HeroMachine 3. Thanks big guy!
Everyone was impressed with Me, Myself, and I’s fantastic volcano in the last character contest, and you can see why:
Now for the first time anywhere, he reveals just how he did it! I like these “how to” kinds of guides because even if you don’t want to make your own volcano without the prospect of baking soda blowing up in a high school science fair, the techniques used are applicable to all kinds of things you might want to try.
Many thanks to MMI for putting this together.
(If you’ve ever wondered if you can use HeroMachine to create an animation, you can! Thanks to frequent commenter Nite Rider and an assist from a movie making program, that is. Take it away, Nite Rider!)
With HeroMachine 3, you can create animations of your favorite heroes and villains and post them on sites such as YouTube. But, I must caution you not to violate any copyrights in the process.
You will need programs like Windows Movie Maker and Sound Recorder, a little patience, and a huge imagination.
First, create and copy multiple images of your character in each position of your animation sequence from HM3 to your pic file. Note the sample pics below: