Category Archives: Tips & Tricks

Advice and hints on how to create the perfect character illustration.

Character Building with JR19759

Remember guys this is the last Character Building tutorial video I am planning to do, so if you have any ideas for replacement posts for the Tuesday blog slot in the new year, leave them in the comments below. Hope this series was helpful for some of you.

Character Building with JR19759

Sorry that the audio and video aren’t synched properly on this one guys. I think I might have cropped the audio clip a bit much, but it doesn’t make a huge difference, I’m still talking about all the right things in all the right places.

As I say in the video, next week is shading and it will also be the last video of the series. If you have any suggestions for future projects, if you want to see other video tutorials on stuff I haven’t covered in these videos, or if you want to see something different, leave you ideas down in the comments below.

Character Building With JR19759

Hey guys, sorry this is late. As I explained in the last post, I just haven’t had much time this week. At least I got it done. As requested, this week I’m tackling anime style faces and hair, along with Japanese honourifics and the custom colours. I apologise for the horrible loud sound right at the beginning, I got carried away and clapped during the intro, completely forgetting I wasn’t on camera.

Also, if you want a step-by-step guide for how to do anime style faces amongst other stuff, you can find one here-

Character Building With JR19759

As I say in the video, I will probably be going back to the costume and having a mess around with it, because I’m not entirely happy with it and the video would be an hour long if I recorded until I was happy with it. If I have any interesting ideas that I think could make good content for a video, I’ll include them at the start of next weeks video. Also, remember to say which you’d like me to do a tutorial of next week, anime style face and hair or normal face and hair.

Character Building with JR19759

As promised, part 1 of the new mini series of videos here on the Blog on Tuesdays, starting this week with posing. I did focus mainly on one pose, but I threw in a few other bits as well, and the principles I go over whilst making this pose can be applied elsewhere as well.

Hope y’all find it helpful. Oh, and sorry for my voice, the fan on my Mac was going crazy during the recording, so I had to filter and EQ the buzz out afterwards and it makes my voice sound a bit weird. Hopefully it won’t happen next week.

Remember to leave suggestions for costume ideas for next weeks video. If there are any things you’ve seen someone do on Heromachine that you’d like me to go over, feel free to say and I’ll see what I can do (it might be an idea to leave a link to the HM picture you reference if you do so).

Blank Bodies for Hand-Drawn Illustrations

In the process of cleaning up some hard drive space, I came across some body outlines I drew back in 2006. I cleaned them up a bit and provide them here for downloading and printing. These are not part of HeroMachine 3, they’re just for folks who want to hand-draw (or use the computer with something like Paint if you want) outfits but need a body to hang them on.

These are all transparent PNGs so if you do want to use them in a painting application, they’re easy to isolate from the background.

Character Ideas

Sometimes the wellspring of invention runs dry and you need some help coming up with a cool concept for a character to design. If that happens to you, or if you’re just looking for a challenge, experience what it’s like to take someone else’s vision and bring it to life. Head on over to Reddit’s “Character Drawing” subreddit and look for entries marked “[LFA]” (Looking For Art). People give descriptions of their characters and you can reply with your version.

If you do, please tell them you came from HeroMachine and give the link. Also, I’d love to hear about it as well.

Good luck and have fun creating!

How to use the Mask feature in HeroMachine3

Masking is the process of placing one item inside another, so that the masked item is only visible where it overlaps the masking item. Masking causes a lot of confusion, so let’s look at a few examples at what this subtle and powerful tool can do.

The basic process works like this:

  1. Load the first item, the one you want to be 100% visible. For instance, you might add a nice button-down shirt.
  2. Load the second item, the one you want to be masked into the first one such that only the parts of it that overlap are visible. For instance, you might add a lightning bolt from Insignia-Standard. Position, scale, rotate, and otherwise place the second item where you want it to appear on the first one.
  3. Click on the second item (in our example, the lightning bolt insignia) to make it the current, active item.
  4. Under the Transform tab, click the Mask button. Your cursor turns into a little mask icon because super-heroes. I blame Robin — be glad it’s not scaled hot-pants.
  5. Click on the original item (in our example, the shirt). You’re telling the program “Hey, I want to place the active item into this other item that I’m clicking on.”
  6. Voila! You have masked one item onto another one. Like this:
    Note that once it’s masked, you can drag, rotate, or otherwise transform the masked item (the lightning bolt) around and it stays masked, only being visible where it overlaps the masking item (the shirt):

Using this same basic approach — load the base item, load the second item, click mask, click the base item — you can place items in your character’s hands, apply a flag from Backgrounds to a banner or shirt, make a belt fit a non-Standard body, and much, much more. It opens up a staggering array of possibilities to take your portrait from a paper doll to a true illustration.

Character Design Help

Hi all, I’m back. I missed posting and talking to everyone. I’m not back to full power yet (and don’t know if I can get there), but I’m going to see what I can do. Over the years working with Hero Machine, I have noticed that some people need help getting a character just the way they want them. I have helped with giving recipes (I may get back to them here in the future) and trying my hand at doing the design and showing what I have come up with. Most of you know that I mainly do the plain Jane characters, not all the Zypping and extra shading, I like the way the characters look just the way they come out of the machine. I’m not saying the other ones are not good, because they are great, it’s just not my cup of tea. So to get to the topic at hand, “Character Design Help”, here is the way this works.

Ask for help with any designs you need too. If I can not answer the question, I am sure one of the other creators can put their two cents in and we can help you work things out. You can post a sample picture of the design you want to make and I will give it a try to see what I can come up with. Other creators are welcome to show what they come up with too. Remember this is a “help” post, if you want to share your characters you are welcome to post them in the forum, we would all love to see the work you do posted there. It really is a great place to share your art, or just to talk to other creators, it is a friendly place for all ages to visit and enjoy. Always keep in mind that we can not do copyrighted characters here, I know that there are designs and styles of characters that you would love to have your character look like, but we need to play it safe. This being said, ask for help with making the design and not for making the character. Try to keep your help request to one a week for now, until I am able to get my legs back under me. I will try to respond as soon as I can, I’m am not as fast as I was before. If your request is not answered with in the week posted it does not mean that it is not being worked on. I will try to let you know if I am able to help or not. Remember other creators are always welcome to help out.

As always, please forgive me for spelling and grammar mistakes. Thanks, Hammerknight.

Character Of The Week- 13th July

This week, we’re going to look at not so much a character, more a scene by the master of Heromachine comic covers; RobM.

Incoming Message

Now, the main thing that attracted me to this piece was the lighting, especially on the wrist projector and the right hand. There are some good hints here on how to get really bold lighting effects, so I asked Rob about how he did them and hopefully he won’t mind if I put up here what he said in reply:

“The wrist protector is one item from ItemRight Polearms with one gradient background shape masked to it and another laid on top. The masked gradient background shape has 25% second color and 0% line color. The pink glowing line color on the wrist protector is a result of the 25% darker magenta red gradient combining with the item’s 65% gray line color. Then there’s a second gradient background shape (the brighter gradient under the yellow disk) at 50% x 20% size laid on top.

The right hand is actually two hands. I masked the bottom portion with the thumb to an insignia so that I could use the darker prime color on the hand’s under side. The layer below is a full hand where I used a lighter color for the prime color. Then I laid gradient background shapes over each finger at strategic places with the prime and second colors at 50%. It’s tough to do shading on hands because masking works differently for hands than it does for other items.”

Whilst these might be the most striking aspects of the picture, it wouldn’t be half as good with out some of the finer details, such as the glow on the glove item underneath and to the side of the projection (especially on the wires, which can be very easy to overlook).

Also the projection its self is very well thought out. By a combination of a slightly transparent main focus (the helmet) along with the horizontal line effect and the clouds from the background items (masked to the beam) gives a very good impression of static interferance as usually seen in sci-fi war hologram communications.

Finally we come to the background. The best thing about this is that it doesn’t distract attention from the main focus of the piece in the foreground. By using earthy, dull tones and a lighter than black line colour, it contrasts with the clear, bold and precise foreground to give a distinct feeling of depth to the picture and suggest a murky, mysterious and dirty world beyond what we can see.

Very well executed.