Hi all, with big thanks to HeroMachiner Eric Bowling, here's how you can use HeroMachine outside of your browser. Adobe has said they're going to be force uninstalling the Flash Player (the standalone player basically) but I don't know that applies to this particular version.
Basically you download a local Flash Player application, then put in the URL for a .swf file (a compiled Flash object, which is what HeroMachine uses) and it plays. I've tried it on my Mac with HM3 and HM2 and it seems to work like a champ. You'll still need an Internet connection but if this goes well I may bundle up the files and make them available online so you could truly run it all locally. We'll just have to see, I don't want to sell people something and then BAM Adobe force uninstalls the Flash Players and it no longer works.
Anyway, the article explaining how to get the Standalone Flash Player Debugger is at https://www.howtogeek.com/438141/how-to-play-adobe-flash-swf-files-outside-your-web-browser/ – install the one relevant to your Operating System.
Once the Flash Player Debugger is installed per the instructions in that article, launch the Flash Player Debugger and go to "File -> Open Location". This is where you type in the URL to a .swf file. Do not download the .swf file to run from your hard drive, that will not work, you must use "Open Location" and put in one of the URLs below! Here are the ones for HeroMachine so you can just copy and paste:
- HeroMachine 3 Regular:
http://www.heromachine.com/hm3/heromachine3.swf - HeroMachine 3 Premium (no ad spot, bigger canvas, same items):
http://www.heromachine.com/hm3/heromachine3-noad.swf - HeroMachine 2.5 Regular:
http://www.heromachine.com/hm2/heromachine.swf - HeroMachine 2.5 Premium (no ad spot, bigger canvas, same items):
http://www.heromachine.com/hm2/heromachine2-newad.swf
For fun, here are the URLs for some of the hardly-ever-used versions:
- HeroMachine 1 (BAD ART WARNING):
http://www.heromachine.com/hm1/heromachine.swf - HeroMachine Zombies:
http://www.heromachine.com/minis/zombie/designer.swf - HeroMachine Facemaker (all of this is pretty much in HM3, this was a trial run, but if you wanted to JUST make faces):
http://www.heromachine.com/minis/facemaker/facemaker5.swf - HeroMachine Modern Warrior (again, most of this is in HM3):
http://www.heromachine.com/minis/modernwarrior/designer.swf - HeroMachine Real Life Edition (made to promote the Stan Lee super hero reality show – we miss you, Stan!):
http://www.heromachine.com/minis/reallife/designer.swf - HeroMachine Rockstar Edition:
http://www.heromachine.com/minis/rockstar/designer.swf - HeroMachine Skateboard Edition:
http://www.heromachine.com/minis/skateboard/designer.swf
CAVEATS: The "Export as an image" function in HM3 will NOT work. Saving as a text file will.
I think that's pretty much it. Let me know if you run into issues with this, though honestly, there's not a lot I can do since I can't edit the source files any more and I can't control what Adobe does with their players.
I suppose what one could do is screenshot their work and crop out stuff they don’t want.
Where’s the Pin-Up creator?
Thanks to the hero! Say, it doesn’t seem to be able to work with my Chromebook. Anyone else?
This excellent as I was worried I wasn’t going to be able to use it any longer. Maybe I missed something but how can you screenshot or otherwise save the image of the character in this new application? On my browser, before, I could easily screenshot. Having trouble figuring it out with the new setup. Thanks!
Hi Dude, it’s still a screen shot, check https://www.take-a-screenshot.org/
Hey,
I know it’s been ages and ages and ages since I’ve been around, but I remembered HeroMachine was in danger of going away, and it’s really good news to hear that there’s a workaround. I’ve only really tested this with HM3, but so far I haven’t had any trouble.
Thanks for this. Thanks for all the hard work you’ve put into HM over the years. Some of my best-loved characters would never have come about without it.
Any other Linux users beside me? I’ve got the Flash player/debuggers set up and the HM application starts but doesn’t appear to get past the “Loading, please wait…” to actually load any images.
I can make HM3 run in the local player, but it won’t load the assets from your website. It seems as though they aren’t included in the downloadable program.
I’m on Ubuntu Linux and I got it to run, and it does load the remote assets, but there are all kinds of display glitches like controls disappearing when I move the mouse, so it’s basically unusable.
When I try to export an image, it just says “error occurred”
Goblin, as the post says in bold, exporting will not work. You’ll have to do a screen capture like with HM2.
But how we could make it HD ones 1600×2400?
Yulian, you can’t do that without having your actual screen be that size. I’m sorry but the high resolutions were only possible because the online version was using PHP to generate the bigger images from the underlying vector data. That’s not possible on a desktop.
Will this be the ultimate solution to the unflash problem, or is there still an online non-flash in the works?
Or simply the person can use the Print button to save it as a PDF file.
Then convert the PDF into an image file and crop out stuff they don’t want.
I followed the instructions, but it’s not working. I can get hm to run on the debugger, but it doesn’t get past the loading bar for me when I try to select something. I’m on windows.
Make sure you’re pointing to the online SWF and not a local one you’ve downloaded. Other Windows users have reported this works fine so in theory it should for you as well. Unfortunately there’s not really much ability to debug or test, so other than making sure you follow the instructions in the linked article and go to the online SWF I don’t have a lot of suggestions 🙁
Dunno yet, honestly. Doing a lot of life re-evaluation regarding this right now.
is there a way to import/open my old saves
I don’t think so, unless you saved them to text files beforehand. But I might be wrong….
The SWF debugger for Linux seems to be a lemon, but I was able to run the Windows version of it via Wine. There are a few glitches, but it seems to more or less work. So try that.
So I know the export function doesn’t currently work but it looks like the save as pdf function does. unfortunately, it looks like this ignores color transparency. Is there any way to get around this? I know I can use a screen capture but that produces pretty low resolution images so I was hoping there was a better way, but if not I understand. Thanks for all of your hard work on this amazing resource, it’s been a lot of fun to use over the years!
All of them work, following these instructions, EXCEPT for the real-life version. Thank you for sharing!
There are versions of Flash out there like Waterfox. I don’t know what it is and I haven’t tested it.
For my part, I was active on HeroMachine years ago. I fell into a bad place medically (autoimmune / white blood cell rejection) which affected my participation let alone my real life. And snowballs from there…
While the end of Flash might be the end of HM Creator, I hope that it doesn’t mean the end of HM the website and the forums. I’ve been lurking for some time now, but HeroMachine is a favorite place to be. The amateurs, those who want an outlet who like me can’t draw, those who want to put their ideas into a character. Those who want to express themselves and share. This is a good place.
Thank you, Jeff, for everything.
I remember you. I was known then as “Barbario.” Hope you doing ok. I mean as ok as any of us are doing these days…
Hello,
Ive downloaded the HeroMachine 3 and the flash player
I too can open the file no problem
But when i cklich on the dropdown menu “choose set” a strange error messege pops up and hero machine gets stuck on the loading screen
anyone able to help me?
You should *not* download the HeroMachine 3. Download the Flash Player Debugger. Input the remote URL for the HeroMachine 3 into that.
If that’s not the issue, then maybe it would help to tell us what the “strange error messege” actually said.
oh my god…
thanks a lot man
maybe i shuld’ve read the whole instructions… seems to help a lot of the time
again, thanks for the help and sorry for my stupidity
Hello friends.
I adore your heromachine program, it is fantastic, I hope you find an alternative to flash to continue enjoying it.
Thank you very much, and cheer up, I’m sure you will.
Luis.
I remember you, too. You were a stunt man or body double? You had an appearance in a Nicolas Cage project? And, definitely featured in HeroMachine’s Faces Winner category. Also a Character Challenge? Apologize that I have a vivid memory.
Hope you are doing well. And all HMers. While I have been sidelined, I haven’t stopped checking in.
I could use some help with this. I believe I have downloaded the debugger correctly but I don’t know what to do next. I’m on a mac, so when I double click on the file, unarchiver opens and attempts to… well unarchive. Didn’t work. Decompressor doesn’t seem to work either. Perhaps I’m going about it all wrong but I think I’m missing some steps regardless.
The Mac download is a DMG file. Double click and it mounts itself as a disk image. Open Finder and you should see it listed there along with your hard drive and whatnot. It will have the Flash Player.app in it — drag that into your Applications folder or desktop or wherever and run it from there.
Okay thank you. For some reason the first time it downloaded as an .exe instead of .dmg perhaps I just clicked the wrong one. It seems to be working! Thanks
For what it’s worth, my niece plays a game on Gaia Online (gaiaonline.com) called “zOMG!” They were able to convert their Flash game into a stand-alone application that players install on their own devices. It requires Adobe Air (Windows or Mac) for installation. She showed it to me. It seems pretty slick.
zOMG! is a MMORPG. So it’s rather robust with different levels and an interactive chat feature. I don’t know what they used to compile the game. The main site developer at Gaia goes by the handle “Lanzer” if you want to take a look.
WaterFox was a bust. Unless I’m doing something wrong, the browser points to the Adobe Flash EOL page. There is also the Puffin browser which promises “Flash forever.” However, you have to create an account. Also, it looks like you have to buy a subscription after a 30-day trial. So I didn’t test Puffin.
Windows User
Receiving this message when trying to load even an individual slot or standard template.
“Error #2044: Unhandled IOErrorEvent:. text=Error #2036: Load Never Completed.”
The Debugger worked fine and the Open Paste or Select URL worked fine, until today.
Then I began receiving the above error message.
Reloading flashplayer_32_sa_debug.exe and pasting in http://www.heromachine.com/hm3/heromachine3.swf. did not resolve issue. Clearing all history for today did not resolve issue. Existing characters load.
But new menus(slots) do not “complete load.”
Debugger retains “1. http://www.heromachine.com/hm3/heromachine3.swf.” in menu, even when debugger is reinstalled.
Any solutions to “load never completed” issue”?
Yes: Download the “Flash Player projector” instead of the “Flash Player projector content debugger“, because the errors you’re seeing are exactly what the debugger is there for – to show bugs to the actionscript/flash coder. 😉
As for exporting or sceenshots – here’s how I do it to get a high-res image:
http://madjack.de/images/misc/instruction4bigimageexportHM3.jpg
I understand the source files cannot be edited, but can they be seen at all, perhaps copied or shared?
Would it be possible to open-source the project onto GitHub so other coders can help with it? You can manage what changes are made to it, yourself. I think it’s worth investigating.
Here’s an example of a finished product open-source image-forming tool: https://htck.github.io/bayeux/#!/
Check out the story behind its creation in the ReadMe on its project page: https://github.com/htck/bayeux
Perhaps Patreon integration is something to consider? I want to be able to import custom objects into HeroMachine at some point, if possible.
Glad to see this news, While I’ve not used Heromachine in a very long time and while I am not really a member of this community anymore, I’d hate to see it go! Myself and many others after me have worked hard to keep this place alive to have adobe kill it now!!