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Category Archives: Lone Wolf: Fire on the Water
Kraaaaaaaaan!
When last we left our intrepid Lone Wolf, we were deciding whether to leap off the ship in hot pursuit of the evil warlock who’s been plaguing us, or to jump ship. We voted to visit the watery depths, resulting … Continue reading
Posted in Lone Wolf: Fire on the Water, RPG Corner
18 Comments
Will we EVER get off this *&%$@ ship?!
Our interminable adventure on the high seas battling undead continues from last week, when we opted to charge the tower of the dread sorcerer on the floating ship of doom: Coward! These sorcerer types, they always talk a big game … Continue reading
Posted in Lone Wolf: Fire on the Water, RPG Corner
14 Comments
Are you a half-man or a half-mouse?!
When last we left our intrepid Lone Wolf, he had carved a bloody path through undead nasties on the deck of a massive dreadnaught, and was deciding whether to storm the ship tower (whence came devastating sorceries) or to jump … Continue reading
Posted in Lone Wolf: Fire on the Water, RPG Corner
15 Comments
The Floating Dead & the Flaming Seamen
Last week we left our daring Lone Wolf poised on the railing of a burning flagship, staring into an advancing fleet of a terrifying armada of undead savages and wondering whether to jump for safety in the water or to … Continue reading
Posted in Lone Wolf: Fire on the Water, RPG Corner
19 Comments
Death Hulk
When last we left our Lone Wolf, we had decided to walk forward with our hands up towards some soldiers. In other cultures this stance would be known as “surrendering”, but since we are a Kai Lord we get to … Continue reading
Posted in Lone Wolf: Fire on the Water, RPG Corner
23 Comments
Noodnics, Oi!
When last we left our intrepid Lone Wolf, he was deciding whether or not to follow a well-heeled rat-creature into the tunnels. Being the brave types (ha!), we dove in after it. Let’s hope there’s cheese. We do indeed have … Continue reading
Posted in Lone Wolf: Fire on the Water, RPG Corner
14 Comments
Rat bastards
When last we left our Lone Wolf cub, he was facing a band of fell brethren blocking his path. We decided to draw our weapons and confront the savages, but note that they didn’t tell us ahead of time the … Continue reading
Posted in Lone Wolf: Fire on the Water, RPG Corner
21 Comments
The pulse-pounding thrill of bureaucracy
When last we left our little Lone Wolf, he was deciding on where to go in the exciting town of Port Bax. You might think, having struggled so long to get here, we’d be in for some neat town with … Continue reading
Posted in Lone Wolf: Fire on the Water, RPG Corner
18 Comments
Knight windfall!
The vote in our last Lone Wolf decision was running overwhelmingly to telling the truth, so I’m going ahead and booking that as a given. Which results in:
Posted in Lone Wolf: Fire on the Water, RPG Corner
17 Comments