I'm working on new alternate body types starting today, and am sort of feeling my way along here. My thinking (such as it is) is that I want to do up a series of complete bodies in a whole new set called BodyMaleAlternate. These will be completely integrated bodies that are greater or lesser departures from standard human norms, and which will NOT work with many (if any) of the clothing items in the program already. But, they'll be fun changes of pace and will allow you to make some really bizarre monsters.
In addition to the piece-parts broken out from these complete figures, of course, there will be other distinct arms or legs or torsos or bottoms (like ghost tails, mermaid tails, etc.) that aren't part of a bigger set.
How does that sound? Useful, not useful, good, bad, indifferent? Here are the first two samples to give you an idea what I am talking about (the ghosted-out images in the background are the standard male figure, for reference):
I'll also probably put in a couple of regular-looking human bodies like a dedicated dwarf and an adolescent. The key thing to remember is that I am not -- repeat NOT -- redrawing any of the clothing items to fit on any of these. If you can Transform them to make them fit, great, but I am not redrawing everything to fit a dozen different styles.
I've just uploaded 27 new items for the HandRight-Standard set in the HeroMachine 3 Alpha incorporating many of your suggestions. I think I hit all the high points, but just in case I am going to hold off on converting the items over to HandLeft while you all take a look.
Speaking of which, here is a quick peek at some of the new stuff:
Let me know in the comments if there are glaring omissions you'd like to see, bugs you find, or anything else that strikes you about the new release. Once this gets squared away, I'll probably go ahead and do the Bodies. I haven't yet decided to do just one big release with everything in it, or something like MaleBodyTorsos, MaleBodyArms, MaleBodyLegs, FemaleBodyTorsos, FemaleBodyArms, FemaleBodyLegs, etc. It's that old trade-off between too many options in a menu and too many items in a set.
I've just published the Heads-Aliens set of items for the HeroMachine 3 alpha. It includes many of the items you suggested in that last thread, so thank you! Solander in particular put up some electron microscope close-ups of real-life critters that worked out great, they're towards the end.
The set is a mix of completely finished heads (like in Heads-Animals) and pieces that you can assemble with the "multiples" setting enabled for your own custom creation. I've also imported some alien-like items from Ears, Noses, and Mouths, along with some of the non-proprietary Lordi items you've not had til now. All in all this release has 58 items in it, out of which maybe 15 or so are repeats. I thought it was worth it to have similar items all in together.
Here's a quick sneak preview of twelve of the new items at the top, and at the bottom are similar items from HeroMachine 2 for comparison's sake:
Finally, in the course of basic testing I ended up putting together an entire character, which I hardly ever do any more. But since it does have one of the new Alien Head pieces (the lion-like snout), and since people for some reason (or hundreds of millions of reasons) want to build cat-like aliens, I decided to include it. Apologies to all the people who do waaaaay better putting these together than I do!
Let me know anything you'd like to see but don't, bugs, or things you like in the comments.
And no, I haven't 100% decided what to do next, so by all means feel free to lobby.
I have just published the FootRight-Female set of items to the HeroMachine 3 Alpha. I was hoping to translate them to the FootLeft, but frankly I ran out of time before I have to leave for vacation tomorrow. Oops. But, this way you can suggest new items or point out problems and I can fix them when I get back in just one set instead of both.
In the meantime, to get the shoe on the other foot (ha ha! See what I did there? GENIUS!), use the "Multiples" setting and the "Flip" function.
Here's one page of samples to whet your appetite:
Note that I tried something different with this release, putting in feet in different "poses" as well as varying the angle of the foot in different items. I don't know if that's going to work or not, but my hope is that it will allow you more flexibility in designing the layout of the character.
As always, let me know what you think in the comments. Hope you like the new stuff!
I am happy to announce the release of the Female Standard set of items for the "Hair" slot in HeroMachine 3! With 79 items, 2/3 of which are brand new and the rest properly sized and positioned conversions from the Male Standard set (pony tails, bangs, that sort of thing), this is one of the larger sets to date. Hopefully you'll be able to find just the right combination to make your character come to life.
Many thanks to the folks who posted requests and suggestions in the last thread, they were very helpful. I wasn't able to use them all, but you should recognize quite a few from that list. Here are a couple of previews:
As the title says, I've just released the "TopsFemaleSpandex" set of items into the wild for use with the HeroMachine 3 Alpha. All of the items from the male set are included, along with some extras for changing the waist line of the various tops, and a couple of halters. Here's a quick look at a few of the latter:
Let me know in the comments if there are items you were hoping for that you don't see, or any problems that crop up.
I'm not sure what I am going to work on next. People have requested some feminine footwear, although I was thinking that probably hairdos were a higher priority. Or maybe Dresses or something like that. Let me know what you'd like.
At long last, I am pleased beyond words to announce that the female template is now available for the HeroMachine 3 Alpha. Included in this initial release are BodyFemaleStandard, HeadFemaleStandard, and HeadFemaleFace. All the standard options from the male template are there, along with a few bonuses (three separate sizes of breasts, along with a breastless torso to place and size them on, and then some surprise complete figures at the end).
Here are a couple of quickie portraits I did:
Without TopsFemaleStandard (next up on the drawing schedule), making a real character is still going to be a bit challenging, but at least now it's easier than it was and we're on our way to complete gender equality. Also, HairFemale is going to have to be a priority. Then probably breaking the face up into its parts (Eyes, Nose, Mouth at least, maybe Eyebrows).
Also, the hands and feet are not positioned or sized properly for use on the figure, so you'll have to do that manually until I can get to female versions of those.
Let me know what you think in the comments, anything you do or don't like, additions or subtractions you'd like to see, or pretty much anything else you think of in relation to the new template.
At the urging of a couple of comments in the previous post, here's an updated version of the propose shoulders-square female figure. The new one's on the left, with "more finishing details" like toenails, better hands, etc. and slimmer hips, along with arms more akimbo:
Let me know your thoughts on these, which you prefer, etc.
I'd like to get your feedback on two possible female templates. The image below has the two generic ones (with faces for reference) in the middle, then two sample characters with outfits on so you can see how they might look dressed.
The major change has been in the pose. We discovered that trying to put a female in the pose the male is in -- arms akimbo, held out from the body, weight evenly distributed, feet on the same level -- made her look very mannish, no matter what her body was like. At the end of the day, the point of this whole thing is to get a drawing that looks good, as if it were commissioned at a convention by a real comics artist, NOT to make my life easier. So I am probably going to have to abandon the concept that the poses would be exactly the same and that it would be up to the user to put it however they wanted. That's still possible, but I have to make the default image, I think, the best it can possibly be for those who don't want to go the extra mile.
I'm curious to get your input on that, as well.
Anyway, here goes:
I'm working my way through a great usability study Mark Shute did (for which he got an outstanding A+ in a 700 level course -- woot Mark!). Before I actually hack up the code, I wanted to present the basic layout and concept here for your input and feedback.