HM3: More feet

I just updated the FootRightMaleStandard set of items in HM3 with some of the extremities in BodyMaleAlternate, as well as the much-requested furry feline legs. Plus I threw in the other complete legs from BodyMaleStandard just so everything'd be in one place. Here's a quickie character made with the only all-new item in the set:


Holler if those aren't right, it turns out doing cat legs is hard on a human scale.

29 Responses to HM3: More feet

  1. Hammerknight says:

    You did it now Jeff, the cat is out of the sack. Great job, I can’t wait top use them.

  2. kingmonkey says:

    Say, you didn’t happen to own any Xevoz figures, did you? They’re the line of action figures put out by Stikfa. This pic reminds me of one.

  3. The Eric says:

    Nice! Thanks Jeff. Could you add separate the feet attached to legs so you can use them on their own?

  4. Jeff Hebert says:

    Hm, I suppose so Eric.

  5. Jeff Hebert says:

    And no, no Xevoz figures, never heard of those.

  6. NEON_N64 says:

    Cool, those those feline legs are greatly appreciated.

    Are you going to work on monster legs now (like the Monsters subsection of Pants on HM2.5)?

    Oh, my favorite color is blue and cats are my favorite animals, so I really really like that character šŸ™‚

  7. Jeff Hebert says:

    Oh shoot, I forgot about the monster legs. For some reason those don’t really seem like they’d fit in Feet, do they? Seems like they should either be a Body set or maybe Legwear. But the “wear” in Legwear sounds like clothes, not body parts.

    I dunno, I dunno … where do you think they should go? I originally was going to put them in BodyMaleAlternate, but I ran out of room.

  8. Jeff Hebert says:

    OK, I separated out four or five of the previously attached feet. If you hate it, blame Eric. I kid, I kid!

  9. The Eric says:

    That was fast, thanks! I can’t select the gargoyle foot though.

  10. Jeff Hebert says:

    Oops, try it now Eric.

  11. PsyckoSama says:

    They’re not showing up at all for me.

  12. Jeff Hebert says:

    Hit CTRL-refresh in your browser PsyckoSama. If that doesn’t work, give it a few hours, the problem’s with your ISP caching the content. It ought to clear out at whatever interval they’ve set.

  13. darkvatican says:

    The cat legs work fine, Jeff. As w/everything HM3, you just need to learn how to work with it, and these feline legs are easy to work with. Check it out!

    This only took me 20-25 mins to do!

  14. Brad says:

    Jeff, we salute you as a man not afraid to play footsie.

  15. Darth_Neko says:

    Dude, I mean not to annoy or be a bother to you, but still no elastic body parts man?! Although I like some of the feet that you posted into HM3.

  16. Jeff Hebert says:

    I know Darth, I still plan on adding them, I’m just having some trouble figuring out where to put them. They don’t really seem to fit in Hands because the smart thing is to make the ARMS stretchy, and then you can put whatever hands you want on them. Ditto with the feet. I planned on putting them in BodyMaleAlternate, and still might, but I kind of ran out of space on that. But that’s still probably where they’ll go unless I think of another alternative.

  17. Matt says:

    These are really cool Jeff, how about female hands next šŸ˜€ .

  18. Jadebrain_Prime says:

    Where to put them? Why not just have a section called BodyMaleAlternate2? It seems to have worked fine for the blades sections with the items.

  19. Gero says:

    I agree with Jadebrain. If you feel Alternates is getting a little cramped, split it in two…

  20. Jeff Hebert says:

    I could do that I suppose. And it’s not so much “feeling” cramped — once you get to about 90 items or so, I can’t physically select the previews any more in the big grid. I have to place them one screen over and manually scootch them over, and if they’re not exactly right, scootch them back and start over. It’s a big pain. And the set starts to react very slowly as well.

  21. Ballin' Boy says:

    its very good but i believe cats legs have the bend more towards their ankles rather than the bend at the knees

  22. Kalkin says:

    I’m still waiting to see insect legs – both regular and robotic – or maybe I’m just stupid and couldn’t find them. Mech selection had only heavy mechanical limbs in it. Has Hammerknight constructed a guide to build robot insects yet?

  23. Jeff Hebert says:

    Mmm, I don’t think so Ballin’. Not when they’re on a human figure and standing up like that. In most animals the femur is drastically shortened, tucked tight up to the body. Here I lengthened that a bit as the figure is standing upright instead of crouched, and to accommodate some of the pants items. Here’s the reference photo I used..

    What we see as the shins and lower leg is actually the foot extended, and what we think of as the foot is just the toes.

  24. Jeff Hebert says:

    I hadn’t really planned on doing insect legs, and definitely hadn’t planned on insect robot legs. Not dead set against it or anything, but it wasn’t in the plan.

  25. Kalkin says:

    I tried to build a robot insect Hammerknight style with some bits and pieces using couple of shoulder things for head and legs, pincers from hands, polearm tip for stinger and robotic arm for a body, but couldn’t make it work. It’d have been nice to get some ready made bits, but it’s not that important. I shall not bother anyone with this issue any further.

  26. Jeff Hebert says:

    By all means bother, Kalkin! As I do specific sets, please do request specific items, preferably with a link to an image of what you want. I just did the spider body in the Monster section (not yet published), and I am always open to suggestions.

  27. Paul says:

    You da man Jeff!