Monthly Archives: April 2010

Sketch of the Week – Cap

Buddy John Hartwell has his Sketch of the Week up, and this time around it's Cap!

Captain America

"Captain America" by John Hartwell

RPG Corner: Deathly shallows

rpgcornerheader
Welcome to RPG Corner, a place where you can share your knowledge and thoughts of the Role Playing Game world. Each week we will have a new topic to discuss, so feel free to talk it up, make suggestions, post images, and have a good time.

This week's topic is death, because what could be cheerier on the eve of a weekend?

Happy Halloween Grim Reaper Images

Basically I am curious as to how you view death in your RPGs, and experiences you might have had with different methods of dealing with it. In the early days of the hobby, death of the player characters was pretty much a given, with even Total Party Kills not being all that uncommon. You were basically running more fleshed-out chess pieces, and the idea that you'd spend months or years investing so heavily into one would have been somewhat foreign.

Of course that changed pretty quickly, and now I get the sense that when you create a character for an RPG, you're expecting him or her (or it) to last a long time. We do get invested in them, and having them "die" on us is pretty jarring. This is particularly true in super-hero RPGs, at least in the campaigns I was in -- supers just don't stay dead all that much. I've lost track at this point how many times Hal Jordan, for example, has gone to the great beyond and come back.

Fantasy RPGs like D&D made it even easier via resurrection and reincarnation spells. But treating death as nothing more than an inconvenience ("We have to drag Bob back to town AGAIN?!) tends to cheapen it. I still remember the death of Metixa, a first level magic user who bit the dust early on in The Evil DM's Play By E-Mail campaign (warning, some images on linked site are NSFW!):

Unfortunately the campaign itself failed a saving throw shortly thereafter and was canceled, but because Jeff's campaigns treat death as final, losing her really "meant" something, at least as far as the story was concerned.

So how have the various campaigns you've been a part of treated death? How did the rules or the GM's treatment of death affect your enjoyment as a player? And what approach do you prefer, if you have a choice?

SOD.120 – Hawkman vs. Gryphon

RP: More bad things to hear on a first date

Open Critique and Burning Question Day

If you'd like to get feedback on an illustration you've made (with HeroMachine or even an actual personally-produced drawing), post a link in the comments and I'll do my best to provide a helpful critique. Actually, anyone is welcome to provide feedback on them as well, but keep it constructive. Just saying "This sucks, I hate it" is a perfectly valid emotional response, but not at all helpful in terms of actually helping the person make it better. You'll have plenty of chances in your life to tell someone you don't like their work, so just let this one slide by if that's all you can think of to say.

Also, if you want some help on how to use HeroMachine, this is the place. Or, if you have a general question you've been wanting to ask but couldn't find a way to slip it into the other posts, feel free.

(Image ©DC Comics, Inc.)

SOD.119 – It's a date Thing

RP: Another rousing catch-phrase

(From "Fatman" number 1, 1967.)

Bulletwrong

Grant Morrison has many wonderful accomplishments in his comics career, but desecrating the memory of Bulletgirl threatens to send that legacy spiraling down into a howling suckhole of wrongitude:

Why would someone feel the need for eye protection from flying debris -- caused, remember, by flinging yourself through objects by the head -- but leave their entire upper body exposed like that? For that matter, I'd put the over-under on how many times she can fly through something without tearing that halter top off at 1.

The whole design is just so adolescent school boy I can't stand it. One of the best things about the old Bulletman comics was what a strong character Bulletgirl was in her own right, a true partner instead of just a sidekick. And part of that allure was that she wore basically the same costume, because she wasn't there to turn on the bystandards, but to fight crime. And to fight crime, you need to put on your ass-kicking clothes, not your ass-shaking faux-stripper outfit.

Don't even get me started on the exaggerated phallic symbol helmet she's got on here. Just, no.

(Many thanks to reader PCFDPGrey for sending this one in.)

SOD.118 – Belwar Dissengulp

I've just started reading the Drizzt novels for the first time ever, and while I frankly think this "his hands are a hammer and a pick" concept is silly -- how does he wipe, or get dressed, or open things that don't need smashing, etc. -- it works in the context of the novel and they're pretty fun so far. Anyway, here's his deep gnome buddy, Belwar.

RP: Bad super-hero comics product tie-ins, Ex-Lax edition

(From "Captain Rocket" number 1, 1951.)