Character Contest 6 Winner

Many thanks to everyone who submitted one or more of the 70+ entries to Character Contest 6: Animalia! Before I announce the overall winner, I wanted to highlight those I thought were particularly deserving of an Honorable Mention for one reason or another.

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META: What’s the state of our union?

Here’s the overall status of HeroMachine 3 as far as I know. Please let me know in comments where you think it is, where it needs to be, and what I ought to be doing next.

  1. I see the item population process as anywhere from a third to a half done. Almost all of the Standard sets are in, but I still have almost all of the non-Standard stuff to migrate. That’s going to take a while.
  2. I am working on Neckwear now, with probably a quick dash into Sleeves to follow.
  3. Saving/Loading of characters is only minimally functional. Layer order is getting messed up on load, some items may be missing (although that might just be an artifact of the layering problem) on load, and the “Multiple/Single” setting for each slot is not reset, resulting in lots of confusion.
  4. Printing whenever you have a Hand loaded makes the character image occupy just a tiny corner of the resulting image. This makes saving as a JPG/PNG or printing fairly limited in value.
  5. The ability to specify a size when saving as a JPG/PNG would be very helpful.
  6. The program gets very slow, sometimes to the point of crashing, when a high number of items is loaded, particularly when patterning.

I think that hits the high priority stuff. I want to get Newckwear and Sleeves knocked out, then focus on the programming stuff again for a week or two.

I’d like to hear if that list seems right to you, what your specific experiences have been with it, and how you think the program’s shaping up overall in a broader sense. Is it easy enough to figure out? Does it confuse you? What could be done at a higher level to make it all better? Has it met, exceeded, or fallen short of what you would want in a character creator?

Random Panel: I bet it’s that hot cape

exciting-comics-3-1944-excite

(From “Exciting Comics” number 3, 1944.)

(From “Blazing Comics” number 3, 1944.)

HM3: More shields

With many thanks to the commenters in the last post (Solander and RJCD particularly), I have just added nine new shields to HeroMachine 3 Alpha‘s ItemRightShields:

shields2

As usual, holler if there are any problems with it.

I now move on to Neckwear with all the great suggestions you guys gave. If you have more, post ’em here.

Poll Position: Genre jumpers

I’m returning to the idea of cross-world/cross-genre cross-overs for this week’s Poll Position, and the specific question is:

{democracy:86}

More after the jump.

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Random Panel: Meet “Kielbasa Karl”

startling-comics-5-1941-knockout

 

(From “Startling Comics” number 5, 1941.)

Random Panel: Suddenly TiVo’s a super power?

startling-comics-5-1941-tvbrain

(From “Startling Comics” number 5, 1941.)

The Mechanics of Creation 1: A DamienBlog

Jeff said I could start ANOTHER weekly column if I wanted, and I think this one is closer to the idea of what he wanted me to do in the first place anyway. So I give you Mechanics of Creation, an in-depth look with pretty pictures of how to do some really amazing things with HM3. I’ll start off again with my recent winning entry, Fierra the Feyrune, since she took so dadgum much of my time to make look that good.

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Random Panel: Why the statues in Metropolis are so disgusting

startling-comics-5-1941-superpoop

(From “Startling Comics” number 5, 1941.)

HM3: I will Brooke no Shields before their time

I’ve just uploaded the “ItemRightShields” set to the HeroMachine 3 Alpha for your protection. I am sure you will find something insane and creative to do with these beyond using them as a blocking device, of course. Here’s a quick shot of the non-standard ones:

shields

After these are four sets of twelve matched shields in four different shapes. Each shape has the same set of twelve patterns for it, following Mark’s example in the 2.5 Expansion — shiny, vertical line, horizontal line, diagonal line, chevron, four quadrants, bordered, middle stripe vertical, middle stripe horizontal, middle stripe diagonal, cross, and diagonal quadrants. Hopefully that will give you all the variety you’ll need to make that perfect Knight (do I smell a contest for that?!).

Let me know in the comments if you find any bugs with this new set.

I’ll be moving on to Neckwear this weekend, after nailing down any problems with that last bunch, so by all means make any requests for specific items in that slot you’d want to see. As usual, I’ll be converting over all the 2.x stuff for that slot, so you can skip those suggestions.

I’ve said this in comments before, but it’s probably a good idea to lay out here explicitly as well. Your best shot at getting a specific item request into the program is to leave it in the comments to the post where I ask for them, ideally with a link to an image on the web somewhere of what you’re talking about. If I’m looking for shield ideas, it’s pretty much a waste of time for you to post a request for a helmet, because by the time I get back around to Headgear I’m going to forget what you said. Damien might make some difference on that score, but still, your best shot is to give me a link to what you want at the time I’m actually working on that slot.

Thanks as always for your suggestions in the past and I look forward to more great ones to come! Hope you like the shields, too.