Reply To: JR’s Characters

Henrik the Pyromancer

A skillful, but sometimes clumsy pyromancer, Henrik showed from an early age that he was adept at the ancient art of controlling conflagration. However, his practice of pyromancy also led to his expulsion from his home, the village of Albarnen. Though pyromancy is one of the many magical arts that is banned by the Church, that was not the primary reason for his exile. It had more to do with the location of Albarnen, which is a wooden village built on stilts in the middle of Lake Varnen, the largest lake in Doredain. However, Henrik tries to make the most of his situation. Ever the optimist, he now travels the land of Doredain, trying to learn more of the secrets of pyromancy, whilst dodging the knights of the realm and church assassins at every turn.

Reply To: Vampyrist’s Corner

Thanks and I've been hanging in there. Thankfully, my day to day has stayed mostly the same as my job (Electronic Medical Records) has been keeping me busy.

Next up is Adam Callahan, AKA Psyche.

Adam has the ability to read and project his thoughts. He fought crime amongst the Cadets as Psych. His best friend Snowball was also part of the team and together, they were the clowns of the group. They constantly did what they could for a laugh and were always happy. That changed the day the Cadets broke apart.

A villain had made a death ray and the Cadets tried to stop him. In the process, their teammate Phase, AKA Paige Matthews, was hit and was sent to a hell dimension. For her, it was a year, for her teammates, it was a minute. When she came back, she was exhausted, scarred, and mentally broken. Seeing her state, her boyfriend and leader of the Cadets, Kid Paragon, AKA Kyle Madison, went berserk and destroyed the death ray and defeated the evil scientist. However, in the process, the device's power source was overheating and threatened to take out an entire city block with it. Snowball sacrificed himself and used his snow body to cool the power source at the cost of his own life. Psych stayed with his friend to the end using his telepathy, but feeling his best friend die broke him.

Adam went down a dark path, becoming increasingly violent. Eventually, he was offered an outlet for his pain. SPARO, the government's powered black-ops group offered him a position. Now Psyche, Adam became a soldier for the military. He used his telepathy to uncover enemy plans, though sometimes, this bordered on torture with how much damage it took to extract the thoughts. His powers also grew to let him control others with his thoughts, which led to several beneficial friendly fire incidents. Eventually, the death he was causing and was part of, left him disgusted and he left SPARO.

Now back in the US, he was the dark hero Psyche. The once jovial hero had the joy sucked out of his life, though occasional gallows humor snuck through. He had seen and been the worst of humanity and with his gifts, he could stop others from being hurt. His methods were occasionally brutal, with his powers, he was able to stop foes quickly, both physically and mentally.

It was on one of his patrols that he met Titan again after many years. Recognizing another hurt soul, he offered companionship instead of a fight. In all honesty, he was just tired after a long night and wanted a drink. But he figured, maybe he could help another wayward soul and in the process, prevent a villain from coming back onto the streets.

The two became drinking buddies. Psyche offered a respite from the pressures of his life to Titan and became a sort of sponsor. Titan was no longer a villain and only Psyche seemed to see that. For Psyche, Titan became someone who could understand and talk him down from his darkest impulses.

After becoming friends, a little bit of joy crept back into each of their lives. This was perhaps the reason why their respective friends did not do much to stop their bizarre friendship.

Eventually, this friendship became something more. They had poured their souls to each other and out of this connection came feelings of love. Thus the most bizarre friendship in the cape world became the most bizarre relationship. It was met with odd looks from both sides of the good/evil divide, but the two seemed happy. It did not hurt that between the two of them, they were amongst the strongest physical and mental forces around either.

Now Psyche still fights crime and Titan occasionally comes out to fight the big threats.

Reply To: DiCicatriz- Mi propia realidad

I really dig Dissonance!

Reply To: JR’s Characters

@ams- Cheers dude

Anyway

Knight Faramund

A knight of the realm of Doredain, Faramund is fortunate to have never seen active combat. It has been many years since Doredain was last at war, before Faramund was even born, and the kingdoms knights are mostly used to enforce the laws of the land during the peace and prosperity brought about by the strong rule of the Lords and the Church. However, peace is not without a price and one mans strong rule is another mans tyranny, especially when the prosperity brought by the peace is only seen by the nobility. It is an open secret, one that Faramund is all to aware of. He knows that most of the bandits he is sent to capture and most of the thieves he imprisons are just poor people trying to scrape a living in a land where they have nothing. But the knighthood pays well and he has a family to feed, and to keep out of poverty.

Reply To: Vampyrist’s Corner

Good to see you!  Great concepts. Hope you are well and safe.

cheers!

Reply To: Vampyrist’s Corner

Next up is the former kid supervillain turned neutral fighter and sometimes hero, Anthony "Tony" Markos AKA Titan.

Tony is the son of two supervillains, the superstrong Atlas and the mentalist Selene. He inherited a mixture of their powers, have a very strong tactile telekinesis which allows him the appearance of superstrength, invulnerability, flight, and the ability to control his hammer.

As Kid Titan, he led a group of teenaged villains against the Cadets, a group of teenaged heroes. He led them competently, though his heart was often more in the fight than the villainy.

He was abducted to become an intergalactic gladiator for Hesperus and his Coliseum after he turned 19. Tony spent four long years there, killing many foes, until he won 100 matches and won his freedom. His time there left him hard and scarred, both physically and mentally.

After he won his freedom, he was able to return home, but he found it hard to return to his old life. He had seen so much violence and wasn't sure he wanted to see more. His parents and his ex teammates, including his ex-girlfriend Pirouette, tried to rope him back into villainy, but it was a slow process.

One night while on a walk, he ran into his former enemy, Psyche, who was on a patrol. Psyche saw the pain and exhaustion in Tony and offered a truce. Despite his past crimes and their past, Psyche offered not to fight and to instead offered a drink.

Psyche, too, had seen too much in the time since they last met and had an idea of what his former enemy was going through. As such, he knew sometimes only those in their line of work could understand the stress and could provide an ear to listen. Psyche offered someone who wanted nothing of Tony and who would pass no judgement. So they went to a disreputable cape bar and began to tell the other of their hardships.

Thus one of the strangest friendships in the world of capes was born. Tony, former villain, and Psyche, dark hero. Both had seen too much, but were able to offer solace to the other.

Reply To: Vampyrist’s Corner

Hello everyone,

It's been a while. I'm still around, just working and lurking, though not much machining in the last couple months. I do still however have a backlog of pre-Flash death works I can post as I get back into the swing of things.

First is another version of Charlie Holt, the hero formerly known as Delta (no relation). Charlie is super strong and invulnerable as well as a gifted tactician. He led a superhero team known as the Defense as Delta. One day, an errant death ray was able to damage his leg, making it too painful for him to continue superheroing and requiring the use of a brace and cane. He continues to help others by working as a behind the scenes strategist and eyes in the sky.

Reply To: JR’s Characters

Great to see you back, JR!  Hope all is well.

Reply To: JR’s Characters

Klara of Wyteoak

In the land of Doredain, there is a precarious balance of power between the practitioners of magic and the adherants of faith and their miracles. The Church hold huge sway over the kingdom and views magic as heretical, often using its influence over the Lords of the land to purge magic from Doredain, something which the current Archsage of the Church, a man called Yanvalis, takes great pride and pleasure in enacting in brutal fashion.

However, there are lands beyond the borders of Doredain where magic is far from persecuted, and those of intreped mind and a thirst for arcane knowledge often risk the travels to these lands from Doredain, even going against the laws of the land to do so. Klara of Wyteoak is one such person, leaving her hometown in the north of Doredain to travel far to the south and east to learn the secrets of sorcery and the arts of transfiguration, one of the many branches of magic supressed by the Church. She claims that magic truely saved her life and has now returned to her homeland, risking death should the Church find her, to try to rally a rebellion against the Church and the power of the Lords.

Reply To: JR’s Characters

Well, been a while. Since I posted I mean. I've still been around (who do you think has been getting rid of all the spam threads and comments?), but had a lot (A LOT) going on, which I won't get into here.

Anyway, done a thing. Was originally trying to get this done for the 500th contest, but didn't have the inspiration at first, started it too late and ran out of time. Oh well.

Saria, Outcast of the Legion & Greatwolf Thruer

Once a member of the proud mercenary Legion that calls the forests and marshes of the Rhunmark home, Saria was raised in the Legion to be a fearless and merciless fighter. It is unknown why she was outcast by the Legion, it is rare for the Legion not to kill those who go against their esoteric code, rarer still for deserters to be allowed the luxury of escape, as they are usually (by all accounts) dragged back to the Legion's Keep at Baro Ilhun to be displayed on the stakes that line the ramparts. Whatever the reason for her exile, Saria is unlikely to tell. Unable to return to Baro Ilhun and no longer safe in the Rhunmark, she wanders the rest of the kingdom of Doredain. Despite much of the population shunning her out of justified fear of the Legion, her travels are made more bearable thanks to her companion, Thruer, one of the last remaining Greatwolves of Doredain.