Reply To: JR’s Characters

@ams- Cheers dude

Anyway

Knight Faramund

A knight of the realm of Doredain, Faramund is fortunate to have never seen active combat. It has been many years since Doredain was last at war, before Faramund was even born, and the kingdoms knights are mostly used to enforce the laws of the land during the peace and prosperity brought about by the strong rule of the Lords and the Church. However, peace is not without a price and one mans strong rule is another mans tyranny, especially when the prosperity brought by the peace is only seen by the nobility. It is an open secret, one that Faramund is all to aware of. He knows that most of the bandits he is sent to capture and most of the thieves he imprisons are just poor people trying to scrape a living in a land where they have nothing. But the knighthood pays well and he has a family to feed, and to keep out of poverty.

Reply To: Vampyrist’s Corner

Good to see you!  Great concepts. Hope you are well and safe.

cheers!

Reply To: Vampyrist’s Corner

Next up is the former kid supervillain turned neutral fighter and sometimes hero, Anthony "Tony" Markos AKA Titan.

Tony is the son of two supervillains, the superstrong Atlas and the mentalist Selene. He inherited a mixture of their powers, have a very strong tactile telekinesis which allows him the appearance of superstrength, invulnerability, flight, and the ability to control his hammer.

As Kid Titan, he led a group of teenaged villains against the Cadets, a group of teenaged heroes. He led them competently, though his heart was often more in the fight than the villainy.

He was abducted to become an intergalactic gladiator for Hesperus and his Coliseum after he turned 19. Tony spent four long years there, killing many foes, until he won 100 matches and won his freedom. His time there left him hard and scarred, both physically and mentally.

After he won his freedom, he was able to return home, but he found it hard to return to his old life. He had seen so much violence and wasn't sure he wanted to see more. His parents and his ex teammates, including his ex-girlfriend Pirouette, tried to rope him back into villainy, but it was a slow process.

One night while on a walk, he ran into his former enemy, Psyche, who was on a patrol. Psyche saw the pain and exhaustion in Tony and offered a truce. Despite his past crimes and their past, Psyche offered not to fight and to instead offered a drink.

Psyche, too, had seen too much in the time since they last met and had an idea of what his former enemy was going through. As such, he knew sometimes only those in their line of work could understand the stress and could provide an ear to listen. Psyche offered someone who wanted nothing of Tony and who would pass no judgement. So they went to a disreputable cape bar and began to tell the other of their hardships.

Thus one of the strangest friendships in the world of capes was born. Tony, former villain, and Psyche, dark hero. Both had seen too much, but were able to offer solace to the other.

Reply To: Vampyrist’s Corner

Hello everyone,

It's been a while. I'm still around, just working and lurking, though not much machining in the last couple months. I do still however have a backlog of pre-Flash death works I can post as I get back into the swing of things.

First is another version of Charlie Holt, the hero formerly known as Delta (no relation). Charlie is super strong and invulnerable as well as a gifted tactician. He led a superhero team known as the Defense as Delta. One day, an errant death ray was able to damage his leg, making it too painful for him to continue superheroing and requiring the use of a brace and cane. He continues to help others by working as a behind the scenes strategist and eyes in the sky.

Reply To: JR’s Characters

Great to see you back, JR!  Hope all is well.

Reply To: JR’s Characters

Klara of Wyteoak

In the land of Doredain, there is a precarious balance of power between the practitioners of magic and the adherants of faith and their miracles. The Church hold huge sway over the kingdom and views magic as heretical, often using its influence over the Lords of the land to purge magic from Doredain, something which the current Archsage of the Church, a man called Yanvalis, takes great pride and pleasure in enacting in brutal fashion.

However, there are lands beyond the borders of Doredain where magic is far from persecuted, and those of intreped mind and a thirst for arcane knowledge often risk the travels to these lands from Doredain, even going against the laws of the land to do so. Klara of Wyteoak is one such person, leaving her hometown in the north of Doredain to travel far to the south and east to learn the secrets of sorcery and the arts of transfiguration, one of the many branches of magic supressed by the Church. She claims that magic truely saved her life and has now returned to her homeland, risking death should the Church find her, to try to rally a rebellion against the Church and the power of the Lords.

Reply To: JR’s Characters

Well, been a while. Since I posted I mean. I've still been around (who do you think has been getting rid of all the spam threads and comments?), but had a lot (A LOT) going on, which I won't get into here.

Anyway, done a thing. Was originally trying to get this done for the 500th contest, but didn't have the inspiration at first, started it too late and ran out of time. Oh well.

Saria, Outcast of the Legion & Greatwolf Thruer

Once a member of the proud mercenary Legion that calls the forests and marshes of the Rhunmark home, Saria was raised in the Legion to be a fearless and merciless fighter. It is unknown why she was outcast by the Legion, it is rare for the Legion not to kill those who go against their esoteric code, rarer still for deserters to be allowed the luxury of escape, as they are usually (by all accounts) dragged back to the Legion's Keep at Baro Ilhun to be displayed on the stakes that line the ramparts. Whatever the reason for her exile, Saria is unlikely to tell. Unable to return to Baro Ilhun and no longer safe in the Rhunmark, she wanders the rest of the kingdom of Doredain. Despite much of the population shunning her out of justified fear of the Legion, her travels are made more bearable thanks to her companion, Thruer, one of the last remaining Greatwolves of Doredain.

Reply To: DiCicatriz- Mi propia realidad

So good!  Hope you are well and safe.  Don't be a stranger....

Reply To: DiCicatriz- Mi propia realidad

I like Samson Steel, he's got a bit of character to him

 

Reply To: PLANET AMS

Very interesting! I like the poses