Reply To: Arcadeinvader’s stuff take 2

Felt like making a character for the first time in a while

Part count: 67

Reply To: JR’s Characters

Sera the Witch

Born in captivity, Sera never knew her father and barely knew her mother, as she died when Sera was very young. Raised as a prisoner and virtual slave in the castle of Foegnear, the personal fortress of Lord Alvarard, Sera's childhood was one of suffering, humiliation and pain. And then she discovered that she was a witch. Unlike most branches of magic, witchcraft is not learned (though the formal study of other magical arts is definately a way to improve ones abilities) it is innate and the ability to perform this form of spellcasting is exclusive only to women, passed down from mother to daughter. With her newly discovered powers becoming more and more powerful by the day, Sera escaped Foegnear, vowing to never return unless it was to personally put Alvarard in an unmarked grave.

Reply To: JR’s Characters

Paladin Vargas

Born of a noble family in the Church stronghold of Nimloth Anor, Vargas grew up wanting only one thing, to become a Knight of the Church; a Paladin. Whilst Knights of the Realm serve the King and, by extension, the Lords, Paladins serve the Church directly and, as such, are granted protections by the Church and the Gods they worship. Paladins do the Church's duty, hunting down heritics, whilst employing special miracles to protect themselves from magic, methods taught only within the Church. Vargas trained not just his body, but also his mind, learning all of the stories of great Church miracles; from the Tale of Saint Gustav and the Dragon to the story of how Saint Elarosa cured the land of the hundred year plague, until he was deemed worthy of being named as a Paladin. Weilding the blessed greatmace, Drangul, he set forth to do the Churches work, however, he is met with disturbing realisations. He saw how those outside of the nobility and Church elite lived, their poverty and their struggle to survive and he wondered how his Gods could allow such suffering and began to question the callousness of his bretheren in allowing such disparity and, in many cases, revelling in it.

Reply To: PLANET AMS

Glad I could help.

Looking forward to seeing what you create!

Cheers!

Reply To: PLANET AMS

Thank you . I will get working on that. this is a great pose.

Reply To: JR’s Characters

Huntress Amaris

The leader of a small village of Maethvale in the beautiful forested valleys of the north-west of Doredain, Amaris is compassionate, intelligent and, most of all, tough. After all, she has to be. Maethvale might be picturesque but it is also poor and situated right next to the city of Alva, home of one of the four Lords of Doredain, the Mayor of Alva. The nobility of Alva see Maethvale as little more than a resource, to be used and exploited for all it can give, whether it be crops and meat in tithes or money (what little there is in Maethvale) in taxes. If the duties levied are not met, then the soldiers of Alva will come and take what they please back to the city, leaving the people to starve if needs-be. It is in this environment that Amaris was raised and it was in this environment that Amaris lifted herself to the forefront of the village. She has tried playing politics, to some success, but she knows that the only way forward for the village is not capitulation but action. They just need a bit more strength.

Reply To: PLANET AMS

Look at this tutorial to start…

http://www.heromachine.com/2016/05/06/submission-box-suleman-tutorial-clothing-from-an-angle/

Reply To: PLANET AMS

Oh for sure .I have used it a bunch for my Characters

Reply To: PLANET AMS

@redhd5- Before I go into any detail, do you know how to use the masking tool?  A must to know with anything I do here.

Reply To: PLANET AMS

So how do you get the side ways look. like her

I love it