The title says it all, the “LegwearStandard” Set is now available for the Female template in HM3. Enjoy!
(Originally posted as Tops, which was stupid. Oops.)
The title says it all, the “LegwearStandard” Set is now available for the Female template in HM3. Enjoy!
(Originally posted as Tops, which was stupid. Oops.)
Posted in HeroMachine 3
I’m happy to announce the release of the first set of items for the female template in HeroMachine 3, “Tops-Female-Standard”, which is a duplicate of the Tops-Male-Standard set only, you know, for girls. The items are a one-for-one match to the Male set, so don’t expect to see anything new yet. Here’s a look at some of them:


Hope you like them! I will likely next be moving on to “Legwear-Female-Standard” so that you have at least some options for properly outfitting a basic woman character. After that, we’ll see — probably either the Spandex stuff, female hair, or something new like Tops-Female-Halters.
Posted in HeroMachine 3
At long last, I am pleased beyond words to announce that the female template is now available for the HeroMachine 3 Alpha. Included in this initial release are BodyFemaleStandard, HeadFemaleStandard, and HeadFemaleFace. All the standard options from the male template are there, along with a few bonuses (three separate sizes of breasts, along with a breastless torso to place and size them on, and then some surprise complete figures at the end).
Here are a couple of quickie portraits I did:


Without TopsFemaleStandard (next up on the drawing schedule), making a real character is still going to be a bit challenging, but at least now it’s easier than it was and we’re on our way to complete gender equality. Also, HairFemale is going to have to be a priority. Then probably breaking the face up into its parts (Eyes, Nose, Mouth at least, maybe Eyebrows).
Also, the hands and feet are not positioned or sized properly for use on the figure, so you’ll have to do that manually until I can get to female versions of those.
Let me know what you think in the comments, anything you do or don’t like, additions or subtractions you’d like to see, or pretty much anything else you think of in relation to the new template.
Posted in HeroMachine 3, Previews
I am happy to announce the release of several more prizes for contest winners, now live and available for your use in your own creations.
First, BlueBlazer has been added to the lineup of studly hombres in the Head-Winners set for taking home Caption Contest 56:
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Posted in Challenge Prizes, Challenges, HeroMachine 3
At the urging of a couple of comments in the previous post, here’s an updated version of the propose shoulders-square female figure. The new one’s on the left, with “more finishing details” like toenails, better hands, etc. and slimmer hips, along with arms more akimbo:

Let me know your thoughts on these, which you prefer, etc.
Posted in HeroMachine 3, Previews
I’d like to get your feedback on two possible female templates. The image below has the two generic ones (with faces for reference) in the middle, then two sample characters with outfits on so you can see how they might look dressed.
The major change has been in the pose. We discovered that trying to put a female in the pose the male is in — arms akimbo, held out from the body, weight evenly distributed, feet on the same level — made her look very mannish, no matter what her body was like. At the end of the day, the point of this whole thing is to get a drawing that looks good, as if it were commissioned at a convention by a real comics artist, NOT to make my life easier. So I am probably going to have to abandon the concept that the poses would be exactly the same and that it would be up to the user to put it however they wanted. That’s still possible, but I have to make the default image, I think, the best it can possibly be for those who don’t want to go the extra mile.
I’m curious to get your input on that, as well.
Anyway, here goes:
Continue reading
Posted in HeroMachine 3, Previews
I’m working my way through a great usability study Mark Shute did (for which he got an outstanding A+ in a 700 level course — woot Mark!). Before I actually hack up the code, I wanted to present the basic layout and concept here for your input and feedback.
Posted in HeroMachine 3, Previews
I’ve just uploaded a lot of Contest Prize items to the HeroMachine 3 Alpha that I hope you’ll enjoy. Previews, links, and images to follow after the jump.
Posted in Challenge Prizes, Challenges, HeroMachine 3, Previews
I’ve just updated the Companion-Vehicles set for the HeroMachine 3 Alpha with the following new items:

A couple are direct requests from the last thread, and the bottom four are a result of someone asking for vehicles that had a more frontal orientation so you could pose the character inside it. The motorcycle and the Jeep are more obvious, but I left out the seat and windshield of the convertible so your dude’ll show through, and the horse should be workable with a bit of body-dividing and layering.
I’m not sure what I am going to work on next … I am strongly inclined to do a bit of programming to clean up some of the messier bits, or to follow the suggestions Mark came up with through a usability study he did, or to complete more of the contest prizes, or tweak the save code, or any one of a dozen other things that need to be done in the non-drawing arena. I was crushing it during that abortive mini-version, and now this week, and I think I need a break for a few days from actual illustration. I’ll let you know for sure on Monday.
Plus, hopefully the female base template will be done soon and I can pick up with that when ready. No promises, but I’m hopeful.
So, anyway, have a good weekend and hope you like these seven new vehicles!
Posted in HeroMachine 3