Category Archives: HeroMachine 3

HM3: The most powerful handgun …

Tim and I have finished his prize for winning Caption Contest 66, and it is now available in ItemRight-Pistols. I give you the Smith & Wesson 500 Magnum:

HM3: Prize items

With thanks to the two gentlemen in question for their patience at the long delay between their wins and their prizes, I am happy to announce the release of two new items for HeroMachine 3.

First, we have Imp’s reward for winning the semifinal round of Friday Night Fights, a “steampunk shield”, available in ItemRight-Shields:

Next, we have a pair of Motocross-style pants by way of TheNate for winning Character Contest 26, available in Legwear-MaleStandard:

I’ve got several other prize items out for approval from the winners, and am working on more. After that, it’s back to Fantasy Armor for a few more entries.

HM3: Fantasy armor 3

I’ve just updated the Tops-MaleFantasyArmor set for HeroMachine 3, to include the following sixteen new items:

Let me know if you see any weirdness. These are all from user-submitted suggestions, which I am still working my way through. These were just the ones that started with a number, I haven’t even gotten to the “A”s yet :-/

HM3: Armor addendum

I just posted a handful of new armors to the HeroMachine 3 Tops-Male-Fantasy-Armor set. The two things in particular I’d like your feedback on are the shading and patterning on this one (uses the 30% shadow integrated into the object, pattern doesn’t go on the metal borders or skulls):

And the chainmail effect on this one (chain links are color2), namely, does it work and look good like this or should I do the links throughout the entire shirt:

Thanks! As usual, if you don’t see the new items, clear your cache in your browser.

HM3: Fantasy armor, first pass

I’ve just posted the first 14 items in the still-under-development “Tops-Male-Fantasy-Armor” set for your early adopting pleasure to the HeroMachine 3 Alpha:

These are basically the twelve existing Fantasy Armor pieces from HM2 (though not the Expansion), minus the last two shoulder pads which are, for all intents and purposes, available in Shoulder-Right.

Two things I’d like to get your feedback on regards patterning and shading. I included semi-transparent shading on a couple of the armors, which overlay the controllable colors. Do you like that, or would you rather I made those areas solid black (line color)? Or leave them off entirely?

Regarding patterning, right now the patterns cover the entire item. I could restrict that, so for instance you wouldn’t get pattern on the shoulder pads or whatnot. The catch is that anything that’s color1 gets a pattern to it. So I’d have to rejigger how the colors are set up in the item to make that happen.

Anyway, let me know what you thing. I am now moving on to the many (many) fine suggestions posted by you all to complete the set. That’s going to take a while, but I’ll probably release them in stages as I get them done so you don’t have to wait till the very end when it’s all completely finished.

HM3: Armor up

It looks like the vote is to do Fantasy Armor next. As usual the plan is to convert as many of the 2.5 items in that set over as possible, and to kick it up several notches by including as many of your suggestions as I can. So by all means, please feel free to request in the comments to this post any specific upper-body armor you want to see in the program.

Comments with links to actual images of what you mean will be much more helpful than just plain text descriptions, although certainly those will be good to have as well. It’s just a lot easier to visualize what you mean if I have something to look at.

Thanks in advance for your great feedback, it’s suggestions and requests like these that make the program worth doing!

Hand holding

Your Helpful Thursday guide for today is “How to Put an Item in Your Character’s Hand”, a question I frequently get from new users. The basic steps are:

handsequence
  1. Put whatever item you want to go in that hand on the canvas, positioned over the hand where you want it to go.
  2. With that item the active one, click the Mask button:
    mask-button
  3. Click on the hand you want to put the item into. Done!

Please feel free to ask any questions you like in comments, about this or any other topic.

HM3: The music plays on

I’ve just uploaded the (probably) final update to the ItemRight-Music set in HeroMachine 3 Alpha, including:

music2

I was thinking about doing a big floor harp, bagpipes, and a tambourine, but just couldn’t get anything that looked good when drawn. So this will probably be it for now.

Next — either Fantasy Armor or Rifles. Pipe up with which you’d prefer, and once we settle on one I’ll make a separate post asking for specific items in that set you’d want to see.

HM3: Prize items

I’ve wrapped up several outstanding contest prizes and have posted all but one to the live HeroMachine 3 app. First up, two of our winners — DiCicatriz (Character Contest 30) and SuperFan1 (Friday Night Fights) — decided to have portraits done of themselves, and they now live in Head-Winners:

superfan-dicicatris

Kyle decided to go with the classic Viking helmet in Headgear-Standard for his Character Contest 29 victory:

kyle-viking-helmet-hm

Finally, Hakoon has approved his British-flag guitar, but it’s not actually available in ItemRight-Music yet, as I’m still working on the set. But this is what it looks like:

hakoon-rough

Thanks to those guys for picking great prizes, I hope everyone enjoys them. And if you’ve won a contest but I haven’t drawn your prize yet, never fear, I am working on them!

HM3: Kaldath's FNF prize

Kaldath and I have finished his Friday Night Fights semi-final prize, a faerie dragonlet now live in Companions-Standard. Enjoy!

Note that the eyes are blank so you can place any eye you like behind the figure for the proper orientation and effect.