
(From “Amazing Man” number 15, 1940.)

(From “Amazing Man” number 15, 1940.)
Posted in Daily Random Panel
If too much of a good thing is bad, then what is too much of a bad thing? Answer: This costume.

He’s got one rope lassoing his face, and the other about to ensnare his package. One can only assume this outfit was designed and stitched by his passive-aggressive wife, too afraid to outright tell him to keep both his mouth (and everything else) zipped, and so reduced to this subtle yet menacing textile rebuke.
You’d think two obnoxious rope elements would be enough, but you don’t get to the top of the second-rate super-villain ladder by taking half measures, my friends. No, you see those two ropes and you raise yet another one, this time actually tied to your waist. Undoubtedly it’s there as an emergency backup lassoing device, which then raises the question of how menacing he’d be with his pants falling down. Or maybe those are sans-a-belt slacks; he’s certainly clever enough to have thought that far ahead.
Not.
Or at least, not if you consider the evidence of those armpit cutouts so everyone can enjoy his manly aroma and the super-baggy sleeves. Seriously, how does he even throw the rope with those sleeves? “I have you now Firesto — crap! One sec, tangled on the sleeve … there! OK, now — CRAP!”
I don’t even want to know why he has metal boots and gloves. I’ve been to my share of rodeos, folks, and not once did I see a cowboy roping with metal gloves. I’m just sayin’.
Of course, they also weren’t about to get the ol’ block and tackle lassoed by their seamstress wives, either, so maybe the use of metal covering in strategic locations is a good idea for ol’ Slipknot. And suddenly it becomes clear why he might prefer running around town in that outfit to going home every night …
(Image and character © DC Comics, Inc.)
Posted in Bad Super Costumes

(From “Amazing Man” number 12, 1940.)
Posted in Daily Random Panel
To up the challenge this week, I have a panel with a blank caption that is NOT, in fact, completely blank. How crazy is that?!

What is the mysterious cloud of green funk? What is the identity of the portly fellow, and what is he doing? That’s up to you to decide, but somehow whatever you write to fill in that missing dialog balloon has to make sense with the white-clad fellow’s “Blundering Fool!” rejoinder.
Yeah, good luck with that! The rules as usual are:
That’s it! I’ll choose a winner next Tuesday, to be selected by whichever one makes me laugh the most. So get ready to bring the funny! The winner will get to choose to have either a caricature of their face, or any one item of their choice, included with the HeroMachine 3 final version.
Good luck everyone!
Posted in Challenges
Thanks to everyone who entered Character Contest 13, and congratulations to the finalists below for their outstanding work. Before getting into the meat of the submissions, though, I wanted to kick things off with Ian Healy’s inspired cover, which would never get the Comics Code Authority seal but nonetheless is a hoot:

And now, the finalists!
Posted in Challenge Favorites, Challenges

(From “Amazing Man” number 12, 1940.)
Posted in Daily Random Panel
Our poll position question for this week dumps all that touchy-feely chick-flick nonsense and gets down to discussing what really matters to guys in super-hero movies — fisticuffs!
Discussion after the jump. And many thanks to good buddy John for coming up with the question when I was out of ideas. You rule!
Posted in Versus
I’ve just released the “BackgroundSky” set for use with the HeroMachine 3 Alpha. Here’s a taste of the first page of items in the new set:

While most of these can be used singly, you can get some really nice settings by toggling “multiples” on, and combining some of the Sky items with Floors. For instance, the tree with lawn from Floor layered over the rickety rope bridge also found in Floor, with the waterfall and rock item from Sky, makes for a cool jungle-explorer setting.
Drawing these environments takes a really long time, as you can hopefully see from the level of detail in them. So I understand there are a lot more Sky and Floor and other environmental goodies that could be done, but I frankly am kind of sick of them at this point. We’ll circle back and fill in the (sizable) gaps before launch — for instance, there are lots of “wizard’s lab” types of items that would work great.
Also, I realize that “Sky” is probably a bad name for these, since after the first four or five items I kind of ran out of actual “sky” stuff to do, and instead is more like a “middle ground” sort of set. But I didn’t think anyone would know what “middle ground” meant. The sets in this slot are all sort of a jumble, but if it’s too odd I can always go back and reorganize, just let me know.
Finally, I’ll be moving on to Kneepad items next. Would they go better in the FootRight and FootLeft slots, or should I put them in Legwear? And let me know any specific knee-pad types of items you would want specifically to see.
Posted in HeroMachine 3

(From “Amazing Man” number 12, 1940.)
Posted in Daily Random Panel

(From “Amazing Man” number 12, 1940.)
Posted in Daily Random Panel