I'd like to have a LOT more patterns in HeroMachine 3 than the minis had, to the point that you'll have a set of basic clothing options in the various slots that you can then turn into chainmail or full of lightning or Scottish tartan or whatever. Here's the list I have so far, let me know any additions or deletions you might have:
- zebra
- leopard
- cheetah
- tiger stripe
- fur
- leather
- stone
- metallic
- cement
- rusted/dirty
- hexes
- scales
- rivets
- camo
- fishnet
- banded armor
- cracked earth
- chainmail
- stripes - horizontal
- stripes - vertical
- circuits
- stars
- checkerboard
- webs
- bark/wood
- crystalline/icy
- flames
- lightning
- reptile skin (gradient filled tight circles)
- paisleys
- smoke
- tartan
I mentioned this one before, but I was silly enough to put it with my caption entries. Duh move. Anyway, I had an idea the other day to create a large grizzly-type humanoid, only to discover there wasn’t much more than a good head to use. Could you add more types of animal parts? You only had 2 sets of feet to go with about 4 sets of hands and a good dozen heads. So like, more feet, and maybe different body parts that could double as clothes when used correctly? [Also include the Monster leg set. Or something.]
Excellent!
how about something planty like an ent and mabye ent parts so we can essentially make an ent for hero machine 3
mummy wrappings, diagonal stripes, wavy stripes, zig zag stripes, polkadot, dripping water, and hearts.
Wow, amazing list!
Hive
Bark
Ermine (heraldic pattern)
Vair (other heraldic pattern)
That’s an impressive list Jeff.
While playing with the patterns in the minis, two thoughts crossed my mind.
1.- “I wish I could change the colors”
2.- “I wish I could change the size”
About the size, maybe you could add 2 or 3 versions of each pattern, something like “small checkerboard, regular checkerboard and large checkerboard”.
I’m struggling a bit at the moment, Neon, with the idea of completely changing the way Patterns works. Because what you’re asking for is very doable with just a regular old item Masked on top of any other item. You’d be able to scale it and color it and do whatever you want with it.
I’m thinking about making “Patterns” a slot (like Headgear or Legwear), with the idea that you can load a full-screen pattern, click Mask, click on the item you want to apply it to, and Bob’s your uncle.
I dunno, it’s something I need to consider carefully.
The other problem is that loading patterns in slows the app down to a crawl with the way it’s done now. I think it’s because they’re transparent or something, I can’t tell. But it’s pretty bad.
Mhhh… using an item to change the attributes of the pattern and then masking it… I hadn’t think about that. And in fact, that’s even better (by doing that I could apply patterns to whole objects OR only parts of them).
…
And who the hell is Bob???
Jeff
It seems like after the updates you did some of the items will stop moving at certain points. It’s like there is an invisible wall. The only way to move it after is with the moving control in the transform tab and even then if you try to move it manually it will reset back to behind the invisible wall. I tried masking with a hand I had moved beyond this wall and it made the item disappear where the wall was.
Yeah DJ, I had to change things to make the Save as JPG work, which then broke something else. I’ll get it fixed. In the meantime you should be able to use the manual movement arrows in the Transform tab to move things around.
A Few ideas (though these are mostly for patterns that could be used as ‘skins’ for the body) :
hair
scars/bandages
wood texture
differing amounts of wrinkles to show multiple stages of aging – going from maybe young and fresh-faced to old and decrepit.
I’d also like to see maybe some Indian-blanket type texture, like Clint Eastwood’s poncho. And a “glass” texture with lines in it to simulate the reflection. (this could be combined with transparency for some cool effects I bet). Some sort of patchwork pattern that looked like it was stitched together would be cool for clothing. Maybe strategically placed rips and tears? And last but not least – burn/scorch marks and blood, various degrees of battle damage.. What could be cooler than having your black knight’s armor and weapons still wet with the blood of their enemies?
I’m not really sure how much of this is feasible, but hope it helps.
yessssssssssss more paterns thank you thank you thank you thank you thank you thank you thank you thank you
Jeff
Great list so far. I would like to see some tribal-like patterns implemented as well, if that’s possible. Maybe used as body tattoos or clothing would look cool.
Keep up the great work.
Spiked textures seem cool too. Big spikes and small spikes. Hedgehog like, porcupine like or metallic.
Big scales (like pangolin skin).
Feathers
Leaves
Giraffe pattern
Peacock tail like
Snake scales (diamonback, python, coral snake or anaconda patterns).
I like the idea of tribal tattoos but will probably make a whole “Insignia” set for them. That seems more appropriate and will let you color them to boot.
I tried to post this over the weekend, but it didn’t take for some reason…Animal parts. You had a really good set of heads, about 4 sets of hands, and two pairs of feet left from HM 2. What about various sets of animal parts, that separately could be used as clothing items. Say, a Grizzly set that the forearms and legs look good enough by themselves to be trophy leggings and glove items?
Sounds like a good idea, Damien.
I love the list of textures, but here are a few more: liquid, slimy, bandages, shapes (diamonds, hearts, cicles, etc), different types of scales (like big and round vs small and sharp, etc), wrinkled, hairy (humanoid, not beastial), shiny/chrome-ish, eye patterns, patchwork, stitched materials (flesh, leather, cloth, etc).
Concerning tattoos, could there be tattoos designed for specific parts of the body? (e.g. a tattoo snake that would wrap around an arm or leg, or a tattoo “mask”, etc)
Socrates was talking about patch-patterns, scars, burn-marks, battle damage, etc. What about an entire section devoted to “details”? This could be composed of scars, patches, blemishes, bruises, burns, blood splatters, discolored sections of skin, stitches and similiar small “pieces” that could be dragged over any of the parts and colored/discolored accordingly. This could extended to cover any number of bodily disfigurements as well as a wide variety of clothing/weapon based damage, such as scrapes, gashes, and chips.
I was thinking tattoos would just be general sorts of tattoos that you could Mask onto various body parts to make them fit.
So far I really like your Hero machine specially the modern day warrior one. Just keep adding more cool stuff and more freedom of creation but one thing though I notice that for your female superhero design there usually not as much stuff to work with like in Modern day warrior you don’t get the option at all. If you could kindly add female warrior in that it would be great(I am making a cast of heroes with the help of your program and I want to make also female heroes too)and maybe if you added a feature where you click on specific areas of the item to individually color the item pieces/parts that would be Super GREATO!
Thank you and have a good day!
I add new suggestions :
Ocelot
Marbled
Starfield (for designing cosmic characters)
Rough fabric, like denim
Really rough fabric, like burlap
Maybe smoother shiny fabric, like silk?
Circuits
Veins
Diagonal lines
Tie-dye
Polka dots
Clouds
Grid
Also, since there’s no gradient support, it would be awesome if you could add a few simple gradients as maskable Pattern items:
Fade to black
Fade to white
Fade to a color
Fade from Color 1 to Color 2
Fade to transparent
Since they could be resized, rotated, colored and masked, this would add a lot of options.