SOD.215

A little experiment using just lines and colors.

Jack Kirby Museum Videos

The Jack Kirby Museum's YouTube page has some great footage of the King discussing his various creations. In light of the upcoming film, I thought you might enjoy hearing from the man who helped create him had to say about the (re)invention of "Captain America":

What strikes me whenever I hear one of the greats talk about the early days of the industry, as Stan Lee did at Dragon*Con this year, is how inseparable this great creative enterprise is from the relentless drive of free enterprise. I remember Stan saying something like "If I didn't have someone telling me we needed a new character, I'd never have come up with a single one." Or Kirby, here, saying basically that he needed a job. These guys worked for a living!

I think later generations of comic book creators and fans have a somewhat fuzzy-headed, idealistic view of what the entire process is like. We focus on the "artistic" ideal too much, putting the artists and writers at some kind of higher plane of existence, living in ivory towers thinking lofty thoughts and being struck by the Muses to pass along the rarefied fruit of the gods, as if what they do is so pure and incredible that it should be completely unsullied by the mundane and crass concerns of everyday life.

Baloney!

Yes, Kirby and Lee and the rest wanted to do something creative, but mostly they needed to put bread on the table. And they got paid not by how lofty their motives, but how successful their products were commercially. Kirby cranked out more pages and more ideas than almost anyone else in comics history. To call him prolific is like saying the Pacific Ocean is a bit damp. But he wasn't a tortured genius driven by inner demons, he was a guy trying to make a living the best way he knew how.

Stan Lee was the same way. By his own admission he wasn't really an "out of the blue" idea man, with concepts just bursting into his brain. He had to have an assignment, a "job" to do. And he did it incredibly well, but it was driven by the need to produce income.

Gil Kane loved cowboy comics. That's what he grew up with and what he wanted to do more than any other commercial art. But super-heroes are what was selling, so that's what he did. I'm glad for it, because his Green Lantern made me fall in love with the character, and we all benefit.

Legendary Batman artist Neal Adams is a working illustrator. He does everything from roller coaster design to toothpaste commercials. He draws Batman because he's good at it and it pays well, but he's a commercial artist.

I think fundamentally that's what is at the bottom of some of the disdain the art world has for comics creators. As an art form rooted first and foremost in the world of capitalism, I think they feel it's sullied or dirty somehow, not worthy of being "real art". Such an attitude is as misinformed as it is foolish. That these great innovators needed to put food on the table no more makes their comics "just" commercial art than the fact that Michaelangelo got paid to do the Sistene Chapel makes it a billboard.

Phew! Didn't mean to rant on like that, my apologies.

Go watch some Jack Kirby videos, dammit, and have a good weekend!

HM3: More prize items

I've just uploaded the following new prize items.

Continue reading

RP: Dubious repartee, patriotic edition

(From "Minute Man" number 1, 1941.)

SOD.214

Random guy. It's been forever since I did this ... shame, shame, shame!

Open Critique Friday #2

My connection is downright atrocious this morning, so it might take me a while to respond. But respond I will! In the meantime, I hope the other members of the community here will step up and put their two cents in to try and help out as well.

If you have a HeroMachine illustration or another piece of artwork you've done that you'd like some help with, post a link to it in comments along with your thoughts on it -- what you think is working, what you're struggling with, etc. I will post my critique of the piece, hopefully giving some tips on how to improve it.

Of course everyone is welcome to post their critiques as well, keeping in mind the following rules:

  • Make sure your criticism is constructive. Just saying "This sucks" is both rude and unhelpful without giving specific reasons why you think it sucks and, ideally, some advice on how to make it better.
  • Each person should only post one illustration for critique to make sure everyone who wants feedback has a chance.
  • I will not critique characters entered in the currently running contest, as that doesn't seem fair to the other entrants. You can still post it if you like for the other visitors to critique, but I will not do so.

That's it! Hopefully we can get some good interaction going here and help everyone (me included!) learn a little bit today.

RP: Because sometimes, a sternly worded letter to the editor is not enough

(From "Our Flag" number 2, 1941.)

The prizes are yours!

As I mentioned yesterday, I am forfeiting a number of unclaimed contest prizes, meaning now's your chance. Each of you can make one (1) HeroMachine 3 item request in the comments, something you think would be kick-ass to have available in the program. After a few days, when it looks like the ideas have pretty much all been made, I'll put all the ones that are feasible and that I think have promise into one big huge poll that everyone can vote on. The top 11 or so vote-getters after however long, I'll go ahead and turn into items for the enjoyment of all.

If you're reading through the suggestions and you see one you really like, by all means pipe up and let us know you really like it. That will help me put the initial poll grouping together.

I look forward to hearing what you want! In items, that is. I don't particularly want to know what you want in other walks of life, although I suspect someone in a bikini would be high on the list.

Oh, one last note, I'm already planning on converting all the male-only items to female, and right-only items to left, so I'd hold off on requesting that -- it's going to get done anyway.

On the other hand, if there's an HM item from another version you want to be sure gets included, go ahead and suggest it.

Finally, requests with links to images online so people can see exactly what you are talking about are the most helpful, although it's not a requirement or anything.

Ben Grimm, Chamberlain

I haven't read it yet, but from "Again With the Comics" comes this great alternate-history Fantastic Four bit:

"Milady, 'tis the clobbering hour" may be my new favorite tag line.

HM3 Basics: Heroines

Hammerknight had a nifty idea of putting together "basic" character archetypes that can be built in HeroMachine 3 without using any of the "advanced" features at all, just basic pointing and clicking like with HeroMachine 2. His first installment is "Heroines", with hopefully many more to come. Thanks HK!