I will apologise for the excessive amount of hyperbole and fanspazzing in this weeks post, however, if you look at the title of this post, look at the name, who it is that is being featured, I’m sure you’ll understand.
Yes, that’s right, after an extended absence, “the man after whom the technique of shading on heromachine is named after” has returned. Zyp is back. And he immediately makes everyone else look amateurish. Apparently this was meant to be an entry for the Going Japanese contest, but he missed the deadline, zypping probably. All I can say is, if this had been an entry, it probably would have been a much closer contest.
Anyway, onto the actual justification bit. And, although the picture its self should provide justification enough, I feel compelled to talk at length about it (so what else is new?). We’ll kick of with the character. The pose just screams badass, she looks at the ready to slice and dice with that katana and the expression on the face would suggest that she couldn’t care less who said katana slices and dices. It’s such a wonderfully aggressive expression. It basically sets the scene for the picture, gives it the depth needed for the rest of the image to tell a story.
Next we have the composition of the picture, by which I mean the background elements, the angle of the focus and the colours. I love the fact that this picture is on a slant. It means that the focus of the picture is not centred, which draws your eyes around the image more than having a straight central focus would. Your eyes are drawn from their default centred position to the right so you see the face, then you are drawn around the picture in a clockwise motion, down the body, around the floor and up the sword until you reach the sky, then back to the face. It’s so easy to take in the entire picture just by following the elements that make it up. This is helped by the wonderful use of soft and warm colours. The pinks and yellows of the sky set of the greens and greys of the middle focus perfectly, and the two contrasting colour schemes are combined on the main focus, the character, in such a way that they don’t clash or contrast but work together, making all three layers of the image fit together so naturally. I must also mention the fact that Zyp has changed the line colour of some items where he is including the reflection of the sunset on the character. I know I say this a lot on these posts, but it’s such a simple idea that works so well. Attention to detail and a bit of extra creativity can turn a picture from a great one to a masterpiece.
And finally, the obvious thing that one has to talk about when critiquing a work by Zyp. Really what do you want me to say. He’s Zyp, you expect me to trash talk his shading? Look at that freakin’ sword. The subtleness of the colour differentiation on the clothes. The block shadows on the arms. That sky. And of course the aforementioned sunset reflections. *shakes head* What am I meant to say.
“We are not worthy” *throws self to floor Waynes World style*