Category Archives: HeroMachine 3

HM3: HandLeft-Female Now Available

Finishing the collection of female-specific hands, I’ve just made “HandLeft-Female” available for HeroMachine 3 to go with its right-side sister. Enjoy! As always, you may have to clear your browser’s cache to see the new options appear.

HM3: GloveLeft-Female now live

I’ve just uploaded the “GloveLeft-Female” set to HeroMachine 3 to complement the GloveRight-Female items from yesterday. As always, you might need to clear your cache to see the new option.

HM3: It’s a new set of items! It’s a new set of items!

“New” might be a bit of a misnomer, but I’ve just released the “GloveRight-Female” set to HeroMachine 3. You may have to clear your cache for it to show but the file’s there. Enjoy!

I’m going through and updating the current male-only items to female versions where needed. Then I’ll do the flipover of right-only items to left. It’s possible along the way I’ll add some completely new, never before seen items as well so put your thinking caps on.

HM3 Save Dialog Bug Fix

Earlier today I changed a setting for how ads are displayed in HM3. In a word, it was broken before — ads weren’t clickable in most of the major browsers. So I changed the stacking order of the app and the ad and now the ads actually function. Hooray! Before they were just annoying without actually generating revenue but now they do both!

Unfortunately that introduced several problems, one of which was the cancel button on the Save dialog box was obscured by the ad. That’s been fixed now (you might have to clear your browser cache).

The other major problem is that the ads also show on the full-screen preview. I don’t know how to fix that but I’ll start working on it tomorrow.

I’m Podcasted!

ep110I had my first ever audio interview with the great folks at “Creative Commoners”, in an episode airing today. We talked about all things HeroMachine, with featured shout-outs to Kaldath, Hammerknight, DiCicatriz, MSchute, and more. I hope you check it out and if you do, please let me know what you think. It turns out talking about yourself for an hour is pretty intimidating, but luckily the hosts were all funny, kind, and professional and I ended up having a really good time.

META: Export issues?

I’ve had half a dozen reports in the last few days of not being able to export images, has anyone here seen that? It works fine when I test it but these folks are telling me they get the popup window, only they never get the image.

Thanks for any feedback you can provide.

Character Of The Week

As promised, one of the new weekly blog posts. Now there idea here is not only to give  praise, but to look at good design features and highlight techniques that make the composition work. So without further ado, this week we’ll look at Renxin’s Kwan Yin.

29th June Renxin-KwanYin


This was entered into this weeks CDC, but I had to disallow it due to it contravening the ‘no current religions’ rule, however, it is certainly worth looking at more closely.

First off, let’s look at the colour. Being a representation of a Buddhist god, the colours are very light and natural, none look out of place or overly dominant. Using only three colours is one of the best techniques for getting a good costume, you can often smoother a good design by using too many colours, no matter how well chosen they are. By using only the green, purple and white, it allows the foreground figure to stand out more against the background. The fading effect used on the colours of the lower dress (HINT: which is done by using the rectangle or circles on the last page of the Background-Shapes page and setting the first colour’s alpha setting to 0% and then masking to the desired object) is a really simple but effective technique that can be used in lots of different ways (such as shadow effects or highlighting).

The lotus petals around the feet is a really neat way of using that insignia and by using a lighter outline colour compared to much of the rest of the piece, it differentiates these foreground objects from the main composition in a highly effective way.

The choice of items for making the clothes, whilst not highly innovative, is very effective. The skirts for sleeves is a good example of going to other categories to find what you need.

My favourite part of this piece however, has to be the face. I’m still not quite sure what item was used for the eyes (maybe the manga style nose? Do you think you could clarify for us Renxin, I’d love to know) but it works perfectly. The expression definitely says ‘peace’, which is the point of a depiction of buddhism. The choice of items for the hair and hairpiece were very well chosen and certainly add to the whole head area without drawing attention away from the face, much like the background ‘halo’.

Overall, a wonderfully executed piece that looks very simple, with no masses of shading, because it isn’t needed. Shame it wasn’t eligible for the contest really.

HM3: ItemLeft-Music

You can now listen to the dulcet tones drifting forth from the ItemLeft-Music set in HeroMachine 3. Enjoy!

Note that you may have to clear your browser’s cached to see the new option.

HM3: ItemLeft Updates

HeroMachine 3 has just been updated with ItemLeft-HeavyWeapons and ItemLeft-Miscellaneous in my ongoing mission to provide swapped alternates for the Right Hand items. As usual, you may have to clear your cache for the new item choices to appear in the drop down.

HM3: ItemLeft-Energy now up

The title says it all. Clear your cache and buckle your seat belts, it’s gonna be a bumpy flight.