Category Archives: HeroMachine 3

HM3: ItemLeft-Music

You can now listen to the dulcet tones drifting forth from the ItemLeft-Music set in HeroMachine 3. Enjoy!

Note that you may have to clear your browser’s cached to see the new option.

HM3: ItemLeft Updates

HeroMachine 3 has just been updated with ItemLeft-HeavyWeapons and ItemLeft-Miscellaneous in my ongoing mission to provide swapped alternates for the Right Hand items. As usual, you may have to clear your cache for the new item choices to appear in the drop down.

HM3: ItemLeft-Energy now up

The title says it all. Clear your cache and buckle your seat belts, it’s gonna be a bumpy flight.

HM3: Blunts

I’ve just updated HeroMachine 3 with the “ItemLeft-Blunts” set to make your outfitting process easier. Note that these are not the kind of blunts you would smoke, even though I’m in Colorado now, but rather heavy objects used for bludgeoning.

You may have to clear your browser’s cache before the new set shows in the list and loads.

HM3: ItemLeft-BladesTwo now added

As the title says, you now have access to “ItemLeft-BladesTwo”, which is the Worst Name Ever.

You may have to clear your browser’s cache in order for the new set to appear in the list, but I have verified that it is live and working.

HM3: Item Left Blades Now Live

In my ongoing effort to complete the project, I’ve just updated HeroMachine 3 with the flipped Blade set, now available in ItemLeft-Blades. These are the same items as in ItemRight-Blades, only now you can add them without having to jump through the “Multiples”-“Flip”-“Position” shuffle. You can just click and they’ll appear in the character’s left hand in the right spot.

Enjoy!

HM3: FootLeft-Female added

I’ve added “FootLeft-Female” to the HeroMachine 3 slate of items as a complement to “FootRight-Female” so you no longer have to get by with duping and flipping.

Edited to Add: FootLeft-Tech is now added as well.

HM3: Female Mouths

I’ve just updated HeroMachine 3 with a new set, “Mouth-Female-Standard” that properly positions and sizes all of the old items to fit on the female figure’s head. This should complete the set of gendered features and make it easier to create your heroines or villainesses. As always, you may need to clear your browser’s cache (but not Flash cookies!) to see the new option appear.

While moving these around I kept thinking “Man, that dblade does some nice work.” So thanks again, sir, for your fine artistic skills and generous spirit!

HM3: Female Facial Features Now Added

I’ve just updated HeroMachine 3 with support for three new sets of items, female versions with properly positioned and sized ears, eyebrows, and noses. Mouths and eyes already had such sets published, but until now you had to manually tinker with the others to get them to fit.

Let me know if you see any weirdness. Hopefully this will make it faster and easier to create your female characters.

As usual, you may need to clear your browser cache (note, do NOT clear Flash cookies or you’ll lose your saves!) if the new options aren’t immediately visible in the set selection drop down list.

HM3: Standard Female load working

With sincere apologies for taking so long on what was, at the end of a day, a very easy fix, I have updated HeroMachine 3 so that when you pick the “Standard Female Load” option on the start screen, you actually get a female and not a glowering male warrior. What you now get is this:

new-female-standard

Note that while the Standard Male appears in black and white and nude, the female has color and items. That’s because a lot of the female items don’t go in the right place or aren’t positioned properly to fit on the standard female body. In order for the rotation, scaling, and positioning to hold, I have to have an item actually present on the canvas. That way when you change it to one you actually prefer, it’s in the right spot. Also too, colors are nice.

All of this is temporary (for certain very long values of “temporary”, as history has shown to my embarrassment) until I get all the items converted, duped, and/or recreated so they’re in the right spot by default. As time has gone on I’ve realized I will have to abandon my original plan of loading up standard items that are rotated on the fly to be right, and instead will have to just create whole new female sets where everything’s in the proper place without fiddling with it.