RP: Because nothing says "bulletproof" like "plastic"

(From "Black Cobra" number 1, 1954.)

SOD.175

Computer RPGs

For this week's "RPG Corner" I wanted to step away from pen-and-paper for a moment and delve into computer RPGs for a bit.

I first got hooked on computer games via "King's Quest III", which is probably more of an adventure game than a true RPG. But the elements that first attracted me to D&D are there -- growth of a character over time, acquisition of new items and skills, figuring out puzzles, exploring hidden environments, and active participation in a story. My brother had a new PC at his house, and on my first Christmas vacation from college I was over there literally every night, sometimes into the wee hours of the morning. After two weeks we finally realized you could save your game progress instead of starting from scratch every time you died, and things went a lot faster.

Hey, we were idiots, what can I say?

Ever since, it's the RPG that keeps me coming back to gaming time and again. From "Might & Magic" to "Baldur's Gate" in fantasy on up to "World of Warcraft" and the "Fallout" series in sci-fi, these games keep me fired up and interested in the world of consoles and computers. I've been moved, challenged, excited, depressed, and obsessed more times than I can remember.

I have a hard time defining just what qualifies as an RPG, though. Clearly D&D has decided to move more in the direction of the computer titles, with combat-maximized rules, lots of power trees and a "build"-centric focus. Along the way the story seems to be getting less and less important, but to me that's really the core of a good RPG. The action and mechanics enhance the story, but without some reason for being there, without a character to build, it's all just a big fireworks show.

But as someone pointed out in the "Avatar" thread, sometimes fireworks is all you want, and hey, who doesn't like fireworks? If story's your thing (as it is for me), then great, but that's not the case for everyone. Why should an entire genre be defined just by what I personally enjoy the most?

All of that's a long way 'round to the point of this post (such as it is), namely, what computer RPGs did you / do you enjoy the most, and why? What is it that qualifies a game as an RPG? What is it that you like about computer RPGs better than pen-and-paper style games?

Edited to Add: You can play King's Quest III online for free if you want. I love the internet!

RP: Crushing fetish greatness

(From "Black Cobra" number 1, 1954.)

SOD.174 – Four pilots

This is a bit of a cheat, but these are the four pilots I drew today for the fledgling "Mech Edition" HM version. Most of these are basically traces of client-provided computer characters, but the thing I've been working on is inking, and since I was pleased with the way they turned out AND I drew them today, I think they sort of qualify as a SOD.

Layering 101

Doyle's been doing some fun stuff with Paint.net, and has graciously put together a series showing how to assemble a scene there using HM3 parts. He notes that you CAN do all this in HM3 but that due to the crashing issues (hey, it's an alpha!) it's fairly painful to do so.

Enjoy! If you have questions or comments about the series, by all means speak up in the comments.

Continue reading

RP: Worst. IT Guy. Ever.

(From "Black Cobra" number 1, 1954.)

SOD.173

Undead ghosty skull spirit thingie ... kind of an experiment.

Kanga-No

I sympathize with the poor bastard who had to generate a costume design for Kangaroo, but that's not going to stop me from being a jerk about it:

Now that you've seen it for yourself, you have to admit that restraining from jerkitude would be beyond the means of most mortals, even the alliterative ones.

You have to cut the designer some slack, because come on, kangaroo. But I'm pretty sure nothing in the character description said "ginormous codpiece" or "ridiculous ears mandatory", dude has to flat-out own that decision. Plus I can't figure out how the character shoves his presumably human legs into those lower extremities, because folks, calves and feet don't go that way. The perspective's a bit tricky, though, so maybe in real life it all comes off as giant clown feet, I don't know.

Still, I do sympathize with the artist, because it's not easy coming up with a costume for someone who got trounced on by a radioactive kangaroo. Not and keep a straight face, it's not. And I am sure that a lot of this design is intentionally humorous.

But what I can't forgive is what looks to me like a giant diaper tucked in behind that huge codpiece. That's just wrong. To say I don't want to know what's going to come out of that pouch is an understatement of Galactus-like proportions; I just hope they have the patented Sur-Seal leggies, because given the enormous power of his takeoffs and landings, any sort of leakage is going to be real, real grim.

So to this costume and its sadly ridiculous Super-Huggies, I have to say a regretful Kanga-NO.

(Character and image ©Marvel Comics.)

D&D Soda

This should probably go into Saturday's "Things I Like" series, but I couldn't wait -- it's D&D Soda, including such delightful flavors as "Illithid Brain Juice", "Dwarven Draught", and "Eldritch Blast":

Because nothing says "Gaming" like teeth-rotting carbonated beverages with cool labels. I'm in!