
(From "Whiz Comics" number 26, 1942.)
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(From "Whiz Comics" number 26, 1942.)
Comments Off on RP: Truly desperate hombres
Posted in Daily Random Panel
Superhero Coco recently had an invitation for people to submit illustrations of mythology-themed redesigns of the Nova character, and I really liked the way some of them turned out. I thought this one in particular was really cool:
The site in general is great for people interested in character costume design, so if you're looking for a way to knock out an hour or so browsing around this weekend, definitely check it out.
They appear to be running a new theme due October 3, as well -- Nightwing! So if you're artistically inclined, and want to reimagine Nightwing as a musical personality, give it a try and by all means let us know here what you've done, I'd love to see it.
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Posted in Things I Like
(From "Captain Battle" number 2, 1941.)
Comments Off on RP: Life as Captain Viagra's sidekick
Posted in Daily Random Panel
I drew the wrong version of Ms. Marvel, Carol Danvers, for Myro as his prize for winning the first Pop Quiz contest (designing a fantasy sports logo). So I did a second one, and you get to see both -- lucky you!
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Posted in Challenge Prizes, Challenges
(From "Captain Battle" number 2, 1941.)
Comments Off on RP: Curvoscope > Hubble every day of the week
Posted in Daily Random Panel
(If you've ever wondered if you can use HeroMachine to create an animation, you can! Thanks to frequent commenter Nite Rider and an assist from a movie making program, that is. Take it away, Nite Rider!)
With HeroMachine 3, you can create animations of your favorite heroes and villains and post them on sites such as YouTube. But, I must caution you not to violate any copyrights in the process.
You will need programs like Windows Movie Maker and Sound Recorder, a little patience, and a huge imagination.
First, create and copy multiple images of your character in each position of your animation sequence from HM3 to your pic file. Note the sample pics below:
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Posted in HeroMachine 3, Recipes, Tips & Tricks
So with the benefit now of however long it's been, and at the prompting of some of the comments in the last thread, I opened up the "FootRightStandard" set this morning just for a quick look-see. And I realized it's a bit of a mess.
Back in the day when I was first putting these sets together, I had a pretty hard-core attitude about it. I felt like I was going to just present pieces that you the user would then assemble into whatever item you wanted. So rather than having ten boots with the same foot part and just different designs along the top (Superman's boot top versus Batman's versus Captain America's floppy top, etc.), I thought I would just provide the foot part (which stayed the same) and then separate tops, so you could make your own.
But as time has gone on and we've gotten more sets and more feedback, I'm rethinking that position.
It seems to me now that the best way to do these sets is the way I did the most recent Legwear release, where you've got the complete item, then a breakdown into pieces of that item in whatever configuration. That way the people who want one click items can have it, while the more advanced users who want the pieces to mix and match can do that, too.
Given that, I wanted to solicit your feedback on whether I ought to redo the FootRight sets, or at least do a couple of sub-sets (like BootTops and Foot or something), with a more orderly breakdown of items.
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Posted in HeroMachine 3
(From "Captain Battle" number 2, 1941.)
Comments Off on RP: The old days, when "ATTRACTIVE Oriental" meant WHITE
Posted in Daily Random Panel
If you don't see it, clear your browser's cache, but I've just updated the Headgear-Fantasy set with the following ten items from the suggestions you made after the last update:
With this release we're at a turning point in the HeroMachine 3 development process -- I have the sense that we're pretty much done with adding new items, with the exception of female bustiers. Barring any huge item set that I've overlooked, and which I count on you to remind me of in the comments, I think the next steps are as follows:
The key takeaway is that this will be the end of "new" item releases for quite a while as I concentrate on converting over the stuff that already exists. I know that's not super exciting for you (or for me, frankly), but it clearly needs doing.
So, let me know what you think of this proposed plan!
Comments Off on HM3: Fantasy Headgear update
Posted in HeroMachine 3, News & Updates, Previews