
Ted Breckenridge/Oil Slick: Driven by the thrill of the hunt, Ted Breckenridge is a bounty hunter to the core; he has no real loyalty to G.E.M, but between the chip in his head and the fact they pay well, he sticks around. Ruthless, determined, and focused on the prize like a hawk, he'll complete whatever objective is given to him with brutal efficiency, and sometimes he'll go after more than just his target, all for just a bit more payment. Still, despite his ruthlessness, he's not completely heartless; there remain lines he refuses to cross, and genuinely likes many of his fellow villains; he's exceptionally fond of Fire Glider, sympathizing with her horrid past and letting her tinker with his bike.
Ted Breckenridge/Oil Slick has a Toolkit that grants him the ability to control raw oil. Though he mainly uses it for his bike and as a deterrent for pursuers, he can also turn it into a solid form to create walls and traps, and can shoot it from his mouth as well. He is also capable of turning his body into liquid oil as well, which he often uses as a means of escape. Oil Slick's bike is also heavily modified with G.E.M tech that he and Fire Glider added; it is equipped with small railguns, a flamethrower, a larger gas tank, and various other offensive and defensive capabilities.
Oil Slick did not lose an aspect of himself when injected with Teardrop.

Preston Harper/Plaguewing: 13-year old Preston Harper is a testament to the depravity Project: G.E.M has sunk too. Once an average middle school student trying to make friends and impress the girl he liked, the thing that made Preston stand out above all else was his relentless desire to see the world; there had to be SOMETHING that made the planet awesome. Project: G.E.M granted him his wish... just not in the way he wanted.
Now, Preston is a frail and sickly husk kept alive by pills and life support, isolated from his fellow villains to keep the diseases ravaging his body from infecting everyone else. The only time he's ever released is at night, and what comes stumbling out of his cell... isn't him; all that remains is a screeching, stinking horror of flesh and teeth and wings, that only exists to main and infect everyone it can with diseases they don't have cures for. Preston can't remember anything that happens in those nights. But he DOES remember the days where he wakes up. Every day, he's crushed under the realization that the people dying from maggots and sickness are all suffering because of him.
Preston Harper/Plaguewing's Toolkit is activated by the light of the full moon; when exposed to moonlight, he will transform into a massive, bat-like creature while his mind regresses to a feral animal state; in this form, his senses, agility, and balance are amplified, gains echolocation abilities, and fly. His most dangerous power, however, is his ability to control disease; he constantly generates a cloud of pathogens around him and has enough brainpower to use them offensively; he can decide how potent his diseases are and has control over all maladies, even ones from other worlds.
In a twisted bit of irony, Preston Harper's price for becoming a Paradigm was the weakening of his own immune system; he is more susceptible to getting sick and must constantly take medication to keep himself alive.
[BEGIN PRADIGM EXPERIMENT: PHASE NO.2]
[Improvements of Teardrop have been noticeable. There is now less chance that a subject loses a part of themselves, but the subject is at higher risk for permanent, noticeable physical change.]

Salvatore Barrows/Don Bulletproof: There's a reason why many heroes are grateful Dante Brosshollow left his father's drug empire; had he stayed, he almost certainly would've turned out like crime lord Salvatore Barrows. Sadistic, violent, vicious, and completely, utterly paranoid, Barrows spends his days overseeing the criminal underworld's massive drug, weapon, and human trafficking network... and violently beating his underlings to death at the slightest provocation and with the ease of flicking a switch, and ever since becoming a Paradigm, he's only gotten worse. He's dreaded across the criminal world for his violent temper and mood swings, and the one person who doesn't have to walk on eggshells around him is his childhood best friend and former crime lord, Ernesto Etienne, and even then, he's only there to reel in Barrows. Since becoming a Paradigm, Barrows has been using his trafficking network to supply the organization that turned him with a steady supply of people; guinea pigs for their experiments.
Salvatore Blandford/Don Bulletproof's Toolkit is rather simple; he has the ability to change his flesh into organic steel at will, granting him immense durability and strength.
Don Bulletproof did not lose part of himself when injected with Teardrop; he is the first sign that the compound was beginning to improve.

Yeah, I dunno either. Just felt fancy. Turns out doing a dress for a character in a wheelchair is a pain in the ass. That's the main take away from this.
Also, which costume do people prefer for each character? I'm pretty sure of which I prefer on one character (Sarah in a suit tho.... I mean, it just looks good), but the others it's a toss up really.
I used just the top spike from the flag's pole on the collar/ strap top thing.

You know how I mentioned that the girls play D&D. Yeah, that idea got way too stuck in my head for this not to happen. So, these are the characters they all tend to play (also, this is going to be the only time I'm ever going to portray Lauren standing, because this is obviously a fantasy setting within the canon). Lili plays an Elf Ranger, Danni plays a Human Cleric (she had absolutely no idea what she was doing when creating her character, so Lili and Trinity essentially made the character for her), Sarah plays a Human Paladin, Lauren plays a half-elf bard (and is the player most likely to try and ruin the game for the DM) and Trinity usually DM's (otherwise it's Lili) but when she doesn't she plays a Tiefling Sorcerer. Lili was also the one who designed the characters costumes.
Note: I had to custom build so much for this. Lili's quiver, Danni's shield, Sarah's sword (I'm pretty proud of that one) and the clasps on Trinity's top (which took ages), plus getting Lili to hold the bow right was a pain.
Oh and in case it wasn't obvious, I don't know the first thing about D&D, never played it, so I just went onto the D&D guide and read enough to roughly guess what would make sense. If I ever get round to doing more Lili and Danni stories, lose my mind and decide to write one of these games as a story I'm gonna need a LOT of help.
I am actually baffled. Where IS the American flag? You might win this by default anyway, but, yeah--I can't find it.
Smya was the first mage to enter the war. She was quite a sight, charging on the reed tops while preparing a spell and drawing from her sky-scabbard.
Great fashion! Love the skeleton T-shirt.