Mr. Vaudeville

Forum Replies Created

Viewing 15 posts - 91 through 105 (of 147 total)
  • Author
    Posts
  • in reply to: Heroes & Villians of Vengeances #139540

    Mr. Vaudeville
    Participant

    I like the orininal Star Man costume, and really love the Bowie inspiration.

    Steel Jack looks absolutely awesome, great detail.

    in reply to: Code9999's Characters #139539

    Mr. Vaudeville
    Participant

    Agreed! Cool costume design, really like the way you fit the lightning effect to the hand.

    in reply to: RobM’s Machine Works #139538

    Mr. Vaudeville
    Participant

    I get the same problem when quoting emojis, Herr.

    in reply to: Mr. Vaudeville's Gallery #139537

    Mr. Vaudeville
    Participant

    Cast’s growing fast. Can you make them fight?

    I’m working on it. 😉

    I’ve got some ideas for a story arc where my first set of Heroes (IFL) fight the Mutant Syndicate. If I get the time, I’ll start posting it in the writers forum soon.

    At the very least, I’m trying to come up with characters that would make  an interesting fight. I’d like to create  some images with multiple characters, possibly mid-fight, but I’m clearly a long way off having the skill for that at the moment. 🙂

    in reply to: Mr. Vaudeville's Gallery #139520

    Mr. Vaudeville
    Participant

    There. All the notable members of the Mutant Syndicate.

    I’ve been reading some of the tutorials, and I’m going to start putting them into practice; my next character should have some shading/lighting at the very least.

    in reply to: Mr. Vaudeville's Gallery #139516

    Mr. Vaudeville
    Participant

    Profile

    Alias: Dr. Crane
    Legal Name: Stanley J. Crane
    Gender: Male
    Age: 45
    Ethnicity: American
    Occupation: Doctor/surgeon; genetic engineer; mad scientist; mobster; Doctor and scientist for the Mutant Syndicate.
    Height: 5″11
    Body Type: Stocky, powerful
    Hair Colour: Light Brown
    Hair Type: Short, thick, wiry.
    Eye Colour: Hazel
    Skin Colour: Light
    Species: Mutant

    Powers and Abilities

    Powers: Superhuman intellect, heightened strength, dexterity, and reflexes, left arm physically mutated up to the elbow.
    Details/Limitations: Born with a superhuman intellect, the rest of his mutations/powers are the result of self inflicted genetic engineering. The mutated arm is only cosmetically different, and still functions as a ‘normal’ hand. Strength, dexterity and reflexes heightened to twice peak human levels.
    Abilities/Skills: Genetic engineering, medical science, biology, chemistry, electronics.
    Costume: Brown business suit with light orange shirt, dark brown tie and shoes; spectacles. When in the laboratory, he swaps the suit jacket for a lab-coat and the spectacles for scientific goggles.
    Weapons: Occasionally carries syringes containing non lethal poisons and chemical agents.
    Gadgets/Tech: Laboratory full of expensive scientific and medical equipment. Provides assorted chemical and electronic weapons to the Mutant Syndicate.
    Physical Weaknesses: No real close combat skills.
    Mental/Emotional Weaknesses: Though invulnerable to most psychic attack, he has no psychic powers of his own. Slightly insane.

    Personality and Relationships

    Primary Traits: Eccentric, sinister, skittish, clinical.
    Likes: Science, genetic experimentation, mutants, 70’s music.
    Dislikes: The regular scientific community, authority, spicy food.
    Habits/Quirks: Eccentric and quirky, he slowly descended into madness as his mental power developed, but not before acquiring several PhDs. Obsessed with genetics and especially fascinated by mutant genes, he jumps at the chance to perform genetic surgery on mutants to enhance their abilities and appearance, often tinkering with his own genes and testing procedures on himself with mixed success. Incredibly intelligent, almost constantly processing new information and working on his ‘science’. Fortunately for the world, his often paranoid behaviour and many insane, obsessive quirks prevent him from being the truly serious threat he has the potential to be. He works for the Mutant Syndicate in exchange for funding.
    Fears: Fire, the loss of his laboratory and equipment.
    Family: Unknown
    Romantic Interests:
    Allies: The Don, Lady Luck, Memnon, Trick Shot, Vendetta, The Hardman, Komodo, Fenrir.
    Affiliations: The Mutant Syndicate.
    Rivals/Nemesis: Overmind
    Enemies: International Freedom League, United States Sentinels, Society of European Superheroes, Indo-Asian Superhuman Assembly, Apex Squad, Iron Patrol.

    Attachments:
    You must be logged in to view attached files.
    in reply to: Mr. Vaudeville's Gallery #139507

    Mr. Vaudeville
    Participant

    Profile

    Alias: Fenrir
    Legal Name: Ulrik Meisner
    Gender: Male
    Age: 33
    Ethnicity: German
    Occupation: Mobster; businessman; lieutenant for the Mutant Syndicate
    Height: 6′ 0″
    Body Type: Lean, Toned
    Hair Colour: Grey
    Hair Type: Fur
    Eye Colour: Arctic Blue
    Skin Colour: Grey
    Species: Mutant

    Powers and Abilities

    Powers: Proportionate strength and speed of a large wolf, fangs, claws, enhanced senses.
    Details/Limitations: Aside from enhanced strength and speed; his senses of smell and hearing are heightened to animal-like levels.
    Abilities/Skills: Business, law, German Ju-Jutsu, Ringen (German Wrestling).
    Costume: Dark grey business suit with light blue shirt, blue tie and large blue converse sneakers; black sunglasses; one gold earring.
    Weapons: Clawed hands and feet, fangs. Often picks up nearby objects as melee weapons, very rarely uses guns.
    Gadgets/Tech:
    Physical Weaknesses: Vulnerable to overpowering smells and high-pitched ultrasound frequencies.
    Mental/Emotional Weaknesses: Vulnerable to psychic attack.

    Personality and Relationships
    Primary Traits: Aggressive, violent, cunning, calculating, reserved.
    Likes: Hunting, vicious business practices, combat sports.
    Dislikes: Small animals, especially cats, birds, and rodents.
    Habits/Quirks: Vicious, devious, and aggressive, with some of his ‘humanity’ intact – perfectly suited to harsh business environments. Apart from his natural tail, teeth, eyes, and the nature/colour of his fur, most of his lupine appearance is the result of surgery performed by Dr. Crane. Generally quiet and cunning, he enjoys the thrill of the hunt and can become savage and bloodthirsty in an instant.
    Fears: Unknown
    Family: Unknown
    Romantic Interests:
    Allies: The Don, Lady Luck, Memnon, Trick Shot, Vendetta, The Hardman, Komodo, Dr. Crane.
    Affiliations: The Mutant Syndicate.
    Rivals/Nemesis: The Jetman
    Enemies: International Freedom League, United States Sentinels, Society of European Superheroes, Indo-Asian Superhuman Assembly, Apex Squad, Iron Patrol.

    Attachments:
    You must be logged in to view attached files.
    in reply to: Anarchangel’s Archive #139485

    Mr. Vaudeville
    Participant

    As per usual, you’re on point with your costume designs. They look fantastic dude.

    Seconded.

    in reply to: RobM’s Machine Works #139484

    Mr. Vaudeville
    Participant

    The seahorse cavalry unit is just great!

    More mermaid army units? 😛

    in reply to: PLANET AMS #139483

    Mr. Vaudeville
    Participant

    Awesome. Great work with the casual, hands-in-pockets pose.

    And I love the attention to detail on Rose’s costume.

    in reply to: Mr. Vaudeville's Gallery #139478

    Mr. Vaudeville
    Participant

    Profile

    Alias: Komodo
    Legal Name: Nekoda Naibaho
    Gender: Male
    Age: 36
    Ethnicity: Indonesian
    Occupation: Mobster; businessman; lieutenant for the Mutant Syndicate
    Height: 6′ 3″
    Body Type: Powerful, sinewy
    Hair Colour: Dark Green
    Hair Type: Crest
    Eye Colour: Yellow
    Skin Colour: Green
    Species: Mutant

    Powers and Abilities

    Powers: Proportionate strength and speed of a monitor lizard, claws, venomous bite, powerful tail, forked tongue (vomeronasal system), ectothermic physiology.
    Details/Limitations: Aside from enhanced strength and speed; there are two glands in his jaw which secrete toxins that cause blood clotting, lowering of blood pressure, muscle paralysis, and the induction of hypothermia, leading to shock and loss of consciousness in prey; his tail is strong enough to crush a grown man and obliterate wooden objects; his tongue can detect scents from up to 9.5km (6mi) away. Additionally, his ectothermic physiology forces him to spend several hours basking in the sun (or tanning booth/terrarium) each day.
    Abilities/Skills: Business, law, Pencak Silat, Wrestling.
    Costume: Dark green business suit with pastel green shirt, red tie, and black sunglasses.
    Weapons: Clawed hands and feet, tail, and serrated teeth/venomous bite. Often picks up nearby objects as melee weapons, very rarely uses guns.
    Gadgets/Tech:
    Physical Weaknesses: Ectothermic; must spend several hours basking every day or risk becoming weak and lethargic. Not very active at night. Vulnerable to overpowering smells.
    Mental/Emotional Weaknesses: Mostly controlled by the reptilian part of the brain; easy to provoke into a blind rage, and exceptionally vulnerable to psychic attack.

    Personality and Relationships

    Primary Traits: Cold, ruthless, aggressive, violent, intimidating.
    Likes: Hunting, vicious business practices, combat sports.
    Dislikes: Cold environments, children, buzzing insects.
    Habits/Quirks: Vicious, nasty, and sadistic, controlled mostly by the reptilian part of the brain with some of his ‘humanity’ intact – perfectly suited to harsh business environments. Apart from his natural tail, teeth/tongue, eyes, and the nature/colour of his skin, most of his reptilian appearance is the result of surgery performed by Dr. Crane. With a violent and sadistic sense of humour, he is generally cold and blunt, with his only other moods being savage anger and blind rage.
    Fears: Unknown
    Family: Unknown
    Romantic Interests:
    Allies: The Don, Lady Luck, Memnon, Trick Shot, Vendetta, The Hardman, Fenrir, Dr. Crane.
    Affiliations: The Mutant Syndicate.
    Rivals/Nemesis: Mantis, Paragon.
    Enemies: International Freedom League, United States Sentinels, Society of European Superheroes, Indo-Asian Superhuman Assembly, Apex Squad, Iron Patrol.

    Attachments:
    You must be logged in to view attached files.
    in reply to: Mr. Vaudeville's Gallery #139473

    Mr. Vaudeville
    Participant

    What would be interesting, why is his skin made of stone?

    I’m thinking he was born with a genetic mutation that got worse over time, resulting in how he looks now. His skin mutated and turned grey, becoming harder and thicker, eventually turning into something that looks and acts like solid stone, but still sort of works as skin (nerves, blood vessels, etc.)

    I hope that’s a good explanation. I’m still working on how/why a lot of these characters have their ‘powers’. 😀

    in reply to: Mr. Vaudeville's Gallery #139467

    Mr. Vaudeville
    Participant

    Profile

    Alias: The Hardman
    Legal Name: Trevor Mason
    Gender: Male
    Age: 42
    Ethnicity: English
    Occupation: Thief; safe cracker; bartender; gang-member; explosives expert for the Mutant Syndicate.
    Height: 5′ 10″
    Body Type: Muscular, solid
    Hair Colour:
    Hair Type: None
    Eye Colour: Steel Grey
    Skin Colour: Grey
    Species: Mutant

    Powers and Abilities

    Powers: Incredibly tough, rock-like skin, enhanced strength.
    Details/Limitations: Skin is made of a nearly unbreakable rock like substance, knives are blunted and bullets merely chip the surface at most. Able to resist extreme temperatures and could even survive in the vacuum of space for a short while, albeit painfully. Strength is enhanced to two or three times normal levels.
    Abilities/Skills: Explosives/demolitions, vehicular mechanics, stealth, mixing drinks, Boxing, Wrestling.
    Costume: Grey business suit and fedora or panama hat with light grey shirt, black tie and dress shoes. Often wears hand-wraps and carries a briefcase.
    Weapons: Carries a concealed 9mm handgun, but prefers to fight with his fists and explosives where possible – including grenades, bombs, mines, dynamite, and plastic explosives.
    Gadgets/Tech: Briefcase often contains explosives, if not money.
    Physical Weaknesses: Cannot swim. Vulnerable to high explosives.
    Mental/Emotional Weaknesses: Vulnerable to psychic attack.

    Personality and Relationships

    Primary Traits: Gruff, amiable, cocky, reliable, light-hearted.
    Likes: Candy, explosives, British gangster movies, alcohol, money.
    Dislikes: Guns, harming innocent people, bullies.
    Habits/Quirks: Surprisingly friendly, approachable, and quite kind; an ‘honourable thief’. Despite a relatively tragic past, he maintains an easy-going and comedic outlook, a fan of puns and witty observations. Often refuses to carry out orders that would endanger innocent lives, being very stubborn and adopting a no-nonsense attitude when required. Sees crime as the best way to make ends meet using his skillset, and would prefer to avoid confrontation wherever possible. Has an obsession with explosives – developed while overcoming the fear of them.
    Fears: ‘Drowning’, Being buried alive.
    Family: Irene Mason (Mother), Jacob Mason (Son).
    Romantic Interests: Wife – deceased.
    Allies: The Don, Lady Luck, Memnon, Trick Shot, Vendetta, Komodo, Fenrir, Dr. Crane.
    Affiliations: The Mutant Syndicate.
    Rivals/Nemesis: Solara, Paragon
    Enemies: International Freedom League, United States Sentinels, Society of European Superheroes, Indo-Asian Superhuman Assembly, Apex Squad, Iron Patrol.

    Attachments:
    You must be logged in to view attached files.
    in reply to: Mr. Vaudeville's Gallery #139444

    Mr. Vaudeville
    Participant

    Profile

    Alias: Vendetta
    Legal Name: Unknown
    Gender: Female
    Age: 31
    Ethnicity: Chinese
    Occupation: Assassin; mercenary; gang-member; personal bodyguard of The Don.
    Height: 5′ 6″
    Body Type: Athletic, Toned
    Hair Colour: Black/brown
    Hair Type: Long, straight
    Eye Colour: One blue, one brown
    Skin Colour: Pale Tan
    Species: Mutant

    Powers and Abilities

    Powers: Superhuman accuracy, agility, dexterity, and reflexes. Telepathic bond with twin brother.
    Details/Limitations: An unbeatable marksman, able to make any physically possible shot no matter how ‘difficult’. Enhanced agility and reflexes allow her to be incredibly skilled at close combat, though strength and conditioning cannot exceed peak human levels. Telepathic link with Trick Shot allows the two to communicate and share sensory information over vast distances.
    Abilities/Skills: Marksmanship/gunplay, tracking, gymnastics, martial arts (Kung Fu, Hapkido, knife-fighting, Wing Chun), stealth, infiltration.
    Costume: Usually wears formal black cocktail dresses with matching gloves, shoes, mask, and fishnet stockings.
    Weapons: Always carries a variety of concealed knives, including throwing knives. Will equip firearms for the mission at hand, including; handguns, submachine guns, combat shotguns, and sniper rifles.
    Gadgets/Tech: Known to come equipped with electrical grenades, tracking devices, and signal jamming devices when the situation calls for stealth.
    Physical Weaknesses: Unable to speak.
    Mental/Emotional Weaknesses: Overprotective of her brother, vulnerable to most psychic attack, but able to block attempts at telepathy.

    Personality and Relationships

    Primary Traits: Mute, Loyal, Professional, Calm, Emotionless.
    Likes: Training, a challenge, keeping active, fine art, music, literature.
    Dislikes: Complications, losing or missing a target, boredom, broccoli.
    Habits/Quirks: Never speaks and always remains completely calm in combat, even when losing or having failed a mission. Already loyal to any employer and never resting until her mission is complete, she is unquestioningly obedient to the organisation thanks mostly to genetic tinkering by Dr. Crane. Even colder and more aggressive than her brother, preferring knives and hand-to-hand combat over guns – though no less deadly with them. When not working or protecting The Don, she often spends what little free time she has training or reading.
    Fears: Losing her brother.
    Family: Twin brother – Trick Shot
    Romantic Interests:
    Allies: The Don, Lady Luck, Memnon, Trick Shot, The Hardman, Komodo, Fenrir, Dr. Crane.
    Affiliations: The Mutant Syndicate, formerly Order of Divine Assassins.
    Rivals/Nemesis: Mantis, Solara
    Enemies: International Freedom League, United States Sentinels, Society of European Superheroes, Indo-Asian Superhuman Assembly, Apex Squad, Iron Patrol.

    Attachments:
    You must be logged in to view attached files.
    in reply to: Mr. Vaudeville's Gallery #139439

    Mr. Vaudeville
    Participant

    Profile

    Alias: Trick Shot
    Legal Name: Unknown
    Gender: Male
    Age: 31
    Ethnicity: Chinese
    Occupation: Assassin; mercenary; gang-member; personal bodyguard of The Don.
    Height: 5′ 9″
    Body Type: Heavy, Toned
    Hair Colour: Black/brown
    Hair Type: Grown-out, thick
    Eye Colour: One brown, one blue
    Skin Colour: Pale Tan
    Species: Mutant

    Powers and Abilities

    Powers: Superhuman accuracy, agility, dexterity, and reflexes. Telepathic bond with twin sister.
    Details/Limitations: An unbeatable marksman, able to make any physically possible shot no matter how ‘difficult’. Enhanced agility and reflexes allow him to be incredibly skilled at close combat, though strength and conditioning cannot exceed peak human levels. Telepathic link with Vendetta allows the two to communicate and share sensory information over vast distances.
    Abilities/Skills: Uncanny marksmanship/gunplay, tracking, gymnastics, martial arts (Kung fu, Hapkido, knife-fighting, Wing Chun), stealth.
    Costume: Black business suit, tie, boots, and mask with white shirt.
    Weapons: Firearms, usually equipped for the mission at hand, including; handguns, submachine guns, combat shotguns, and sniper rifles. Always carries at least two concealed knives.
    Gadgets/Tech: Known to come equipped with electrical grenades, tracking devices, and signal jamming devices when the situation calls for stealth.
    Physical Weaknesses: Unable to speak.
    Mental/Emotional Weaknesses: Overprotective of his sister, vulnerable to most psychic attack, but able to block attempts at telepathy.

    Personality and Relationships

    Primary Traits: Mute, Loyal, Professional, Calm, Emotionless.
    Likes: Training, a challenge, a job well done, world cinema – especially martial arts movies.
    Dislikes: Complications, losing or missing a target, fish.
    Habits/Quirks: Never speaks and always remains completely calm in combat, even when losing or having failed a mission. Already loyal to any employer and never resting until his mission is complete, he is unquestioningly obedient and devoted to the organisation thanks mostly to genetic tinkering by Dr. Crane. Despite seeming emotionless, he simply  keeps any feelings to himself, only really communicating with his sister via their telepathic bond. When not working or protecting The Don, he spends what little free time he has training or watching movies.
    Fears: Losing his sister
    Family: Twin sister – Vendetta
    Romantic Interests:
    Allies: The Don, Lady Luck, Memnon, Vendetta, The Hardman, Komodo, Fenrir, Dr. Crane.
    Affiliations: The Mutant Syndicate, formerly Order of Divine Assassins.
    Rivals/Nemesis: Mantis, The Jetman
    Enemies: International Freedom League, United States Sentinels, Society of European Superheroes, Indo-Asian Superhuman Assembly, Apex Squad, Iron Patrol.

    Attachments:
    You must be logged in to view attached files.
Viewing 15 posts - 91 through 105 (of 147 total)