Mad Jack

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  • in reply to: Mad Jacks Showroom #1050

    Mad Jack
    Participant

    @DiCicatriz said:
    Nice looking team! I think Solomon Kane is my favorite. Badass

    Thank you! Yeah, I think he turned out pretty well since “badass” was exactly what I was going for… Wink

    in reply to: Mad Jacks Showroom #6564

    Mad Jack
    Participant

    Thank you very much! Shall we continue then? ;)

    Monday, May 4th, 1891 – London, England (UK)

    When the Travellers arrived in Earth Zero’s London of the year 1891, they decided that it would be best if H.G. Wells would first consult his counterpart in this reality in order to obtain possible clues for their search for the Mata’Nui while the rest of the team would search for references in other places.

    But at the very moment when he reached the house of his “twin”, he was intercepted by a completely dilapidated, dirty man in odd-looking, ripped clothes, staring at him with a wild look behind even odder glowing red goggles as he began to seemingly incoherent talking to him.

    “H.G.! Oh my God, am I glad to see you here! You were right – I got it all completely wrong and now he has managed to acquire the Eye of Horus. We have to stop him from also getting the Eye of Ra, or the world as we know it will be doomed.”

    “What? What the hell are you talking about? And who are you, anyway?”

    “Don’t you recognize me? It’s me – the Walker. Wait a minute! What date is it?”

    “Today is Monday, May 4th”.

    “No, I mean, what year is it?”

    “Is this a joke?”

    “WHAT YEAR IS IT???”

    “Calm down! It’s 1891. Why?”

    “Damn it! Of course you don’t know me, we haven’t yet met in this time period. How could we anyway – I’m only born today. Is this a coincidence? Whatever, unfortunately it takes a few more years until we’ll meet for the first time. At least from my point of view.”

    “Don’t tell me you are also a time traveller!”

    “What? What do you know about time travel? You shouldn’t know anything about that for the next four years.”

    “I guess you’re confusing me with this realities H.G. Wells. Sorry to disappoint you, but I am not him. I’m from a parallel world and came here on a search for an alien race that lives hidden on this earth.”

    “Oh dear, a dimension jumper. That explains a lot. Guess I didn’t confuse you after all then. Wait! This alien race you’re talking about – are those the Mata’Nui?”

    “You know them?! That’s splendid! Then you can lead me to them – my world needs their help against a common enemy.”

    “Now it’s me who has to disappoint you. My only contact with this species was by a computer, which I have to thank that I have to carry out such confusing conversations over and over again. Long story…”

    “Well, I think I know very well how you must feel. Time travel is a complicated thing. But perhaps our meeting is no coincidence. Maybe I’ll find a pointer to the Mata’Nui if I first help you with your problem? What is that anyway – something about an Egyptian artifact?”

    “Oh, believe me you can’t help me on this matter – at least not your present self. But then again, considering the information I have now, I guess you already did help me in some way. Just not today, but rather in the future. Precisely in 25 years from now in New York to be exact. Huh, another May 4th – what are the odds? Anyway, if I understand this correctly, that will also be the first time that we meet from my point of view. Man, I hate these time travel paradoxes…”

    “Well, I guess I’ll see you in 25 years then.”

    At the “same time” on the other side of the English Channel:

    Friday, August 13, 1915 – near Munich, Bavaria (Germany)

    After his lost battle against the Monsters Society in his “fathers” former laboratory at the university of Ingolstadt in Germany, Frankenstein’s Monster had found refugee in an old abandoned abbey near Munich where he recovered from his injuries when a mysterious scruffy men in ragged clothes and with an old musket on his back entered the ruins. Hidden in a dark corner he studied the odd man who seemed to search for someting when suddenly the men turned around and stared directly at the spot where the monster was hiding.

    “You can come out now, I know you’re there.”

    “Who are you? What do you want from me?”

    “People call me “the Walker”. I’m here to help you – and ask for your help in return.”

    “You don’t know what you’re talking about. You don’t know me.”

    “Of course I do, Frank. Can I call you that? Frank? I know you don’t have a real name, but Frank somehow sounds appropriate for Frankenstein’s so called “Monster”.”

    Frank slowly stepped out from his dark corner and studied his opponent suspicious.

    “How do you know about me? Most people think I’m just a character in a novel.”

    “Well, to be honest I thought that too once. But as I had to learn the hard way, this world is stranger than most people think possible. Take me for example – did you ever think that there could be a man who travels through time to fix historical events that have gone wrong?”

    “You are a time traveler? That explains how you knew where to find me.”

    “Huh – now I’m somewhat disappointed. I didn’t think you would swallow it that easy. I’d already prepared ​​myself for lengthy explanations.”

    “Not much unlike you I have seen many strange things in the 127 years that I have now roamed this world. And what exactly is it you think you could help me with?”

    “Well, in fact I think we can help each other. After all, it is about a common enemy.”

    “I guess you’re talking about Moriarty?”

    “Bingo!”

    “Bingo?”

    “A word you’ll probably learn in about 11 years which means that you’re right. Anyway. Yes, it is Moriarty who I need your help to fight.”

    “Why?”

    “Well, unfortunately, the attainment of your father’s research documents was only a small piece of the puzzle in a much bigger scheme by Moriarty, which could mean the end of the world as we know it. If we want to save billions of lives, we have to stop him.”

    “That sounds pretty ominous. And how would this mutual aid, of which you are talking about, look like?”

    “As you may already have noticed by now, you don’t stand a chance against the combined power of Moriarty’s Monsters Society – and neither do I. But with a little help of friends? So, what do you think of joining – or rather founding – a team of adventurers?”

    “Umph. Never been a good team player.”

    “Well, then it’s time to change that. I think we should start our recruiting tour in London.”

    “Why? Who is there?”

    “Ever heard the name Van Helsing?!”

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    The Team from front left to back right:

    FRANK
    Information:
    ________________________

    Real Name:
    “Frank” (his creator never gave him a name)
    Alias(es):
    Frankenstein’s Monster, “Adam”, Prometheus
    Base of Operations:
    None – worldwide operating
    Age in 1916:
    128 years (partly older)
    Unofficial biographer:
    Mary Shelley

    Origin:

    Created from body parts of several corpses by the mad scientiest Viktor Frankenstein, who was obsessed with studying outdated theories of science that focused on achieving natural wonders and had developed a secret technique to imbue inanimate bodies with life, “Frank” was immediately repudiated by his “father” after his reanimation. Hopeless and saddened from rejection, the monster disappeared and spent a year living near a cottage, where he learned to speak by listening to a family living there and taught himself to read with a lost satchel of books he had discovered. After an unfortunate encounter with the family, he became afraid of people and fled to Geneva, where he approached his creator and craved that Frankenstein create for him a female companion like himself. Viktor reluctantly agreed and together they traveled to England where Viktor pretended to work on a second being on the Orkney Islands. But at the first available opportunity he betrayed his creation and fled the Island. Once again left in the lurch by his “father”, the so called monster followed Viktor back to Geneva and arrived just in time for Viktors wedding with his adoptive sister Elizabeth. But when confronted by the monster to get an explanation for his acts, Viktor used Elizabeth as a human shield and throw her in the monsters arms who accidentally broke her neck when he tryed to catch her. Horrified and mad with anger over Viktors actions the monster pursued him to the North Pole, where he found his father, nearly frozen and emaciated, dying aboard a ship that was entombed in ice. Mourning over Frankenstein’s body he vowed to kill himself on his own funeral pyre so that no others will ever know of his existence. But as he endures cold and heat much easier than normal people his suicide attempt failed and in the following decades he wandered restless the world in search of a home and people that accepted him for what he is.

    Powers:

    Frank’s physical strength and durability is enhanced to levels far beyond the human body’s natural limits and, being created through artificial means, he is effectively immortal since he is isn’t technically “alive”. He does not age beyond his current form and despite the fact that he isn’t invulnerable and can indeed be physically injured, he is also able to rapidly regenerate damaged or destroyed tissue and heal injuries such as bullet wounds and severe burns within minutes to a few hours. He can even heal a severed limb by holding it in place long enough for the damaged connecting tissue to regenerate.

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    ABBY VAN HELSING
    Information:
    ________________________

    Real Name:
    Abigail “Abby” Van Helsing
    Alias(es):
    Abby the Vampire Huntress
    Base of Operations:
    None – worldwide operating
    Age in 1916:
    19 years

    Origin:

    After his participation in the hunt and killing of Count Dracula, Abraham Van Helsing returned home to his wife who was pregnant with their first child at this time. But when he finally arrived his wife was already bitten by Dracula’s vampire son, the “Nightstalker”, in revenge for his fathers death. Abrahams managed to fight of the vampire only to see his wife die while giving birth to their daughter Abby. Grieve-stricken Abraham had now to behead his own wife in order to prevent her return as a vampire and raise his daugher alone. In the coming years Abraham soon learned that Abigail was different to other childs. He recognized treats of a vampire without really being one and realized that when the vampire feasted on his wife as she gave birth, his baby daughter was altered and transformed into a Dhampir – a being half human, half vampire, that’s been tainted by a vampire’s kiss, but not converted. Building up on Abbys special abilities as a Dhampir, Abraham taught her everything he knew about hunting, fighting and killing vampires and determined to avenge her mother’s death, Abby become a redoubtable vampire hunter and a relentless nemesis of Dracula’s Son.

    Powers:

    As a Dhampir Abby was born with an immunity to the effects of vampire bites, the ability to “sense” the presence of supernatural beings or forces, a greatly prolonged lifespan, and various superhuman physical capabilities similar to those of vampires such as heightend sense of sight and hearing as well as supernaturally strength, speed, agility, and stamina. While being immune to most of the particular supernatural vulnerabilities of vampires, like being affected by direct exposure to sunlight, she possess one weakness common with them: the need to ingest fresh blood in order to stay strong. But rather than to feed on humans, she prefers to consume the blood of superhuman creatures which provides her with even more power.

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    THE WALKER
    Information:
    ________________________

    Real Name:
    Lance Walker
    Alias(es):
    The Wanderer, The Witness
    Base of Operations:
    None – worldwide operating
    Age in 1916:
    25 years (but actually he’ll be forever 36 years old)

    Origin:

    Lance Walker was an American archaelogist who happened to stumble upon an abandoned, hidden base of an alien species called the Mata’nui in 1927 and was chosen by the facility’s sentient computer to become “The Walker” – an involuntary time traveler who is hurled back- and forward through time to places of special historical significance in order to “put right what once went wrong”. In the majority of cases he can’t control when and where he will end up, but sometimes he is able to willingly travel into times he already visited before. While he remembers his last name and how he became a time traveler, most of his past is a blur to him. In return he appears to have a vast knowledge about the past and the future, what originally should have transpired in history, and what change has to be done, in a specific time he appears in, to “correct” the course of events.

    Powers:

    Obviously, the Walker can move forward and backward in time. He also sees possible futures, and when he detects a threat to the timeline he gets automatically pulled to the corresponding point of time in order to take steps that counters this threat. He also has the irritating, and mostly subconscious, ability to sense the presence of latent and manifested mutations in the genetic code of person’s who are in close proximity to himself and to jump-start or evolve their superhuman powers.

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    RANDOLPH CARTER
    Information:
    ________________________

    Real Name:
    Randolph Carter
    Alias(es):
    The Dreamer
    Base of Operations:
    None – worldwide operating
    Age in 1916:
    42 years (for the second time)
    Unofficial biographer:
    H.P. Lovecraft

    Origin:

    Randolph Carter, born in 1874, was an antiquarian who underwent a mysterious experience at the age of ten and thereafter exhibited a gift of prophecy. Serving in the French Foreign Legion during the First World War, he was badly wounded in fighting near Belloy-en-Santerre in 1916 and a few years later he was the first time confronted with supernatural forces while investigating a mysterious crypt in an ancient abandoned cemetery with his Harley Warren who died during these events. In the following years Carter had many ancounters with the supernatural world and became access to a vast, alternate dimension that can be entered either via dreams. In the Dreamlands he became a king and by passing through it he could reach other alternate realities and parallel earths, one of them being a world where a powerful alien race called “The Old Ones” lived hidden on earth for billions of years. But as he aged, his ability to dream as he once did eventually eroded and after his long-dead grandfather told him of a silver key in his attic, inscribed with mysterious arabesque symbols, in one of his last dreams he made a visit to his boyhood home in the backwoods of northeastern Massachusetts where he found a mysterious cave that he used to play in. Using the silver key to the “gate of dreams” Randolph was able to return to his childhood as a ten-year-old boy, and his adult self disappeared from his normal time, while his ten year old self had somehow gained the ability to glimpse events in his future. Now, on his second walk through life, be become a full-time adventurer and an expert in the supernatural, who fights the dark forces and keeps the Necronomicon under lock and key.

    Powers:

    Randolph Carter is able to mentally and physically enter a dimension called “The Dreamlands” and travel to alternate realities through it. He also possesses the original Kitab Al’Azif – also known as “Necronomicon”, an extremely powerful and dangerous grimoire of dark arts bound in human skin and written with human blood by the insane Arab sorcerer Abdul Alhazred in the year 700.

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    ARSÈNE LUPIN
    Information:
    ________________________

    Real Name:
    Arsène Lupin
    Alias(es):
    Raoul de Limézy, Vicomte d’Andrésy, Horace Velmont, Guillaume Berlat,
    Base of Operations:
    Étretat, France (now worldwide operating)
    Age in 1916:
    42 years
    Unofficial biographer:
    Maurice Leblanc

    Origin:

    Born 1874, the son of Henriette d’Andrésy and Théophraste Lupin, Lupin enjoyed an excellent education in law and medicine, where he specialized in dermatology, the field of medicine that deals with skin diseases. In addition to Latin, Greek and English, he speaks several modern languages ​​fluently. He is a master of disguise and various martial arts and an outspoken painter and art connoisseur – in the hollow needle shaped rock at Étretat he hoards exquisite art treasures, including the Mona Lisa by Leonardo da Vinci. Lupin knows of his genius, and it’s hard for him to be humble. The cat-and-mouse game with the law enforcers sometimes seems to be more important than his personal wealth. Lupin is skillfully and elegant in dealing with women and abhors violence, which is why he only kills in absolute self-defense. Since its victims are always come up with a very dubious way to their wealth, he enjoys the sympathy of the general public and in the course of time, Lupin turned from an opponent of the authorities to their secret helper.

    Powers:

    After his first encounter with the mysterious time traveler “The Walker”, Arsène developed the power to blend into shadows at one location, and stepping out into another location, enabling him to teleport himself and others to any location. Additionally to that Arsène is proficient in gymnastics and acrobatics, a master at stealth, a polymath, an escape artist, a master of disguise, a master detective, a master of 127 forms of martial arts, and much more.

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    GREYSTOKE
    Information:
    ________________________

    Real Name:
    John Clayton III, Earl of Greystoke
    Alias(es):
    The Apeman
    Base of Operations:
    Africa (now worldwide operating)
    Age in 1916:
    ~ 36 years
    Unofficial biographer:
    Edgar Rice Burroughs

    Origin:

    John Clayton III. is the son of a British lord and his wife, who have been marooned by mutineers on the Atlantic coast of Africa. His mother died when he was one year old, his father died in battle with the leader of the ape tribe by whom the young Lord Greystoke was raised from then on. As a young adult he met a young American woman Jane Porter who had been marooned, along with her scientist father, on exactly the same coastal jungle area like Johns biological parents twenty years earlier. Eventually he fell in love with Jane and when she finally returned home, he decided to follow her to England where they married and had a son called Jack. Disgusted by the hypocrisy of civilization John and his family returned to Africa a few years later and made themselves a new home on an extensive estate in British East Africa. But when Jack was ten years old, he was kidnapped by John’s enemy Alexis Paulvitch and taken to Africa, where he managed to escape and flee into the deep African jungle where two decades earlier his father himself had been raised. Jack remained there for several years and learned to live like his father once did, while Greystoke himself turned in these years into a merciless hunter who would turn in the search of his son the whole world upside down if necessary. It was on of of this hunting trips, when Greystoke met the mysterious “Walker” who promised him to lead him to his son, if he would in return help him and his friends against a man called Moriarty.

    Powers:

    Due to his jungle upbringing Greystoke has abilities that are extraordinary in comparison to normal men. His strength, speed, stamina, agility, reflexes, senses, flexibility, durability, endurance, and swimming skills are far beyond those of ordinary humans and he can climb, cling, and leap as well as any great ape. He also has wrestled full grown bull apes and gorillas, lions, rhinos, crocodiles, pythons, sharks, tigers and even dinosaurs! Furthermore he can learn a new language in days, ultimately speaking many languages, and is able to communicate with many species of jungle animals.

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    ZORRO
    Information:
    ________________________

    Real Name:
    Don Diego de la Vega II
    Alias(es):
    None
    Base of Operations:
    California, USA (worldwide operating if necessary)
    Age in 1916:
    34 years
    Unofficial biographer:
    Johnston McCulley

    Origin:

    Don Diego de la Vega, the second, is the grandson of the same-named Californio nobleman who defended the people living in the Spanish colonial era at the beginning of the 19th century against tyrannical officials and other villains as the very first Zorro. Like his father, Don Cesar de la Vega, before he took up the mantle of zorro to avenge the helpless, to punish cruel politicians, and to aid the oppressed.

    Powers:

    Zorro (Spanish for “fox”) is a skilled horseman, an agile athlete and an extraordinary acrobat who never uses brute strength, but rather rely on his fox-like sly mind and well-practiced technique to outmatch an opponent. His weapons of choice are a sword and a bullwhip which he uses as an extension of his deft hand. He loves to use his sword to carve his families trademarked mark, a “Z”, with the three quick strokes upon his opponents faces to humiliate them and to use his bullwhip amongst others to swing through gaps between city roofs. Like his predecessors he is a master swordsman and marksman and has more than once demonstrated his prowess in unarmed combat against multiple opponents.

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    SOLOMON KANE
    Information:
    ________________________

    Real Name:
    Solomon Kane
    Alias(es):
    None
    Base of Operations:
    None – worldwide operating
    Age in 1916:
    368 years
    Unofficial biographer:
    Robert E. Howard

    Origin:

    Solomon Kane is sombre and gloomy man of pale face and cold eyes who wandered the world of the late 16th/early 17th century with no apparent goal other than to vanquish evil in all its forms. After decades of adventures that took him from Europe to the jungles of Africa and back he found his final destiny in 1612 in colonial Massachusetts at a village called Salem when he followed a lead to the lost colony of Roanoke. Once arrived in Salem he heard the legend of a witch that lived in the nearby woods and was allegedly responsible for the vanishing of three young girls. Solomon took up the pursuit of the putative witch, and eventually led the men of Salem to a cabin deep in the woods where they encountered a young beautiful herb woman that lived alone in reclusion. The men took her to the village and after a very short trial she was declared guilty of witchcraft and sentenced to death. Although he was not really totally convinced of the guilt of the woman, Solomon watched idly by as she was finally burned at the stake. But this inaction to which he owed the curse of the burning woman who condemned him to “restlessly wander the earth to all eternity solely in the hope of redemption from his sins on the Judgment Day”. It took him just a few more decades to realize that he was now immortal…

    Powers:

    Due to the curse of the “witch”, Solomon is immortal in the sense that he is resurrected after each death by external causes. That also means that he can’t day of natural causes since he is immune to all known Earthly diseases and infections and doesn’t age beyond his current form. But that doesn’t make him invulnerable and so every lethal injury leaves a mark on him when he rises from the dead. He is also immune to any form of magic.

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    in reply to: Mad Jacks Showroom #11828

    Mad Jack
    Participant

    @RobM said:
    Awesome

    Thank you! Smile

    in reply to: Blazing Blue Universe #12336

    Mad Jack
    Participant

    Nice concept on the Centennial Man – love it! Cool

    in reply to: Mad Jacks Showroom #12371

    Mad Jack
    Participant

    @JR19759 said:
    Invisible Man is pretty awesome. Love how you made him

    Thank you! Took me a while ’til I found the right item for the wrappings – and placed all the bandages … Wink

    @Vampyrist said:
    I agree Griffin’s headgear is pretty awesome, as is Moriarty’s. Also have you been watching Sleepy Hollow?

    Crap, now you got me. But don’t tell anyone, okay? Cool

    @The Atomic Punk said:
    Great takes on classic monsters. Yes, especially the Invisible Man’s wrapping.

    Thanks! Yes, Griffin is also my favorite in this group. Besides the Mummy – which was even more time consuming since it has more bandages. Laugh

    in reply to: headlessgeneral’s army #12498

    Mad Jack
    Participant

    Welcome back! Missed your awesome works. The Fighter looks just plain fantastic!!! Surprised

    in reply to: Mad Jacks Showroom #17255

    Mad Jack
    Participant

    Meanwhile at the same time, but in another reality, events take place which will change this world forever…

    Monday, May 4th, 1891 – Meiringen, Swiss

    After the final contfrontation with his archenemy Sherlock Holmes at the Reichenbach Falls where he supposedly found his demise when he plunged into the depths, Professor Moriarty was found with shattered bones and a damaged face, after hitting the rocks at the bottom of the cascades, by his accomplice Colonel Sebastian Moran, who managed to salvage his severely injured partner in crime and bring him to a sanatorium where Moriarty was treated.

    Believed to be dead to the rest of the world, Moriarty slowly recovered from his worst injurys in a swiss sanatorium while being in a coma for over 3 years and when he finally awakened, he realized to his horror that he was now cripled and paraplegic. Since his crime syndicate was crushed by his nemesis Holmes in the meantime, he used his still superior criminal intellect to start a new criminal organisation that will later become know as the global operating “Network” – a sort of a job center for thieves, killers, mercenaries and whatnot.

    But there was still the problem with his health. He wasn’t getting younger and his physical condition deteriorated in the following years so much that he was even willing to fall back on unconventional methods to prolong his life. One of this methods included the work of german scientist who already had experimented with transplantations some decades earlier. When searching for his scientific journals Moriarty eventually encountered Viktor Frankenstein’s very own monstrous creation “Frank” who would oppose him to prevent his “fathers” work to fall in the wrong hands.

    In search of allies in his battle against Frankenstein’s monster Moriarty eventually rallied more infamous monster of its time and founded a group called “Monsters Society”. With their help, he managed not only to get possession of said documents, but also to collect some powerful ancient artifacts from around the world. Through the combination of magic and science Moriarty was finally able to overcome his physical limitations and become even more powerful than ever.

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    The Team from left to right and front to back:

    THE GHUL
    Information:
    ________________________

    Real Name:
    R.M. Renfield
    Alias(es):
    Renfield the ghul
    Base of Operations:
    London, England (UK)
    Age in 1916:
    78 years
    Unofficial biographer:
    Abraham “Bram” Stoker

    Origin:

    Renfield was a 59 year old zoophagous maniac who suffered from delusions which compelled him to eat living insects, spiders, birds, and other creatures in the hope of obtaining their life-force for himself. When Count Dracula met him as an inmate at the lunatic asylum overseen by Dr. John Seward he offered to provide Renfield with an endless supply of food if he worshipped him. But when confronted by Mina Harker Renfield suffered an attack of conscience and attempts to fight Dracula who in turn severely injured him. Shortly after he died Renfield was bitten by Dracula and turned into a Ghul, an undead creature who feast on corpses. After the death of the vampire Count Renfield became a long-standing servant of Dracula’s son, “The Nightstalker”.

    Powers:

    Similar to a vampire, the Ghul possesses superhuman strength, speed, stamina, agility, reflexes and some sort of healing factor due to his undead nature. But unlike a real vampire he doesn’t feed of his victims blood, but rather of their flesh – preverably when they are already dead. In turn he can only shapeshift into myst but is also much less vulnerable to silver, wood, sunlight and religious icons than a common vampire would be.

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    MR. HYDE
    Information:
    ________________________

    Real Name:
    Dr. Henry Jekyll
    Alias(es):
    Edward Hyde
    Base of Operations:
    London, England (UK)
    Age in 1916:
    80 years
    Unofficial biographer:
    Robert Louis Stevenson

    Origin:

    Dr. Henry Jekyll was a man of fifty who occasionally felt he was battling between the good and evil within himself and had spent a great part of his life trying to repress evil urges that were not fitting for a man of his stature. In an attempt to mask this hidden evil within his personality he created a serum that transformed him into the smaller, younger, cruel, remorseless, evil Hyde. As time had gone by, Hyde growed both in power and size and after taking the potion repetitively, since it was Hyde’s violent activities that gave him the most thrills, Dr. Jekyll no longer relied upon it to unleash his alter ego. Eventually, Hyde growed so strong and violent that Jekyll became more and more addicted to his alter ego in his “need” to unleash his inner demons. This of course also drove him to attack and murder random people without apparent reason, making him a hunted outlaw throughout England.

    Powers:

    Dr. Jekyll can transform himself at will back and forth into a huge, powerful being which possessed superhuman strength sufficient to lift about 41 tons, advanced musculature that generates considerably less fatigue toxins during physical activity than the musculature of an ordinary human, a body that is much harder and more resistant to conventional physical injury than the body of a normal human, and an accelerated metabolism that allows him to rapidly heal from mild to moderate injuries faster than a normal human. As Mr. Hyde the effects of the aging process is slowed down drastically which provides him with an extended lifespan. Although well over 80 years of age, Mr.Hyde retains the health, appearance and physical vitality of a man in the physical prime of his life.

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    PROF. MORIARTY
    Information:
    ________________________

    Real Name:
    Professor James Moriarty
    Alias(es):
    Napoleon of crime
    Base of Operations:
    London, England (UK)
    Age in 1916:
    62 years
    Unofficial biographer:
    Arthur Conan Doyle

    Origin:

    Professor James Moriarty, one of three brothers (the others were Colonel James Moriarty and a station master in Western England), came from a good family. Already in his childhood, he showed an exceptional talent in mathematics, wrote a spectacular treatise on the binomial theorem at the age of 21 and subsequently received the professorial chair at one of the smaller English universities. Soon there were rumors that forced him to leave the chair and go as a military advisor to London. In the metropolis, he built up an extensive criminal syndicate, in whose center he sat like a spider in its web” registering the trembling of each of the countless threads. Holmes made him responsible for the organization of half of all crime in London, and “nearly all that is undetected.”

    Powers:

    Professor Moriarty’s most dangerous weapon is his intellect. He is one of the top mortal minds on the planet and specializes in physics, robotics, cybernetics, genetics, biochemistry and even magic. His potential in the mystic arts comes from several ancient artefacts and learning lost Dark Arts from masters all over the world. He is considered one of the most powerful practitioners of sorcery but considers his scientific abilities to be more important and uses magic primarily to enhance his technologial creations. His cybernetic improved super-genius class mind works in the same way as an organic computer with unlimited storage capacity, only much faster, and is able to perform multiple tasks at once without losing focus on any of them by allocating a partition of his brain to each task.

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    THE WOLFMAN
    Information:
    ________________________

    Real Name:
    Jack Weston
    Alias(es):
    The Werewolf
    Base of Operations:
    London, England (UK)
    Age in 1916:
    31 years

    Origin:

    The young American student Jack Weston was visiting his maternal great-uncle Talbot MacKenzie in Scotland when he foolishly decided, despite clear warnings of the villagers, to take a walk in the highlands during a full moon night. Wandering alone through the darkness, equipped only with an oil lantern, he quickly became uneasy when he heard a howl and he just started back to the village when the full moon came out from behind the clouds. At the same moment the noises got steadily closer until he was finally stopped by a supernaturally large animal that attacked and bit him. Barely surviving the mauling, Jack was taken to a hospital in London by his uncle, where he surprisingly quickly recovered from his severe injuries and woke up three weeks later. But when the next full moon rised, Jack realized that he was attacked by a werewolf and that heself now was cursed with lycanthropy.

    Powers:

    Over the years Jack Weston learned to control his curse and can now transform himself into a supernatural human/wolf hybrid through sheer force of will at any time while still retaining his normal intellect. During a full moon, however, he transforms in a more animalistic version of a werewolf and completely loses control. In his intermediate form he possesses superhuman strength and is able to lift about 1 ton; superhuman levels of stamina; enhanced agility, balance, reflexes, speed and bodily coordination; and superhumanly acute senses of sight, smell, and hearing similar to those of an actual wolf. The Wolfman’s claws and teeth are extremely sharp and tough, and his body is capable of completely regenerating massive tissue damage such as bullet wounds, slashes, punctures, blunt force trauma, and severe burns without so much as a scar in a short amount of time. As a “real” werewolf Jack Weston has a special vulnerability to objects or weapons composed of silver due to it’s mystical purity.

    Wolfman_pv.png
    Wolfman_hs.png

    THE GILL-MAN
    Information:
    ________________________

    Real Name:
    unknown
    Alias(es):
    “Gilbert”
    Base of Operations:
    Formerly a lagoon in an unexplored area of the Amazon Rainforest
    Age in 1916:
    unknown

    Origin:

    One of the last surviving members of a race of amphibious humanoids, the “Gill-man” was only known in local legends of a “man-fish” living in the Amazon Rainforest. That was until he was one day captured and taken away from his hidden family by an American adventurer who took him to the states and sold him to P.T. Barnum for his cabinet of curiosities. It was there, where Moriarty found and freed him, granting him the creatures absolute loyality.

    Powers:

    The Gill-man is fully amphibious, capable of breathing both in and out of the water and possesses superhuman strength as well as large, webbed hands with sharp claws on the tip of each finger. His scaly skin is extremely tough, which combined with a fast acting healing factor, allows it to survive wounds which would be fatal to humans, such as gunshots.

    Gillman_pv.png
    Gillman_hs.png

    THE INIVISIBLE MAN
    Information:
    ________________________

    Real Name:
    Griffin
    (first name unknown)
    Alias(es):
    Thomas Marvel
    Base of Operations:
    London, England (UK)
    Age in 1916:
    ~ 42 years
    Unofficial biographer:
    H.G. Wells

    Origin:

    Griffin was a brilliant young university medical student with a psychopathic streak who discovered a formula that could make a human being invisible. But once he performed the process on himself he was unable to reverse it and wandered invisibly the streets of London, struggling to survive out in the open, unseen by those around him. After stealing some clothes, including a trenchcoat and hat, he wrapped his head in bandages and covered his eyes with large dark goggles to make himself visible again and took up residence in the village of Iping, where he tried to reverse his experiment with the assistance from a tramp named Thomas Marvel. To bankroll his experiments he resorted on burglary but was soon robbed himself by Thomas who he pursued to to the town of Port Burdock, where he ran into his old schoolmate Dr. Kemp who alerted the police and rallied the people of Port Burdock in order find and overcome Griffin. After being seemingly killed by navvies, the invisibility weared off in death, and Griffin’s corpse became visible again. However, as it turned out later, Griffin was able to make the fleeting Thomas Marvel, whom he then administered his serum and with whom he exchanged his clothes, after which Marvel was confused with Griffin by the villagers and died in his place.

    Powers:

    Griffin is just plain invisible, making people seeing through him, but still somehow able to direct enough undistorted light to his eyes to retain his full range of vision. In addition to that he learned over time that he can also make other objects temporarily invisible by touching them.

    InvisibleMan_pv.png
    InvisibleMan_hs.png

    THE WALKING MUMMY
    Information:
    ________________________

    Real Name:
    Kharis
    Alias(es):
    The Mummy
    Base of Operations:

    Age in 1916:
    Over 3000 years

    Origin:

    In ancient Egypt Kharis was a high priest of Karnak who was sentenced to be mummified alive, without a tongue, to serve as the guardian of Princess Ananka’s tomb as punishment for attempting to bring her back to life out of forbidden love. Entombed alive and cursed to rest immobile but conscious for centuries Kharis was eventually revived three thousand years later when despoilers entered the tomb of the Princess. After accomplishing his tast to hunt down and kill all those who desecrate Ananka’s tomb he realized to his surprise that he continued to “live” and was now free to do whatever he wanted. But what does a rotting immortal do with the rest of his endless life? Well, he vowed revenge on his torturers and went on a quest for their reincarnated souls as well as any of their descendants to make them finally pay for what they’ve done to him.

    Powers:

    Despite millenia of inactivity and decay Kharis possesses magically fortified musculature and skeletal structures, granting him superhuman strength and stamina. His tissues are also reinforced through his course which makes them much harder and more resistant to conventional physical harm than those of normal humans. Also, while he’s indeed vulnerable to fire, it is just impossible for him to be killed through any physical means.

    WalkingMummy_pv.png
    WalkingMummy_hs.png

    THE NIGHTSTALKER
    Information:
    ________________________

    Real Name:
    Vlad IV. Drăculea
    (Son of Vlad III. Drăculea,
    known as “Dracula”)
    Alias(es):
    Count Dracula II.,
    Vladimir Dragul
    Base of Operations:
    Sighișoara, Transylvania (RO); London, England (UK)
    Age in 1916:
    448 years

    Origin:

    Vlad III. is the son of the notorious Count Dracula and his second wife Ilona Szilágyi, a cousin of the Hungarian King Matthias Corvinus. Born in 1468 in SighiÈ™oara/Romania (back then Hungary), Vlad IV. was the favorite son of his father and turned into a vampire at the age of 19. After his fathers demise at the hands of Jonathan Harker and Abraham van Helsing, Vlad jr. became the king of all vampires. Out for revenge on his fathers murderers he moved to the Carfax Abbey in London, England and ultimately killed van Helsing’s wife during the birth of her daughter, Abigail, who was thus born a dhampir and would later become Vlad’s greatest nemesis.

    Powers:

    Like every vampire, the Nightstalker is capable of transforming an individual into a vampire by biting them and possesses superhuman strength, speed, stamina, agility, reflexes and some sort of healing factor due to his immortality or rather being undead. He is also able to hypnotize others by gazing into their eyes and to shape shift into (sometimes human-sized) bats, rats, a wolf, and mist. Vlad is furtermore a very powerful magician who can summon and command lesser vampires, undead, packs of wild dogs, bats, and rats. But also like all vampires Vlad has a number of special vulnerabilities, including that he must ingest fresh blood in order to maintain his vitality and being highly “allergic” to silver, wood, sunlight and religious icons.

    Nightstalker_pv.png
    Nightstalker_hs.png

    in reply to: Mad Jacks Showroom #32435

    Mad Jack
    Participant

    @The Atomic Punk said:
    Awesome concept. Can’t wait to read more!

    Thank you! But patience you must have my young padawan … http://www.heromachine.com/wp-content/legacy/forum-smileys/sf-wink.gif

    @DC-Lover said:
    W.B Yeats and James Joyce not asked? Haha

    Yeah, well – since there were “just” a few thousand people mutated in total (out of 1.6 billion on the whole planet around 1900) not every celebrity had the luck to get superpowers … http://www.heromachine.com/wp-content/legacy/forum-smileys/sf-laugh.gif

    In all serouisness Great idea there man. Very interesting

    THX. I got many ideas – sadly they don’t always fit together as I’d like. But I think it’s a good start. http://www.heromachine.com/wp-content/legacy/forum-smileys/sf-confused.gif

    @Herr D said:
    Very good work. Human faces are HARD. And you recreated several of them quite closely.

    Thanks! I tried my best to come as close as possible. http://www.heromachine.com/wp-content/legacy/forum-smileys/sf-smile.gif

    @JR19759 said:
    I can see there being some definite unease amongst that team, what with having Tesla and Edison on board.

    A little rivalry doesn’t hurt. At least they’ll always be good for a little bet – as long as Edison honors it. http://www.heromachine.com/wp-content/legacy/forum-smileys/sf-wink.gif

    Lets just hope they don’t let Edison near any Elephants.

    Oh my God! They killed Topsy! – You bastards! http://www.heromachine.com/wp-content/legacy/forum-smileys/sf-cry.gif

    Love the concept.

    Cheers! But it’s just a little part of the whole concept that I’m still working on. Not so easy to accommodate a number of different ideas but I feel confident to get it done one of these days. http://www.heromachine.com/wp-content/legacy/forum-smileys/sf-cool.gif

    in reply to: Alexanders New Generation #32432

    Mad Jack
    Participant

    Hmm, now I’m wondering what would happen to somenone who’s killed in the afterlife? Wink

    in reply to: Mad Jacks Showroom #32415

    Mad Jack
    Participant

    Now, even if I’m still struggling with my new story- and timeline (please have patience), I’m gonna post some characters which will appear in this story. Here’s a group of adventurers from an alternative Steampunk-Reality that will play an improtant role in paving the way for the emerge of superhumans in my main universe.

    Travellers_pv.png
    In a world where the industrial revolution was altered through the discovery of an ancient nuclear-powered alien starship beneath stonehenge in 1886, history took a change of course. Amongst the team of researchers that examined the spacecraft was a young student called H.G. Wells who discovered a machine inside the ship that could open wormholes through space and time. But this very discovery finally lead to a war between the discoverers of the ship and it’s constuctors – an alien race known as “The Harvesters” that lived hidden on their earth for millennia and wasn’t very pleased to see a superior technology, that was lost to themselves, in the hands of such an underdeveloped species like humankind. The war eventually ended in an uncertain truce in 1889, but by this time vast areas of their earth had already became inhabitable for both races due to biological and chemical warfare agents and thousands of people have been mutated in an explosion of an alien artifact. With the help of his friend Thomas Edison H.G. Wells finally managed to reengineer the alien technology he had found and was able to build a machine in 1891 that allowed him to travel into parallel dimensions and even through time itself. In an effort to change the fate of his world he gathered a group of adventurers, scientists, and artists – all with unique special abilities – from all around the world and some even from different points in time to form a team that would travel to an alternate reality and search for the only species that has ever been able to withstand the enemy: The Mata’Nui.

    The Team from left to right and front to back:

    KANDINSKY
    Real Name:
    Lifetime:
    Taken from:
    Occupation:
    Powers:
    .
    Wassily Kandinsky
    1866 – 1944
    Russia, 1891
    Painter and art theorist
    Synesthete – Has enhanced senses of perception, which he can combine and / or
    intersect with each other and is able to create lifelike illusions consisting of hard light.

    Kandinsky_pv.png
    Kandinsky_hs.png

    RHODES
    Real Name:
    Lifetime:
    Taken from:
    Occupation:
    Powers:
    .
    .
    Ida Rhodes – (birth name Hadassah Itzkowitz)
    1900-1986
    New York/USA, 1929
    Mathematician and pioneer in the analysis of systems of programming
    Transducer – Can literally “see” electromagnetic wavelengths in colors and shapes
    and hear noises produced from a wide range of frequencies. Able to intercept
    encrypted communications with her mind.

    Rhodes_pv.png
    Rhodes_hs.png

    TESLA
    Real Name:
    Lifetime:
    Taken from:
    Occupation:
    Powers:
    .
    .
    Nikola Tesla
    1856-1943
    New York/USA, 1891
    Inventor, electrical/mechanical engineer, and futurist
    Electrogenic – Has the ability to generate/produce electricity from his own body
    as well as to absorb, conduct and manipulate it which give him control over electric fields,
    charges and currents.

    Tesla_pv.png
    Tesla_hs.png

    WELLS
    Real Name:
    Lifetime:
    Taken from:
    Occupation:
    Powers:
    .
    .
    H. G. (Herbert George) Wells
    1866-1946
    London, 1891
    Novelist, Teacher, Historian, Journalist
    Power Replication – Is able to mimic and copy the abilities of others and to
    combine/merge separate powers to either create a single new force or use
    combinations of different powers simultaneously.

    Wells_pv.png
    Wells_hs.png

    MADAME CURIE
    Real Name:
    Lifetime:
    Taken from:
    Occupation:
    Powers:
    .
    .
    Marie Curie
    1867-1934
    France, 1891
    Physicist and chemist
    Radiation Manipulation – Can manipulate subatomic particles to generate and
    manipulate toxic radioactivity to various purposes such as melting objects and
    releasing electromagnetic pulse.

    MadameCurie_pv.png
    MadameCurie_hs.png

    PAWLOW
    Real Name:
    Lifetime:
    Taken from:
    Occupation:
    Powers:
    .
    Iwan Petrowitsch Pawlow
    1849-1936
    Russia, 1919
    Physiologist and physician
    Influencer – Is able to affect or directly influence other peoples minds to his
    commands by directly sending suggestions into their subconscious.

    Pawlow_pv.png
    Pawlow_hs.png

    KAFKA
    Real Name:
    Lifetime:
    Taken from:
    Occupation:
    Powers:
    .
    .
    Franz Kafka
    1883-1924
    Italy, 1914
    Author and insurance investigator
    Morphogene – can shapeshift into a giant cockroach, transforming and reshaping
    his form down to the genetic and cellular structure, giving him all the abilities, traits
    and appearance/physiology of it.

    Kafka_pv.png
    Kafka_hs1.png
    Kafka_hs2.png

    EDISON
    Real Name:
    Lifetime:
    Taken from:
    Occupation:
    Powers:
    .
    .
    Thomas Alva Edison
    1847-1931
    New Jersey/USA, 1891
    Inventor and businessman
    Technopathy – Can manipulate technology and technological constructs,
    computers, hardware and other devices that can be termed as “technology”.
    Can operate most technology just by touching or looking.

    Edison_pv.png
    Edison_hs.png

    EARHART
    Real Name:
    Lifetime:
    Taken from:
    Occupation:
    Powers:
    .
    .
    Amelia Earheart
    1897-1939
    California/USA, 1932
    Aviation pioneer and author
    Wing Generation – Possesses huge wings, hollow birdlike bones and an altered
    physiology which enables her to fly at speeds around 90 miles per hour (144 kph)
    and heights upt to 10,000 feet (3 km).

    Earhart_pv.png
    Earhart_hs.png

    in reply to: Mad Jacks Showroom #32247

    Mad Jack
    Participant

    @The Atomic Punk said:
    Meine Großeltern waren aus Bayern.

    Ah – okay. Then you shall be allowed to make those connections… Wink

    And it is Oktoberfest!

    Yeah, I think maybe this year it’ll be time that I will attend to it. Been too long since my last vistit (7 years?). But then again I’m not much of a beer drinker and they charge pretty stiff prices on Oktoberfest. Almost € 10 Euros (~ $ 13.50) for one “Maß” (1 liter beer). Like I said – maybe… Confused

    Serbian-German mix here.

    I’m a Luxembourger-German-Belgian mix myself with some more family in France. So I consider myself simply as “European”. Laugh

    @WMDBASSPLAYER said:
    Fantastic characters and artwork, Madjack!

    Thanks! You too have some very interesting characters. Cool

    Got to spend a few days in Munich. LOVED IT THERE!

    Yeah, Munich is imho one of those cities that can be mentioned in one breath with metropolises like Berlin, New York and Paris. But I would not want to live right in the big city anymore – I did for two years and it was a little bit too much for me. I prefer the smaller town of Starnberg some 25 kilometers outside of Munich by now. Maybe it’s my age. Smile

    in reply to: Mad Jacks Showroom #32213

    Mad Jack
    Participant

    @The Atomic Punk said:
    Austria still incorporates the Hammer & Sickle?

    Yeah, but it has absolutlely no socialist or even communist relevance and is just displayed on the flag of the federal authorities – not on the national flag. This flag version may only be used by the federal authorities, a use by individuals, companies or associations is not allowed and can be punishable with an administrative penalty up to € 3.600, – . Uh-oh! Hope they don’t catch me… http://www.heromachine.com/wp-content/legacy/forum-smileys/sf-surprised.gif

    Solid characters overall.

    Sounds good enough, thanks! http://www.heromachine.com/wp-content/legacy/forum-smileys/sf-wink.gif

    Und Wolpertinger… mein Lieblingswort in Deutsch!

    That’s more Bavarian then German, but then again, most Americans (and other nations as well) think immediately “Beer, Lederhosen and Oktoberfest” when they hear Germany – despite the fact that Germany consists of many different ethnic groups with sometimes very different cultural traits. (just FYI) Cool

    Fun Fact 1: The Wolpertinger is a Bavarian mythical creature that was invented in the 19th century and assembled from body parts of different animals to be sold to gullible tourists. Typical how this crowd treats its main “enemy” – the wretched North German (better known as “Preiss” or “Saupreiss”). http://www.heromachine.com/wp-content/legacy/forum-smileys/sf-laugh.gif

    Fun Fact 2: In Lower Bavaria (whose inhabitants can be jocularly compared to “rednecks”) the Wolpertinger is called “Oibadrischl“. Maybe a new favorite German word for you?! http://www.heromachine.com/wp-content/legacy/forum-smileys/sf-smile.gif

    .
    .
    .
    .

    PS: Just to make sure: No offense meant against any ethnicity, nationality or whatever! I’m just ragging here!!! http://www.heromachine.com/wp-content/legacy/forum-smileys/sf-wink.gif

    in reply to: Mad Jacks Showroom #32177

    Mad Jack
    Participant

    In case you wondered: I had excruciating back pains the last two weeks (and still going on), so I can’t spend much time at my computer and therefore wasn’t able to “machine” too many new characters. Also I’m working on incorporating some whole new ideas into my main story arc (you may have noticed that there wasn’t coming anything new – that’s because I have to rewrite the whole thing once again) which I hope to introduce to you pretty soon. So I won’t do any more international heroes after these last ones (at least for now).

    ALPENJÄGER (Alphunter) from Innsbruck, Tirol/Austria:

    Wolfgang Schell is a high decorated soldier in the Austrian army and wearer of a highly sophisticated battle armor with a jetpack and various high-tech weaponry.
    Alpenjaeger_pv.png
    Alpenjaeger_hs.png

    TELL from Lucerne, Swiss:

    Wilhelm Etterlin is a marksman of incredible accuracy. He is extremely adept at the use of crossbows and various other weapons. He can take virtually any object and use it in combat as an effective weapon.
    Tell_pv.png
    Tell_hs.png

    WOLPERTINGER (Jackalope) from Landshut, Bavaria/Germany:

    Sepp Grantlhuber is a shapeshifter who can take on the traits and abilites of any animal imaginable and has the abilty to mix those traits up as he wishes.
    Wolpertinger_pv.png
    Wolpertinger_hs.png

    in reply to: EVOLUTIONS, then and now…….. #32175

    Mad Jack
    Participant

    A few of mine:

    ARCANE
    Arcane.png

    THE CROW
    Crow.png

    GLADIATOR
    Gladiator.png

    MEAN MACHINE
    MeanMachine.png

    PAYBACK
    Payback.png

    TIGRESS
    Tigress.png

    WILDBORNE
    Wildborne.png

    in reply to: Versions #31937

    Mad Jack
    Participant

    @prswirve said:
    Also tweaked madjack’s The Walker. ‘Lose the hood and colored the boots all black.

    Wow! Now that’s much better – and just plain epic… Cool

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